diff options
| author | 2024-05-07 17:06:56 -0700 | |
|---|---|---|
| committer | 2024-05-14 17:56:07 -0700 | |
| commit | 143e78ddd487e8e0f02274558e3a75f89adc42c6 (patch) | |
| tree | 139126ab82db1558b266e8744098529de0e7ea90 | |
| parent | 402f8f20a4144f85f666f5bb8e3ab00423c27026 (diff) | |
Fix hub timeout not working if dream restarts underneath hub after timeout
While we do expect the dream to be running underneath the hub when
docked, this is not the case when the dream app is being updated.
In these cases, the dream may be gone for longer than the device's
screen timeout.
This CL adjusts our timeout logic so that we start the timeout if the
dream restarts underneath the hub and no timeout is running.
Bug: 335862476
Fix: 335862476
Test: atest CommunalSceneStartableTest
Flag: ACONFIG com.android.systemui.communal_hub TEAMFOOD
Change-Id: I7175fd2023bf86537f1d23e4dcaff9d28ea86c5d
2 files changed, 76 insertions, 23 deletions
diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/CommunalSceneStartableTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/CommunalSceneStartableTest.kt index b4b812d60a1a..0ab09595d6b0 100644 --- a/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/CommunalSceneStartableTest.kt +++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/CommunalSceneStartableTest.kt @@ -265,7 +265,7 @@ class CommunalSceneStartableTest : SysuiTestCase() { with(kosmos) { testScope.runTest { // Device is dreaming and on communal. - fakeKeyguardRepository.setDreaming(true) + updateDreaming(true) communalInteractor.changeScene(CommunalScenes.Communal) val scene by collectLastValue(communalInteractor.desiredScene) @@ -282,7 +282,7 @@ class CommunalSceneStartableTest : SysuiTestCase() { with(kosmos) { testScope.runTest { // Device is not dreaming and on communal. - fakeKeyguardRepository.setDreaming(false) + updateDreaming(false) communalInteractor.changeScene(CommunalScenes.Communal) // Scene stays as Communal @@ -297,7 +297,7 @@ class CommunalSceneStartableTest : SysuiTestCase() { with(kosmos) { testScope.runTest { // Device is dreaming and on communal. - fakeKeyguardRepository.setDreaming(true) + updateDreaming(true) communalInteractor.changeScene(CommunalScenes.Communal) val scene by collectLastValue(communalInteractor.desiredScene) @@ -309,7 +309,7 @@ class CommunalSceneStartableTest : SysuiTestCase() { // Dream stops, timeout is cancelled and device stays on hub, because the regular // screen timeout will take effect at this point. - fakeKeyguardRepository.setDreaming(false) + updateDreaming(false) advanceTimeBy((SCREEN_TIMEOUT / 2).milliseconds) assertThat(scene).isEqualTo(CommunalScenes.Communal) } @@ -320,7 +320,7 @@ class CommunalSceneStartableTest : SysuiTestCase() { with(kosmos) { testScope.runTest { // Device is on communal, but not dreaming. - fakeKeyguardRepository.setDreaming(false) + updateDreaming(false) communalInteractor.changeScene(CommunalScenes.Communal) val scene by collectLastValue(communalInteractor.desiredScene) @@ -328,7 +328,7 @@ class CommunalSceneStartableTest : SysuiTestCase() { // Wait a bit, but not long enough to timeout, then start dreaming. advanceTimeBy((SCREEN_TIMEOUT / 2).milliseconds) - fakeKeyguardRepository.setDreaming(true) + updateDreaming(true) assertThat(scene).isEqualTo(CommunalScenes.Communal) // Device times out after one screen timeout interval, dream doesn't reset timeout. @@ -338,11 +338,31 @@ class CommunalSceneStartableTest : SysuiTestCase() { } @Test + fun hubTimeout_dreamAfterInitialTimeout_goesToBlank() = + with(kosmos) { + testScope.runTest { + // Device is on communal. + communalInteractor.changeScene(CommunalScenes.Communal) + + // Device stays on the hub after the timeout since we're not dreaming. + advanceTimeBy(SCREEN_TIMEOUT.milliseconds * 2) + val scene by collectLastValue(communalInteractor.desiredScene) + assertThat(scene).isEqualTo(CommunalScenes.Communal) + + // Start dreaming. + updateDreaming(true) + + // Hub times out immediately. + assertThat(scene).isEqualTo(CommunalScenes.Blank) + } + } + + @Test fun hubTimeout_userActivityTriggered_resetsTimeout() = with(kosmos) { testScope.runTest { // Device is dreaming and on communal. - fakeKeyguardRepository.setDreaming(true) + updateDreaming(true) communalInteractor.changeScene(CommunalScenes.Communal) val scene by collectLastValue(communalInteractor.desiredScene) @@ -371,7 +391,7 @@ class CommunalSceneStartableTest : SysuiTestCase() { fakeSettings.putInt(Settings.System.SCREEN_OFF_TIMEOUT, SCREEN_TIMEOUT * 2) // Device is dreaming and on communal. - fakeKeyguardRepository.setDreaming(true) + updateDreaming(true) communalInteractor.changeScene(CommunalScenes.Communal) val scene by collectLastValue(communalInteractor.desiredScene) @@ -395,6 +415,12 @@ class CommunalSceneStartableTest : SysuiTestCase() { runCurrent() } + private fun TestScope.updateDreaming(dreaming: Boolean) = + with(kosmos) { + fakeKeyguardRepository.setDreaming(dreaming) + runCurrent() + } + private suspend fun TestScope.enableCommunal() = with(kosmos) { setCommunalAvailable(true) diff --git a/packages/SystemUI/src/com/android/systemui/communal/CommunalSceneStartable.kt b/packages/SystemUI/src/com/android/systemui/communal/CommunalSceneStartable.kt index f437032d0ddb..28f2ef22ba29 100644 --- a/packages/SystemUI/src/com/android/systemui/communal/CommunalSceneStartable.kt +++ b/packages/SystemUI/src/com/android/systemui/communal/CommunalSceneStartable.kt @@ -43,6 +43,7 @@ import kotlin.time.Duration.Companion.seconds import kotlinx.coroutines.CoroutineDispatcher import kotlinx.coroutines.CoroutineScope import kotlinx.coroutines.ExperimentalCoroutinesApi +import kotlinx.coroutines.Job import kotlinx.coroutines.delay import kotlinx.coroutines.flow.collectLatest import kotlinx.coroutines.flow.combine @@ -74,6 +75,10 @@ constructor( ) : CoreStartable { private var screenTimeout: Int = DEFAULT_SCREEN_TIMEOUT + private var timeoutJob: Job? = null + + private var isDreaming: Boolean = false + override fun start() { // Handle automatically switching based on keyguard state. keyguardTransitionInteractor.startedKeyguardTransitionStep @@ -113,31 +118,35 @@ constructor( } .launchIn(bgScope) - // Handle timing out back to the dream. + // The hub mode timeout should start as soon as the user enters hub mode. At the end of the + // timer, if the device is dreaming, hub mode should closed and reveal the dream. If the + // dream is not running, nothing will happen. However if the dream starts again underneath + // hub mode after the initial timeout expires, such as if the device is docked or the dream + // app is updated by the Play store, a new timeout should be started. bgScope.launch { combine( communalInteractor.desiredScene, // Emit a value on start so the combine starts. communalInteractor.userActivity.emitOnStart() ) { scene, _ -> - // Time out should run whenever we're dreaming and the hub is open, even if not - // docked. + // Only timeout if we're on the hub is open. scene == CommunalScenes.Communal } - // mapLatest cancels the previous action block when new values arrive, so any - // already running timeout gets cancelled when conditions change or user interaction - // is detected. - .mapLatest { shouldTimeout -> - if (!shouldTimeout) { - return@mapLatest false + .collectLatest { shouldTimeout -> + cancelHubTimeout() + if (shouldTimeout) { + startHubTimeout() } - - delay(screenTimeout.milliseconds) - true } - .sample(keyguardInteractor.isDreaming, ::Pair) - .collect { (shouldTimeout, isDreaming) -> - if (isDreaming && shouldTimeout) { + } + bgScope.launch { + keyguardInteractor.isDreaming + .sample(communalInteractor.desiredScene, ::Pair) + .collectLatest { (isDreaming, scene) -> + this@CommunalSceneStartable.isDreaming = isDreaming + if (scene == CommunalScenes.Communal && isDreaming && timeoutJob == null) { + // If dreaming starts after timeout has expired, ex. if dream restarts under + // the hub, just close the hub immediately. communalInteractor.changeScene(CommunalScenes.Blank) } } @@ -154,6 +163,24 @@ constructor( } } + private fun cancelHubTimeout() { + timeoutJob?.cancel() + timeoutJob = null + } + + private fun startHubTimeout() { + if (timeoutJob == null) { + timeoutJob = + bgScope.launch { + delay(screenTimeout.milliseconds) + if (isDreaming) { + communalInteractor.changeScene(CommunalScenes.Blank) + } + timeoutJob = null + } + } + } + private suspend fun determineSceneAfterTransition( lastStartedTransition: TransitionStep, ): SceneKey? { |