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author Yein Jo <yeinj@google.com> 2024-04-18 16:07:56 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2024-04-18 16:07:56 +0000
commit3574e111caaf1c722f657a60e280c6d73377a6ac (patch)
treecd0f2cbc69693a5d942007c89d345099c568c3f7
parentef12797b306bded977d4fa4381833a9eec638820 (diff)
parentab7c0fee12d2efa0b5664e17508f340cdc359414 (diff)
Merge "Add RippleRevealEffect" into main
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffect.kt111
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffectConfig.kt65
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealShader.kt144
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/utils/MathUtils.kt50
-rw-r--r--packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffectTest.kt91
5 files changed, 461 insertions, 0 deletions
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffect.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffect.kt
new file mode 100644
index 000000000000..ffa2b4662f33
--- /dev/null
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffect.kt
@@ -0,0 +1,111 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.systemui.surfaceeffects.revealeffect
+
+import android.animation.Animator
+import android.animation.AnimatorListenerAdapter
+import android.animation.ValueAnimator
+import android.graphics.RenderEffect
+import androidx.core.graphics.ColorUtils
+import com.android.systemui.surfaceeffects.RenderEffectDrawCallback
+import com.android.systemui.surfaceeffects.utils.MathUtils
+import kotlin.math.max
+import kotlin.math.min
+
+/** Creates a reveal effect with a circular ripple sparkles on top. */
+class RippleRevealEffect(
+ private val config: RippleRevealEffectConfig,
+ private val renderEffectCallback: RenderEffectDrawCallback,
+ private val stateChangedCallback: AnimationStateChangedCallback? = null
+) {
+ private val rippleRevealShader = RippleRevealShader().apply { applyConfig(config) }
+ private val animator: ValueAnimator = ValueAnimator.ofFloat(0f, 1f)
+
+ fun play() {
+ if (animator.isRunning) {
+ return
+ }
+
+ animator.duration = config.duration.toLong()
+ animator.addUpdateListener { updateListener ->
+ val playTime = updateListener.currentPlayTime.toFloat()
+ rippleRevealShader.setTime(playTime * TIME_SCALE_FACTOR)
+
+ // Compute radius.
+ val progress = updateListener.animatedValue as Float
+ val innerRad = MathUtils.lerp(config.innerRadiusStart, config.innerRadiusEnd, progress)
+ val outerRad = MathUtils.lerp(config.outerRadiusStart, config.outerRadiusEnd, progress)
+ rippleRevealShader.setInnerRadius(innerRad)
+ rippleRevealShader.setOuterRadius(outerRad)
+
+ // Compute alphas.
+ val innerAlphaProgress =
+ MathUtils.constrainedMap(
+ 1f,
+ 0f,
+ config.innerFadeOutStart,
+ config.duration,
+ playTime
+ )
+ val outerAlphaProgress =
+ MathUtils.constrainedMap(
+ 1f,
+ 0f,
+ config.outerFadeOutStart,
+ config.duration,
+ playTime
+ )
+ val innerAlpha = MathUtils.lerp(0f, 255f, innerAlphaProgress)
+ val outerAlpha = MathUtils.lerp(0f, 255f, outerAlphaProgress)
+
+ val innerColor = ColorUtils.setAlphaComponent(config.innerColor, innerAlpha.toInt())
+ val outerColor = ColorUtils.setAlphaComponent(config.outerColor, outerAlpha.toInt())
+ rippleRevealShader.setInnerColor(innerColor)
+ rippleRevealShader.setOuterColor(outerColor)
+
+ // Pass in progresses since those functions take in normalized alpha values.
+ rippleRevealShader.setBackgroundAlpha(max(innerAlphaProgress, outerAlphaProgress))
+ rippleRevealShader.setSparkleAlpha(min(innerAlphaProgress, outerAlphaProgress))
+
+ // Trigger draw callback.
+ renderEffectCallback.onDraw(
+ RenderEffect.createRuntimeShaderEffect(
+ rippleRevealShader,
+ RippleRevealShader.BACKGROUND_UNIFORM
+ )
+ )
+ }
+ animator.addListener(
+ object : AnimatorListenerAdapter() {
+ override fun onAnimationEnd(animation: Animator) {
+ stateChangedCallback?.onAnimationEnd()
+ }
+ }
+ )
+ animator.start()
+ stateChangedCallback?.onAnimationStart()
+ }
+
+ interface AnimationStateChangedCallback {
+ fun onAnimationStart()
+ fun onAnimationEnd()
+ }
+
+ private companion object {
+ private const val TIME_SCALE_FACTOR = 0.00175f
+ }
+}
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffectConfig.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffectConfig.kt
new file mode 100644
index 000000000000..9675f19613a8
--- /dev/null
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffectConfig.kt
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.systemui.surfaceeffects.revealeffect
+
+import android.graphics.Color
+
+/** Defines parameters needed for [RippleRevealEffect]. */
+data class RippleRevealEffectConfig(
+ /** Total duration of the animation. */
+ val duration: Float = 0f,
+ /** Timestamp of when the inner mask starts fade out. (Linear fadeout) */
+ val innerFadeOutStart: Float = 0f,
+ /** Timestamp of when the outer mask starts fade out. (Linear fadeout) */
+ val outerFadeOutStart: Float = 0f,
+ /** Center x position of the effect. */
+ val centerX: Float = 0f,
+ /** Center y position of the effect. */
+ val centerY: Float = 0f,
+ /** Start radius of the inner circle. */
+ val innerRadiusStart: Float = 0f,
+ /** End radius of the inner circle. */
+ val innerRadiusEnd: Float = 0f,
+ /** Start radius of the outer circle. */
+ val outerRadiusStart: Float = 0f,
+ /** End radius of the outer circle. */
+ val outerRadiusEnd: Float = 0f,
+ /**
+ * Pixel density of the display. Do not pass a random value. The value must come from
+ * [context.resources.displayMetrics.density].
+ */
+ val pixelDensity: Float = 1f,
+ /**
+ * The amount the circle masks should be softened. Higher value will make the edge of the circle
+ * mask soft.
+ */
+ val blurAmount: Float = 0f,
+ /** Color of the inner circle mask. */
+ val innerColor: Int = Color.WHITE,
+ /** Color of the outer circle mask. */
+ val outerColor: Int = Color.WHITE,
+ /** Multiplier to make the sparkles visible. */
+ val sparkleStrength: Float = SPARKLE_STRENGTH,
+ /** Size of the sparkle. Expected range [0, 1]. */
+ val sparkleScale: Float = SPARKLE_SCALE
+) {
+ /** Default parameters. */
+ companion object {
+ const val SPARKLE_STRENGTH: Float = 0.3f
+ const val SPARKLE_SCALE: Float = 0.8f
+ }
+}
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealShader.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealShader.kt
new file mode 100644
index 000000000000..a3f979542055
--- /dev/null
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealShader.kt
@@ -0,0 +1,144 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.systemui.surfaceeffects.revealeffect
+
+import android.graphics.RuntimeShader
+import com.android.systemui.surfaceeffects.shaderutil.SdfShaderLibrary
+import com.android.systemui.surfaceeffects.shaderutil.ShaderUtilLibrary
+
+/** Circular reveal effect with sparkles. */
+class RippleRevealShader : RuntimeShader(SHADER) {
+ // language=AGSL
+ companion object {
+ const val BACKGROUND_UNIFORM = "in_dst"
+ private const val MAIN =
+ """
+ uniform shader ${BACKGROUND_UNIFORM};
+ uniform half in_dstAlpha;
+ uniform half in_time;
+ uniform vec2 in_center;
+ uniform half in_innerRadius;
+ uniform half in_outerRadius;
+ uniform half in_sparkleStrength;
+ uniform half in_blur;
+ uniform half in_pixelDensity;
+ uniform half in_sparkleScale;
+ uniform half in_sparkleAlpha;
+ layout(color) uniform vec4 in_innerColor;
+ layout(color) uniform vec4 in_outerColor;
+
+ vec4 main(vec2 p) {
+ half innerMask = soften(sdCircle(p - in_center, in_innerRadius), in_blur);
+ half outerMask = soften(sdCircle(p - in_center, in_outerRadius), in_blur);
+
+ // Flip it since we are interested in the circle.
+ innerMask = 1.-innerMask;
+ outerMask = 1.-outerMask;
+
+ // Color two circles using the mask.
+ vec4 inColor = vec4(in_innerColor.rgb, 1.) * in_innerColor.a;
+ vec4 outColor = vec4(in_outerColor.rgb, 1.) * in_outerColor.a;
+ vec4 blend = mix(inColor, outColor, innerMask);
+
+ vec4 dst = vec4(in_dst.eval(p).rgb, 1.);
+ dst *= in_dstAlpha;
+
+ blend *= blend.a;
+ // Do normal blend with the background.
+ blend = blend + dst * (1. - blend.a);
+
+ half sparkle =
+ sparkles(p - mod(p, in_pixelDensity * in_sparkleScale), in_time);
+ // Add sparkles using additive blending.
+ blend += sparkle * in_sparkleStrength * in_sparkleAlpha;
+
+ // Mask everything at the end.
+ blend *= outerMask;
+
+ return blend;
+ }
+ """
+
+ private const val SHADER =
+ ShaderUtilLibrary.SHADER_LIB +
+ SdfShaderLibrary.SHADER_SDF_OPERATION_LIB +
+ SdfShaderLibrary.CIRCLE_SDF +
+ MAIN
+ }
+
+ fun applyConfig(config: RippleRevealEffectConfig) {
+ setCenter(config.centerX, config.centerY)
+ setInnerRadius(config.innerRadiusStart)
+ setOuterRadius(config.outerRadiusStart)
+ setBlurAmount(config.blurAmount)
+ setPixelDensity(config.pixelDensity)
+ setSparkleScale(config.sparkleScale)
+ setSparkleStrength(config.sparkleStrength)
+ setInnerColor(config.innerColor)
+ setOuterColor(config.outerColor)
+ }
+
+ fun setTime(time: Float) {
+ setFloatUniform("in_time", time)
+ }
+
+ fun setCenter(centerX: Float, centerY: Float) {
+ setFloatUniform("in_center", centerX, centerY)
+ }
+
+ fun setInnerRadius(radius: Float) {
+ setFloatUniform("in_innerRadius", radius)
+ }
+
+ fun setOuterRadius(radius: Float) {
+ setFloatUniform("in_outerRadius", radius)
+ }
+
+ fun setBlurAmount(blurAmount: Float) {
+ setFloatUniform("in_blur", blurAmount)
+ }
+
+ fun setPixelDensity(density: Float) {
+ setFloatUniform("in_pixelDensity", density)
+ }
+
+ fun setSparkleScale(scale: Float) {
+ setFloatUniform("in_sparkleScale", scale)
+ }
+
+ fun setSparkleStrength(strength: Float) {
+ setFloatUniform("in_sparkleStrength", strength)
+ }
+
+ fun setInnerColor(color: Int) {
+ setColorUniform("in_innerColor", color)
+ }
+
+ fun setOuterColor(color: Int) {
+ setColorUniform("in_outerColor", color)
+ }
+
+ /** Sets the background alpha. Range [0,1]. */
+ fun setBackgroundAlpha(alpha: Float) {
+ setFloatUniform("in_dstAlpha", alpha)
+ }
+
+ /** Sets the sparkle alpha. Range [0,1]. */
+ fun setSparkleAlpha(alpha: Float) {
+ setFloatUniform("in_sparkleAlpha", alpha)
+ }
+}
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/utils/MathUtils.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/utils/MathUtils.kt
new file mode 100644
index 000000000000..1411c32b813b
--- /dev/null
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/utils/MathUtils.kt
@@ -0,0 +1,50 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.systemui.surfaceeffects.utils
+
+/** Copied from android.utils.MathUtils */
+object MathUtils {
+ fun constrainedMap(
+ rangeMin: Float,
+ rangeMax: Float,
+ valueMin: Float,
+ valueMax: Float,
+ value: Float
+ ): Float {
+ return lerp(rangeMin, rangeMax, lerpInvSat(valueMin, valueMax, value))
+ }
+
+ fun lerp(start: Float, stop: Float, amount: Float): Float {
+ return start + (stop - start) * amount
+ }
+
+ fun lerpInv(a: Float, b: Float, value: Float): Float {
+ return if (a != b) (value - a) / (b - a) else 0.0f
+ }
+
+ fun saturate(value: Float): Float {
+ return constrain(value, 0.0f, 1.0f)
+ }
+
+ fun lerpInvSat(a: Float, b: Float, value: Float): Float {
+ return saturate(lerpInv(a, b, value))
+ }
+
+ fun constrain(amount: Float, low: Float, high: Float): Float {
+ return if (amount < low) low else if (amount > high) high else amount
+ }
+}
diff --git a/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffectTest.kt b/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffectTest.kt
new file mode 100644
index 000000000000..b1df159cdefc
--- /dev/null
+++ b/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/revealeffect/RippleRevealEffectTest.kt
@@ -0,0 +1,91 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.systemui.surfaceeffects.revealeffect
+
+import android.graphics.RenderEffect
+import android.testing.AndroidTestingRunner
+import android.testing.TestableLooper
+import androidx.test.filters.SmallTest
+import com.android.systemui.animation.AnimatorTestRule
+import com.android.systemui.model.SysUiStateTest
+import com.android.systemui.surfaceeffects.RenderEffectDrawCallback
+import com.google.common.truth.Truth.assertThat
+import org.junit.Rule
+import org.junit.Test
+import org.junit.runner.RunWith
+
+@SmallTest
+@RunWith(AndroidTestingRunner::class)
+@TestableLooper.RunWithLooper(setAsMainLooper = true)
+class RippleRevealEffectTest : SysUiStateTest() {
+
+ @get:Rule val animatorTestRule = AnimatorTestRule(this)
+
+ @Test
+ fun play_triggersDrawCallback() {
+ var effectFromCallback: RenderEffect? = null
+ val revealEffectConfig = RippleRevealEffectConfig(duration = 1000f)
+ val drawCallback =
+ object : RenderEffectDrawCallback {
+ override fun onDraw(renderEffect: RenderEffect) {
+ effectFromCallback = renderEffect
+ }
+ }
+ val revealEffect = RippleRevealEffect(revealEffectConfig, drawCallback)
+ assertThat(effectFromCallback).isNull()
+
+ revealEffect.play()
+
+ animatorTestRule.advanceTimeBy(500L)
+
+ assertThat(effectFromCallback).isNotNull()
+ }
+
+ @Test
+ fun play_triggersStateChangedCallback() {
+ val revealEffectConfig = RippleRevealEffectConfig(duration = 1000f)
+ val drawCallback =
+ object : RenderEffectDrawCallback {
+ override fun onDraw(renderEffect: RenderEffect) {}
+ }
+ var animationStartedCalled = false
+ var animationEndedCalled = false
+ val stateChangedCallback =
+ object : RippleRevealEffect.AnimationStateChangedCallback {
+ override fun onAnimationStart() {
+ animationStartedCalled = true
+ }
+
+ override fun onAnimationEnd() {
+ animationEndedCalled = true
+ }
+ }
+ val revealEffect =
+ RippleRevealEffect(revealEffectConfig, drawCallback, stateChangedCallback)
+
+ assertThat(animationStartedCalled).isFalse()
+ assertThat(animationEndedCalled).isFalse()
+
+ revealEffect.play()
+
+ assertThat(animationStartedCalled).isTrue()
+
+ animatorTestRule.advanceTimeBy(revealEffectConfig.duration.toLong())
+
+ assertThat(animationEndedCalled).isTrue()
+ }
+}