diff options
| author | 2016-07-01 20:41:22 +0000 | |
|---|---|---|
| committer | 2016-07-01 20:41:24 +0000 | |
| commit | 226b4764b4a80a1306dc21451a95626ffbd91f9f (patch) | |
| tree | 496b468611c3760e728cb9c8f95d4dce35d4a6af | |
| parent | 0babe967be05980831fde54f331c674ebf4e0d98 (diff) | |
| parent | 943c4e0813e740fa5ac5284f5c24e27130415780 (diff) | |
Merge "Clarify Picture docs on playback" into nyc-mr1-dev
| -rw-r--r-- | graphics/java/android/graphics/Picture.java | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/graphics/java/android/graphics/Picture.java b/graphics/java/android/graphics/Picture.java index 28d869063225..08eeaff69f9b 100644 --- a/graphics/java/android/graphics/Picture.java +++ b/graphics/java/android/graphics/Picture.java @@ -21,11 +21,14 @@ import java.io.OutputStream; /** * A Picture records drawing calls (via the canvas returned by beginRecording) - * and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or + * and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or * {@link Canvas#drawPicture(Picture)}).For most content (e.g. text, lines, rectangles), * drawing a sequence from a picture can be faster than the equivalent API * calls, since the picture performs its playback without incurring any * method-call overhead. + * + * <p class="note"><strong>Note:</strong> Prior to API level 23 a picture cannot + * be replayed on a hardware accelerated canvas.</p> */ public class Picture { private Canvas mRecordingCanvas; @@ -135,10 +138,6 @@ public class Picture { * have been persisted across device restarts are not guaranteed to decode * properly and are highly discouraged. * - * <p> - * <strong>Note:</strong> Prior to API level 23 a picture created from an - * input stream cannot be replayed on a hardware accelerated canvas. - * * @see #writeToStream(java.io.OutputStream) * @deprecated The recommended alternative is to not use writeToStream and * instead draw the picture into a Bitmap from which you can persist it as @@ -155,10 +154,6 @@ public class Picture { * The resulting stream is NOT to be persisted across device restarts as * there is no guarantee that the Picture can be successfully reconstructed. * - * <p> - * <strong>Note:</strong> Prior to API level 23 a picture created from an - * input stream cannot be replayed on a hardware accelerated canvas. - * * @see #createFromStream(java.io.InputStream) * @deprecated The recommended alternative is to draw the picture into a * Bitmap from which you can persist it as raw or compressed pixels. |