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author Arpit Singh <arpitks@google.com> 2024-10-25 21:08:08 +0000
committer Arpit Singh <arpitks@google.com> 2024-11-18 11:01:03 +0000
commit24c8ba68bdfc5a728db06e3a778b2b4f43bca4e7 (patch)
tree8cf43165ce69e9479dd8b032f7f38363256c7476
parentc319a30b5959af12369518757261476ae27857b9 (diff)
Check if cursor has moved out of viewport bounds in CursorController
This CL updates CursorController to check if and which boundary the cursor has crossed. This will be used to enable cursor moving between different connected displays. Test: presubmit and manual Bug: 367660694 Flag: com.android.input.flags.connected_displays_cursor Change-Id: Ib559e0d72364f446269e73cfa1671ee9d2f715ac
-rw-r--r--libs/input/MouseCursorController.cpp32
-rw-r--r--libs/input/MouseCursorController.h7
-rw-r--r--libs/input/PointerController.cpp13
-rw-r--r--libs/input/PointerController.h4
-rw-r--r--libs/input/tests/PointerController_test.cpp131
5 files changed, 165 insertions, 22 deletions
diff --git a/libs/input/MouseCursorController.cpp b/libs/input/MouseCursorController.cpp
index d993b8715260..4330f0addaa9 100644
--- a/libs/input/MouseCursorController.cpp
+++ b/libs/input/MouseCursorController.cpp
@@ -28,12 +28,14 @@
#define INDENT " "
#define INDENT2 " "
+namespace android {
+
namespace {
+
// Time to spend fading out the pointer completely.
const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
-} // namespace
-namespace android {
+} // namespace
// --- MouseCursorController ---
@@ -64,17 +66,21 @@ MouseCursorController::~MouseCursorController() {
mLocked.pointerSprite.clear();
}
-void MouseCursorController::move(float deltaX, float deltaY) {
+vec2 MouseCursorController::move(float deltaX, float deltaY) {
#if DEBUG_MOUSE_CURSOR_UPDATES
ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
#endif
if (deltaX == 0.0f && deltaY == 0.0f) {
- return;
+ return {};
}
+ // When transition occurs, the MouseCursorController object may or may not be deleted, depending
+ // if there's another display on the other side of the transition. At this point we still need
+ // to move the cursor to the boundary.
std::scoped_lock lock(mLock);
-
- setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
+ const vec2 pos{mLocked.pointerX + deltaX, mLocked.pointerY + deltaY};
+ setPositionLocked(pos.x, pos.y);
+ return vec2{pos.x - mLocked.pointerX, pos.y - mLocked.pointerY};
}
void MouseCursorController::setPosition(float x, float y) {
@@ -82,22 +88,26 @@ void MouseCursorController::setPosition(float x, float y) {
ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
#endif
std::scoped_lock lock(mLock);
+
setPositionLocked(x, y);
}
-void MouseCursorController::setPositionLocked(float x, float y) REQUIRES(mLock) {
- const auto& v = mLocked.viewport;
- if (!v.isValid()) return;
-
+FloatRect MouseCursorController::getBoundsLocked() REQUIRES(mLock) {
// The valid bounds for a mouse cursor. Since the right and bottom edges are considered outside
// the display, clip the bounds by one pixel instead of letting the cursor get arbitrarily
// close to the outside edge.
- const FloatRect bounds{
+ return FloatRect{
static_cast<float>(mLocked.viewport.logicalLeft),
static_cast<float>(mLocked.viewport.logicalTop),
static_cast<float>(mLocked.viewport.logicalRight - 1),
static_cast<float>(mLocked.viewport.logicalBottom - 1),
};
+}
+void MouseCursorController::setPositionLocked(float x, float y) REQUIRES(mLock) {
+ const auto& v = mLocked.viewport;
+ if (!v.isValid()) return;
+
+ const FloatRect bounds = getBoundsLocked();
mLocked.pointerX = std::max(bounds.left, std::min(bounds.right, x));
mLocked.pointerY = std::max(bounds.top, std::min(bounds.bottom, y));
diff --git a/libs/input/MouseCursorController.h b/libs/input/MouseCursorController.h
index 12b31a8c531a..10f0d7645105 100644
--- a/libs/input/MouseCursorController.h
+++ b/libs/input/MouseCursorController.h
@@ -20,9 +20,6 @@
#include <gui/DisplayEventReceiver.h>
#include <input/DisplayViewport.h>
#include <input/Input.h>
-#include <utils/BitSet.h>
-#include <utils/Looper.h>
-#include <utils/RefBase.h>
#include <functional>
#include <map>
@@ -43,7 +40,8 @@ public:
MouseCursorController(PointerControllerContext& context);
~MouseCursorController();
- void move(float deltaX, float deltaY);
+ // Move the pointer and return unconsumed delta
+ vec2 move(float deltaX, float deltaY);
void setPosition(float x, float y);
FloatPoint getPosition() const;
ui::LogicalDisplayId getDisplayId() const;
@@ -113,6 +111,7 @@ private:
bool doFadingAnimationLocked(nsecs_t timestamp);
void startAnimationLocked();
+ FloatRect getBoundsLocked();
};
} // namespace android
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index 78d7d3a7051b..59397dab592f 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -138,15 +138,18 @@ std::mutex& PointerController::getLock() const {
return mDisplayInfoListener->mLock;
}
-void PointerController::move(float deltaX, float deltaY) {
+vec2 PointerController::move(float deltaX, float deltaY) {
const ui::LogicalDisplayId displayId = mCursorController.getDisplayId();
- vec2 transformed;
+ ui::Transform transform;
{
std::scoped_lock lock(getLock());
- const auto& transform = getTransformForDisplayLocked(displayId);
- transformed = transformWithoutTranslation(transform, {deltaX, deltaY});
+ transform = getTransformForDisplayLocked(displayId);
}
- mCursorController.move(transformed.x, transformed.y);
+
+ vec2 transformed = transformWithoutTranslation(transform, {deltaX, deltaY});
+
+ vec2 unconsumedDelta = mCursorController.move(transformed.x, transformed.y);
+ return transformWithoutTranslation(transform.inverse(), unconsumedDelta);
}
void PointerController::setPosition(float x, float y) {
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index ee8d1211341f..69bef546b788 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -51,7 +51,7 @@ public:
~PointerController() override;
- void move(float deltaX, float deltaY) override;
+ vec2 move(float deltaX, float deltaY) override;
void setPosition(float x, float y) override;
FloatPoint getPosition() const override;
ui::LogicalDisplayId getDisplayId() const override;
@@ -165,7 +165,7 @@ public:
~TouchPointerController() override;
- void move(float, float) override {
+ vec2 move(float, float) override {
LOG_ALWAYS_FATAL("Should not be called");
}
void setPosition(float, float) override {
diff --git a/libs/input/tests/PointerController_test.cpp b/libs/input/tests/PointerController_test.cpp
index 5b00fca4d857..80c934a9bd95 100644
--- a/libs/input/tests/PointerController_test.cpp
+++ b/libs/input/tests/PointerController_test.cpp
@@ -40,6 +40,8 @@ enum TestCursorType {
CURSOR_TYPE_CUSTOM = -1,
};
+static constexpr float EPSILON = MotionEvent::ROUNDING_PRECISION;
+
using ::testing::AllOf;
using ::testing::Field;
using ::testing::NiceMock;
@@ -399,6 +401,135 @@ INSTANTIATE_TEST_SUITE_P(PointerControllerSkipScreenshotFlagTest,
testing::Values(PointerControllerInterface::ControllerType::MOUSE,
PointerControllerInterface::ControllerType::STYLUS));
+class MousePointerControllerTest : public PointerControllerTest {
+protected:
+ MousePointerControllerTest() {
+ sp<MockSprite> testPointerSprite(new NiceMock<MockSprite>);
+ EXPECT_CALL(*mSpriteController, createSprite).WillOnce(Return(testPointerSprite));
+
+ // create a mouse pointer controller
+ mPointerController =
+ PointerController::create(mPolicy, mLooper, *mSpriteController,
+ PointerControllerInterface::ControllerType::MOUSE);
+
+ // set display viewport
+ DisplayViewport viewport;
+ viewport.displayId = ui::LogicalDisplayId::DEFAULT;
+ viewport.logicalRight = 5;
+ viewport.logicalBottom = 5;
+ viewport.physicalRight = 5;
+ viewport.physicalBottom = 5;
+ viewport.deviceWidth = 5;
+ viewport.deviceHeight = 5;
+ mPointerController->setDisplayViewport(viewport);
+ }
+};
+
+struct MousePointerControllerTestParam {
+ vec2 startPosition;
+ vec2 delta;
+ vec2 endPosition;
+ vec2 unconsumedDelta;
+};
+
+class PointerControllerViewportTransitionTest
+ : public MousePointerControllerTest,
+ public testing::WithParamInterface<MousePointerControllerTestParam> {};
+
+TEST_P(PointerControllerViewportTransitionTest, testPointerViewportTransition) {
+ const auto& params = GetParam();
+
+ mPointerController->setPosition(params.startPosition.x, params.startPosition.y);
+ auto unconsumedDelta = mPointerController->move(params.delta.x, params.delta.y);
+
+ auto position = mPointerController->getPosition();
+ EXPECT_NEAR(position.x, params.endPosition.x, EPSILON);
+ EXPECT_NEAR(position.y, params.endPosition.y, EPSILON);
+ EXPECT_NEAR(unconsumedDelta.x, params.unconsumedDelta.x, EPSILON);
+ EXPECT_NEAR(unconsumedDelta.y, params.unconsumedDelta.y, EPSILON);
+}
+
+INSTANTIATE_TEST_SUITE_P(PointerControllerViewportTransitionTest,
+ PointerControllerViewportTransitionTest,
+ testing::Values(
+ // no transition
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {2.0f, 2.0f},
+ {4.0f, 4.0f},
+ {0.0f, 0.0f}},
+ // right boundary
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {3.0f, 0.0f},
+ {4.0f, 2.0f},
+ {1.0f, 0.0f}},
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {3.0f, -1.0f},
+ {4.0f, 1.0f},
+ {1.0f, 0.0f}},
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {3.0f, 1.0f},
+ {4.0f, 3.0f},
+ {1.0f, 0.0f}},
+ // left boundary
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {-3.0f, 0.0f},
+ {0.0f, 2.0f},
+ {-1.0f, 0.0f}},
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {-3.0f, -1.0f},
+ {0.0f, 1.0f},
+ {-1.0f, 0.0f}},
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {-3.0f, 1.0f},
+ {0.0f, 3.0f},
+ {-1.0f, 0.0f}},
+ // bottom boundary
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {0.0f, 3.0f},
+ {2.0f, 4.0f},
+ {0.0f, 1.0f}},
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {-1.0f, 3.0f},
+ {1.0f, 4.0f},
+ {0.0f, 1.0f}},
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {1.0f, 3.0f},
+ {3.0f, 4.0f},
+ {0.0f, 1.0f}},
+ // top boundary
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {0.0f, -3.0f},
+ {2.0f, 0.0f},
+ {0.0f, -1.0f}},
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {-1.0f, -3.0f},
+ {1.0f, 0.0f},
+ {0.0f, -1.0f}},
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {1.0f, -3.0f},
+ {3.0f, 0.0f},
+ {0.0f, -1.0f}},
+ // top-left corner
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {-3.0f, -3.0f},
+ {0.0f, 0.0f},
+ {-1.0f, -1.0f}},
+ // top-right corner
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {3.0f, -3.0f},
+ {4.0f, 0.0f},
+ {1.0f, -1.0f}},
+ // bottom-right corner
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {3.0f, 3.0f},
+ {4.0f, 4.0f},
+ {1.0f, 1.0f}},
+ // bottom-left corner
+ MousePointerControllerTestParam{{2.0f, 2.0f},
+ {-3.0f, 3.0f},
+ {0.0f, 4.0f},
+ {-1.0f, 1.0f}}));
+
class PointerControllerWindowInfoListenerTest : public Test {};
TEST_F(PointerControllerWindowInfoListenerTest,