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author Prabir Pradhan <prabirmsp@google.com> 2021-11-04 16:40:47 -0700
committer Prabir Pradhan <prabirmsp@google.com> 2021-11-16 06:30:57 -0800
commit3f6626e257046005dd5e4a070e7279e8ed83d294 (patch)
tree3880bc4c3a155c185b3cd606a76932164722267d
parentb3546c64062d6e919e042802916ad3bd82e32973 (diff)
Change PointerController to display space
PointerController used to work in the logical display space, so TouchInputMapper and CursorInputMapper would need to transform the coordinates before interacting with it. This CL makes PointerController work in the display space. It will transform incoming and outgoing coordinates to stay in the display space using the DisplayInfo provided by SurfaceFlinger. Using info provided by SF also means that there will be better synchonization between the pointers and display changes like rotation. Bug: 188939842 Bug: 144544464 Test: manual: ensure mouse and touch spots work in different display orientations and sizes set using "adb shell wm size" Change-Id: Ic2e05f06c70f4aaf5c104af9c9723e48c545de05 Change-Id: I5e9e19c3678766985ca2193cfe045a11f812fa2b
-rw-r--r--libs/input/PointerController.cpp86
-rw-r--r--libs/input/PointerController.h16
2 files changed, 87 insertions, 15 deletions
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index 8f04cfb70469..6ea303c0163e 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -17,24 +17,29 @@
#define LOG_TAG "PointerController"
//#define LOG_NDEBUG 0
-// Log debug messages about pointer updates
-#define DEBUG_POINTER_UPDATES 0
-
#include "PointerController.h"
-#include "MouseCursorController.h"
#include "PointerControllerContext.h"
-#include "TouchSpotController.h"
-
-#include <log/log.h>
-#include <SkBitmap.h>
#include <SkBlendMode.h>
#include <SkCanvas.h>
#include <SkColor.h>
-#include <SkPaint.h>
namespace android {
+namespace {
+
+const ui::Transform kIdentityTransform;
+
+} // namespace
+
+// --- PointerController::DisplayInfoListener ---
+
+void PointerController::DisplayInfoListener::onWindowInfosChanged(
+ const std::vector<android::gui::WindowInfo>&,
+ const std::vector<android::gui::DisplayInfo>& displayInfo) {
+ mPointerController.onDisplayInfosChanged(displayInfo);
+}
+
// --- PointerController ---
std::shared_ptr<PointerController> PointerController::create(
@@ -63,9 +68,12 @@ std::shared_ptr<PointerController> PointerController::create(
PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper,
const sp<SpriteController>& spriteController)
- : mContext(policy, looper, spriteController, *this), mCursorController(mContext) {
+ : mContext(policy, looper, spriteController, *this),
+ mCursorController(mContext),
+ mDisplayInfoListener(new DisplayInfoListener(*this)) {
std::scoped_lock lock(mLock);
mLocked.presentation = Presentation::SPOT;
+ SurfaceComposerClient::getDefault()->addWindowInfosListener(mDisplayInfoListener);
}
bool PointerController::getBounds(float* outMinX, float* outMinY, float* outMaxX,
@@ -74,7 +82,14 @@ bool PointerController::getBounds(float* outMinX, float* outMinY, float* outMaxX
}
void PointerController::move(float deltaX, float deltaY) {
- mCursorController.move(deltaX, deltaY);
+ const int32_t displayId = mCursorController.getDisplayId();
+ vec2 transformed;
+ {
+ std::scoped_lock lock(mLock);
+ const auto& transform = getTransformForDisplayLocked(displayId);
+ transformed = transformWithoutTranslation(transform, {deltaX, deltaY});
+ }
+ mCursorController.move(transformed.x, transformed.y);
}
void PointerController::setButtonState(int32_t buttonState) {
@@ -86,12 +101,26 @@ int32_t PointerController::getButtonState() const {
}
void PointerController::setPosition(float x, float y) {
- std::scoped_lock lock(mLock);
- mCursorController.setPosition(x, y);
+ const int32_t displayId = mCursorController.getDisplayId();
+ vec2 transformed;
+ {
+ std::scoped_lock lock(mLock);
+ const auto& transform = getTransformForDisplayLocked(displayId);
+ transformed = transform.transform(x, y);
+ }
+ mCursorController.setPosition(transformed.x, transformed.y);
}
void PointerController::getPosition(float* outX, float* outY) const {
+ const int32_t displayId = mCursorController.getDisplayId();
mCursorController.getPosition(outX, outY);
+ {
+ std::scoped_lock lock(mLock);
+ const auto& transform = getTransformForDisplayLocked(displayId);
+ const auto xy = transform.inverse().transform(*outX, *outY);
+ *outX = xy.x;
+ *outY = xy.y;
+ }
}
int32_t PointerController::getDisplayId() const {
@@ -130,11 +159,25 @@ void PointerController::setPresentation(Presentation presentation) {
void PointerController::setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
BitSet32 spotIdBits, int32_t displayId) {
std::scoped_lock lock(mLock);
+ std::array<PointerCoords, MAX_POINTERS> outSpotCoords{};
+ const ui::Transform& transform = getTransformForDisplayLocked(displayId);
+
+ for (BitSet32 idBits(spotIdBits); !idBits.isEmpty();) {
+ const uint32_t index = spotIdToIndex[idBits.clearFirstMarkedBit()];
+
+ const vec2 xy = transform.transform(spotCoords[index].getXYValue());
+ outSpotCoords[index].setAxisValue(AMOTION_EVENT_AXIS_X, xy.x);
+ outSpotCoords[index].setAxisValue(AMOTION_EVENT_AXIS_Y, xy.y);
+
+ float pressure = spotCoords[index].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE);
+ outSpotCoords[index].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
+ }
+
auto it = mLocked.spotControllers.find(displayId);
if (it == mLocked.spotControllers.end()) {
mLocked.spotControllers.try_emplace(displayId, displayId, mContext);
}
- mLocked.spotControllers.at(displayId).setSpots(spotCoords, spotIdToIndex, spotIdBits);
+ mLocked.spotControllers.at(displayId).setSpots(outSpotCoords.data(), spotIdToIndex, spotIdBits);
}
void PointerController::clearSpots() {
@@ -194,7 +237,7 @@ void PointerController::doInactivityTimeout() {
void PointerController::onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports) {
std::unordered_set<int32_t> displayIdSet;
- for (DisplayViewport viewport : viewports) {
+ for (const DisplayViewport& viewport : viewports) {
displayIdSet.insert(viewport.displayId);
}
@@ -214,4 +257,17 @@ void PointerController::onDisplayViewportsUpdated(std::vector<DisplayViewport>&
}
}
+void PointerController::onDisplayInfosChanged(const std::vector<gui::DisplayInfo>& displayInfo) {
+ std::scoped_lock lock(mLock);
+ mLocked.mDisplayInfos = displayInfo;
+}
+
+const ui::Transform& PointerController::getTransformForDisplayLocked(int displayId) const {
+ const auto& di = mLocked.mDisplayInfos;
+ auto it = std::find_if(di.begin(), di.end(), [displayId](const gui::DisplayInfo& info) {
+ return info.displayId == displayId;
+ });
+ return it != di.end() ? it->transform : kIdentityTransform;
+}
+
} // namespace android
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index 97567bab202b..58bb01466d25 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -72,6 +72,8 @@ public:
void reloadPointerResources();
void onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports);
+ void onDisplayInfosChanged(const std::vector<gui::DisplayInfo>& displayInfos);
+
private:
friend PointerControllerContext::LooperCallback;
friend PointerControllerContext::MessageHandler;
@@ -85,9 +87,23 @@ private:
struct Locked {
Presentation presentation;
+ std::vector<gui::DisplayInfo> mDisplayInfos;
std::unordered_map<int32_t /* displayId */, TouchSpotController> spotControllers;
} mLocked GUARDED_BY(mLock);
+ class DisplayInfoListener : public gui::WindowInfosListener {
+ public:
+ explicit DisplayInfoListener(PointerController& pc) : mPointerController(pc){};
+ void onWindowInfosChanged(const std::vector<android::gui::WindowInfo>&,
+ const std::vector<android::gui::DisplayInfo>&) override;
+
+ private:
+ PointerController& mPointerController;
+ };
+ sp<DisplayInfoListener> mDisplayInfoListener;
+
+ const ui::Transform& getTransformForDisplayLocked(int displayId) const REQUIRES(mLock);
+
PointerController(const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
const sp<SpriteController>& spriteController);
void clearSpotsLocked();