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author Digish Pandya <digishp@codeaurora.org> 2015-11-04 11:00:28 +0530
committer Digish Pandya <digishp@codeaurora.org> 2015-11-09 14:22:25 +0530
commit2e4f67c388aff0def50dd619388624f1dbe359ad (patch)
tree5a99d7887fb1583bf73be3215d3b1c17b1b8a343
parenta61515720ab95f6aa307c1fa4337c5c2078bad26 (diff)
Fix HWUI Path Cache dangling pointer
When precache, PathTexture is added to PathCache, and it is released after drawn if we want to clean it. But the PathCache LRU still holds the entry of the PathTexture object. When trim the cache in the end of each frame, LRU finds that its mListener is not NULL and invoke the functor, however, mListerer points to the released PathTexture object and is a dangling pointer, thus leads to crash. Smart pointer don't help here since they only manage scopes, while PathTexture is also controled by its cleanup field. The fix is to also remove the LRU entry of PathTexture*, it will also release the texture object and there won't be texture leaks. Change-Id: Iaa0621df5dc71532e9e75b38ad94384353930b95
-rw-r--r--libs/hwui/OpenGLRenderer.cpp5
-rw-r--r--libs/hwui/PathCache.cpp7
-rw-r--r--libs/hwui/PathCache.h1
3 files changed, 12 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 2292ef415cfc..9621b545fada 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2325,12 +2325,15 @@ void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
PathTexture* texture = mCaches.pathCache.get(path, paint);
if (!texture) return;
- const AutoTexture autoCleanup(texture);
const float x = texture->left - texture->offset;
const float y = texture->top - texture->offset;
drawPathTexture(texture, x, y, paint);
+
+ if (texture->cleanup) {
+ mCaches.pathCache.remove(path, paint);
+ }
mDirty = true;
}
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index 3af640f76365..3236f6f7c24d 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -400,6 +400,13 @@ PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) {
return texture;
}
+void PathCache::remove(const SkPath* path, const SkPaint* paint)
+{
+ PathDescription entry(kShapePath, paint);
+ entry.shape.path.mGenerationID = path->getGenerationID();
+ mCache.remove(entry);
+}
+
void PathCache::precache(const SkPath* path, const SkPaint* paint) {
if (!Caches::getInstance().tasks.canRunTasks()) {
return;
diff --git a/libs/hwui/PathCache.h b/libs/hwui/PathCache.h
index 70148631db34..c529915988d9 100644
--- a/libs/hwui/PathCache.h
+++ b/libs/hwui/PathCache.h
@@ -201,6 +201,7 @@ public:
PathTexture* getArc(float width, float height, float startAngle, float sweepAngle,
bool useCenter, const SkPaint* paint);
PathTexture* get(const SkPath* path, const SkPaint* paint);
+ void remove(const SkPath* path, const SkPaint* paint);
/**
* Removes the specified path. This is meant to be called from threads