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| author | 2010-10-15 16:52:10 -0700 | |
|---|---|---|
| committer | 2010-10-15 16:52:10 -0700 | |
| commit | 36e65ffd16f2610dcec702e23d596fe4eb6b6c4a (patch) | |
| tree | 8224e6592216e144e22c6790a91ab0d6f4419d0b | |
| parent | c1a564b108c511c0bdd699567c245b031930e718 (diff) | |
| parent | af48cae6e59f579c20c3ecd08623214896e7923e (diff) | |
Merge "Fix a native crash in input dispatcher when windows are removed." into gingerbread
| -rw-r--r-- | libs/ui/InputDispatcher.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp index 41123284f977..92daee19eaec 100644 --- a/libs/ui/InputDispatcher.cpp +++ b/libs/ui/InputDispatcher.cpp @@ -2536,9 +2536,9 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) { #if DEBUG_FOCUS LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string()); #endif - mTouchState.windows.removeAt(i); synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel, InputState::CANCEL_POINTER_EVENTS, "touched window was removed"); + mTouchState.windows.removeAt(i); } } |