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author Chris Craik <ccraik@google.com> 2012-11-28 18:11:22 -0800
committer Android (Google) Code Review <android-gerrit@google.com> 2012-11-28 18:11:23 -0800
commit2435f98d91c2760ba94bb7806d24e4c03e8d8fd9 (patch)
treeba551f59f8b75222218aef576f0421bc460e45bf
parent035352b4d62e259c86576dd3d1495b21bed172ff (diff)
parentd15321bbf57ff7a4615076fefcee5e196c4fc796 (diff)
Merge "Use the same interrupt/resume logic for all functor calls" into jb-mr1.1-dev
-rw-r--r--libs/hwui/OpenGLRenderer.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 678770523f85..bc30738113d4 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -339,6 +339,7 @@ status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
size_t count = mFunctors.size();
if (count > 0) {
+ interrupt();
SortedVector<Functor*> functors(mFunctors);
mFunctors.clear();
@@ -365,10 +366,7 @@ status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
mFunctors.add(f);
}
}
- // protect against functors binding to other buffers
- mCaches.unbindMeshBuffer();
- mCaches.unbindIndicesBuffer();
- mCaches.activeTexture(0);
+ resume();
}
return result;