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author John Reck <jreck@google.com> 2016-07-01 20:41:22 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2016-07-01 20:41:24 +0000
commit226b4764b4a80a1306dc21451a95626ffbd91f9f (patch)
tree496b468611c3760e728cb9c8f95d4dce35d4a6af
parent0babe967be05980831fde54f331c674ebf4e0d98 (diff)
parent943c4e0813e740fa5ac5284f5c24e27130415780 (diff)
Merge "Clarify Picture docs on playback" into nyc-mr1-dev
-rw-r--r--graphics/java/android/graphics/Picture.java13
1 files changed, 4 insertions, 9 deletions
diff --git a/graphics/java/android/graphics/Picture.java b/graphics/java/android/graphics/Picture.java
index 28d869063225..08eeaff69f9b 100644
--- a/graphics/java/android/graphics/Picture.java
+++ b/graphics/java/android/graphics/Picture.java
@@ -21,11 +21,14 @@ import java.io.OutputStream;
/**
* A Picture records drawing calls (via the canvas returned by beginRecording)
- * and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or
+ * and can then play them back into Canvas (via {@link Picture#draw(Canvas)} or
* {@link Canvas#drawPicture(Picture)}).For most content (e.g. text, lines, rectangles),
* drawing a sequence from a picture can be faster than the equivalent API
* calls, since the picture performs its playback without incurring any
* method-call overhead.
+ *
+ * <p class="note"><strong>Note:</strong> Prior to API level 23 a picture cannot
+ * be replayed on a hardware accelerated canvas.</p>
*/
public class Picture {
private Canvas mRecordingCanvas;
@@ -135,10 +138,6 @@ public class Picture {
* have been persisted across device restarts are not guaranteed to decode
* properly and are highly discouraged.
*
- * <p>
- * <strong>Note:</strong> Prior to API level 23 a picture created from an
- * input stream cannot be replayed on a hardware accelerated canvas.
- *
* @see #writeToStream(java.io.OutputStream)
* @deprecated The recommended alternative is to not use writeToStream and
* instead draw the picture into a Bitmap from which you can persist it as
@@ -155,10 +154,6 @@ public class Picture {
* The resulting stream is NOT to be persisted across device restarts as
* there is no guarantee that the Picture can be successfully reconstructed.
*
- * <p>
- * <strong>Note:</strong> Prior to API level 23 a picture created from an
- * input stream cannot be replayed on a hardware accelerated canvas.
- *
* @see #createFromStream(java.io.InputStream)
* @deprecated The recommended alternative is to draw the picture into a
* Bitmap from which you can persist it as raw or compressed pixels.