diff options
author | 2023-02-13 20:16:29 +0000 | |
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committer | 2023-02-13 20:16:29 +0000 | |
commit | 125f35fbc43830c209c0f704532ba67fa5e9623f (patch) | |
tree | 5cc800406b0bfa258520d66becf942ee3df75a86 | |
parent | 48ba484ad3e95cd1241a81250f24da9e2ca2f345 (diff) | |
parent | 193cd9678e7dadf4d30ee14d199c955e0f2390dd (diff) |
Merge "Fix storing VkPipelineCache in HWUI's shader cache breaking persistence"
-rw-r--r-- | libs/hwui/pipeline/skia/ShaderCache.cpp | 8 | ||||
-rw-r--r-- | libs/hwui/pipeline/skia/ShaderCache.h | 9 | ||||
-rw-r--r-- | libs/hwui/tests/unit/ShaderCacheTests.cpp | 192 |
3 files changed, 186 insertions, 23 deletions
diff --git a/libs/hwui/pipeline/skia/ShaderCache.cpp b/libs/hwui/pipeline/skia/ShaderCache.cpp index c1bcb5550e51..00919dc3f22a 100644 --- a/libs/hwui/pipeline/skia/ShaderCache.cpp +++ b/libs/hwui/pipeline/skia/ShaderCache.cpp @@ -176,14 +176,13 @@ void set(BlobCache* cache, const void* key, size_t keySize, const void* value, s void ShaderCache::saveToDiskLocked() { ATRACE_NAME("ShaderCache::saveToDiskLocked"); - if (mInitialized && mBlobCache && mSavePending) { + if (mInitialized && mBlobCache) { if (mIDHash.size()) { auto key = sIDKey; set(mBlobCache.get(), &key, sizeof(key), mIDHash.data(), mIDHash.size()); } mBlobCache->writeToFile(); } - mSavePending = false; } void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) { @@ -226,10 +225,10 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / } set(bc, key.data(), keySize, value, valueSize); - if (!mSavePending && mDeferredSaveDelay > 0) { + if (!mSavePending && mDeferredSaveDelayMs > 0) { mSavePending = true; std::thread deferredSaveThread([this]() { - sleep(mDeferredSaveDelay); + usleep(mDeferredSaveDelayMs * 1000); // milliseconds to microseconds std::lock_guard<std::mutex> lock(mMutex); // Store file on disk if there a new shader or Vulkan pipeline cache size changed. if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) { @@ -238,6 +237,7 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& / mTryToStorePipelineCache = false; mCacheDirty = false; } + mSavePending = false; }); deferredSaveThread.detach(); } diff --git a/libs/hwui/pipeline/skia/ShaderCache.h b/libs/hwui/pipeline/skia/ShaderCache.h index bc35fa5f9987..f5506d60f811 100644 --- a/libs/hwui/pipeline/skia/ShaderCache.h +++ b/libs/hwui/pipeline/skia/ShaderCache.h @@ -156,7 +156,8 @@ private: * pending. Each time a key/value pair is inserted into the cache via * load, a deferred save is initiated if one is not already pending. * This will wait some amount of time and then trigger a save of the cache - * contents to disk. + * contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving + * is disabled. */ bool mSavePending = false; @@ -166,9 +167,11 @@ private: size_t mObservedBlobValueSize = 20 * 1024; /** - * The time in seconds to wait before saving newly inserted cache entries. + * The time in milliseconds to wait before saving newly inserted cache entries. + * + * WARNING: setting this to 0 will disable writing the cache to disk. */ - unsigned int mDeferredSaveDelay = 4; + unsigned int mDeferredSaveDelayMs = 4 * 1000; /** * "mMutex" is the mutex used to prevent concurrent access to the member diff --git a/libs/hwui/tests/unit/ShaderCacheTests.cpp b/libs/hwui/tests/unit/ShaderCacheTests.cpp index 576e9466d322..7bcd45c6b643 100644 --- a/libs/hwui/tests/unit/ShaderCacheTests.cpp +++ b/libs/hwui/tests/unit/ShaderCacheTests.cpp @@ -14,6 +14,10 @@ * limitations under the License. */ +#include <GrDirectContext.h> +#include <Properties.h> +#include <SkData.h> +#include <SkRefCnt.h> #include <cutils/properties.h> #include <dirent.h> #include <errno.h> @@ -22,11 +26,12 @@ #include <stdlib.h> #include <sys/types.h> #include <utils/Log.h> + #include <cstdint> + #include "FileBlobCache.h" #include "pipeline/skia/ShaderCache.h" -#include <SkData.h> -#include <SkRefCnt.h> +#include "tests/common/TestUtils.h" using namespace android::uirenderer::skiapipeline; @@ -37,11 +42,38 @@ namespace skiapipeline { class ShaderCacheTestUtils { public: /** - * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries. - * If set to 0, then deferred save is disabled. + * Hack to reset all member variables of the given cache to their default / initial values. + * + * WARNING: this must be kept up to date manually, since ShaderCache's parent disables just + * reassigning a new instance. */ - static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) { - cache.mDeferredSaveDelay = saveDelay; + static void reinitializeAllFields(ShaderCache& cache) { + ShaderCache newCache = ShaderCache(); + std::lock_guard<std::mutex> lock(cache.mMutex); + // By order of declaration + cache.mInitialized = newCache.mInitialized; + cache.mBlobCache.reset(nullptr); + cache.mFilename = newCache.mFilename; + cache.mIDHash.clear(); + cache.mSavePending = newCache.mSavePending; + cache.mObservedBlobValueSize = newCache.mObservedBlobValueSize; + cache.mDeferredSaveDelayMs = newCache.mDeferredSaveDelayMs; + cache.mTryToStorePipelineCache = newCache.mTryToStorePipelineCache; + cache.mInStoreVkPipelineInProgress = newCache.mInStoreVkPipelineInProgress; + cache.mNewPipelineCacheSize = newCache.mNewPipelineCacheSize; + cache.mOldPipelineCacheSize = newCache.mOldPipelineCacheSize; + cache.mCacheDirty = newCache.mCacheDirty; + cache.mNumShadersCachedInRam = newCache.mNumShadersCachedInRam; + } + + /** + * "setSaveDelayMs" sets the time in milliseconds to wait before saving newly inserted cache + * entries. If set to 0, then deferred save is disabled, and "saveToDiskLocked" must be called + * manually, as seen in the "terminate" testing helper function. + */ + static void setSaveDelayMs(ShaderCache& cache, unsigned int saveDelayMs) { + std::lock_guard<std::mutex> lock(cache.mMutex); + cache.mDeferredSaveDelayMs = saveDelayMs; } /** @@ -50,8 +82,9 @@ public: */ static void terminate(ShaderCache& cache, bool saveContent) { std::lock_guard<std::mutex> lock(cache.mMutex); - cache.mSavePending = saveContent; - cache.saveToDiskLocked(); + if (saveContent) { + cache.saveToDiskLocked(); + } cache.mBlobCache = NULL; } @@ -62,6 +95,38 @@ public: static bool validateCache(ShaderCache& cache, std::vector<T> hash) { return cache.validateCache(hash.data(), hash.size() * sizeof(T)); } + + /** + * Waits until cache::mSavePending is false, checking every 0.1 ms *while the mutex is free*. + * + * Fails if there was no save pending, or if the cache was already being written to disk, or if + * timeoutMs is exceeded. + * + * Note: timeoutMs only guards against mSavePending getting stuck like in b/268205519, and + * cannot protect against mutex-based deadlock. Reaching timeoutMs implies something is broken, + * so setting it to a sufficiently large value will not delay execution in the happy state. + */ + static void waitForPendingSave(ShaderCache& cache, const int timeoutMs = 50) { + { + std::lock_guard<std::mutex> lock(cache.mMutex); + ASSERT_TRUE(cache.mSavePending); + } + bool saving = true; + float elapsedMilliseconds = 0; + while (saving) { + if (elapsedMilliseconds >= timeoutMs) { + FAIL() << "Timed out after waiting " << timeoutMs << " ms for a pending save"; + } + // This small (0.1 ms) delay is to avoid working too much while waiting for + // deferredSaveThread to take the mutex and start the disk write. + const int delayMicroseconds = 100; + usleep(delayMicroseconds); + elapsedMilliseconds += (float)delayMicroseconds / 1000; + + std::lock_guard<std::mutex> lock(cache.mMutex); + saving = cache.mSavePending; + } + } }; } /* namespace skiapipeline */ @@ -83,6 +148,18 @@ bool folderExist(const std::string& folderName) { return false; } +/** + * Attempts to delete the given file, and asserts that either: + * 1. Deletion was successful, OR + * 2. The file did not exist. + * + * Tip: wrap calls to this in ASSERT_NO_FATAL_FAILURE(x) if a test should exit early if this fails. + */ +void deleteFileAssertSuccess(const std::string& filePath) { + int deleteResult = remove(filePath.c_str()); + ASSERT_TRUE(0 == deleteResult || ENOENT == errno); +} + inline bool checkShader(const sk_sp<SkData>& shader1, const sk_sp<SkData>& shader2) { return nullptr != shader1 && nullptr != shader2 && shader1->size() == shader2->size() && 0 == memcmp(shader1->data(), shader2->data(), shader1->size()); @@ -93,6 +170,10 @@ inline bool checkShader(const sk_sp<SkData>& shader, const char* program) { return checkShader(shader, shader2); } +inline bool checkShader(const sk_sp<SkData>& shader, const std::string& program) { + return checkShader(shader, program.c_str()); +} + template <typename T> bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) { sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size() * sizeof(T)); @@ -103,6 +184,10 @@ void setShader(sk_sp<SkData>& shader, const char* program) { shader = SkData::MakeWithCString(program); } +void setShader(sk_sp<SkData>& shader, const std::string& program) { + setShader(shader, program.c_str()); +} + template <typename T> void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) { shader = SkData::MakeWithCopy(buffer.data(), buffer.size() * sizeof(T)); @@ -126,13 +211,13 @@ TEST(ShaderCacheTest, testWriteAndRead) { std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; // remove any test files from previous test run - int deleteFile = remove(cacheFile1.c_str()); - ASSERT_TRUE(0 == deleteFile || ENOENT == errno); + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); std::srand(0); // read the cache from a file that does not exist ShaderCache::get().setFilename(cacheFile1.c_str()); - ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save + ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0); // disable deferred save ShaderCache::get().initShaderDiskCache(); // read a key - should not be found since the cache is empty @@ -186,7 +271,8 @@ TEST(ShaderCacheTest, testWriteAndRead) { ASSERT_TRUE(checkShader(outVS2, dataBuffer)); ShaderCacheTestUtils::terminate(ShaderCache::get(), false); - remove(cacheFile1.c_str()); + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); } TEST(ShaderCacheTest, testCacheValidation) { @@ -198,13 +284,13 @@ TEST(ShaderCacheTest, testCacheValidation) { std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2"; // remove any test files from previous test run - int deleteFile = remove(cacheFile1.c_str()); - ASSERT_TRUE(0 == deleteFile || ENOENT == errno); + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); std::srand(0); // generate identity and read the cache from a file that does not exist ShaderCache::get().setFilename(cacheFile1.c_str()); - ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save + ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0); // disable deferred save std::vector<uint8_t> identity(1024); genRandomData(identity); ShaderCache::get().initShaderDiskCache( @@ -278,7 +364,81 @@ TEST(ShaderCacheTest, testCacheValidation) { } ShaderCacheTestUtils::terminate(ShaderCache::get(), false); - remove(cacheFile1.c_str()); + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1)); + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2)); +} + +using namespace android::uirenderer; +RENDERTHREAD_SKIA_PIPELINE_TEST(ShaderCacheTest, testOnVkFrameFlushed) { + if (Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan) { + // RENDERTHREAD_SKIA_PIPELINE_TEST declares both SkiaVK and SkiaGL variants. + GTEST_SKIP() << "This test is only applicable to RenderPipelineType::SkiaVulkan"; + } + if (!folderExist(getExternalStorageFolder())) { + // Don't run the test if external storage folder is not available + return; + } + std::string cacheFile = getExternalStorageFolder() + "/shaderCacheTest"; + GrDirectContext* grContext = renderThread.getGrContext(); + + // Remove any test files from previous test run + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile)); + + // The first iteration of this loop is to save an initial VkPipelineCache data blob to disk, + // which sets up the second iteration for a common scenario of comparing a "new" VkPipelineCache + // blob passed to "store" against the same blob that's already in the persistent cache from a + // previous launch. "reinitializeAllFields" is critical to emulate each iteration being as close + // to the state of a freshly launched app as possible, as the initial values of member variables + // like mInStoreVkPipelineInProgress and mOldPipelineCacheSize are critical to catch issues + // such as b/268205519 + for (int flushIteration = 1; flushIteration <= 2; flushIteration++) { + SCOPED_TRACE("Frame flush iteration " + std::to_string(flushIteration)); + // Reset *all* in-memory data and reload the cache from disk. + ShaderCacheTestUtils::reinitializeAllFields(ShaderCache::get()); + ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 10); // Delay must be > 0 to save. + ShaderCache::get().setFilename(cacheFile.c_str()); + ShaderCache::get().initShaderDiskCache(); + + // 1st iteration: store pipeline data to be read back on a subsequent "boot" of the "app". + // 2nd iteration: ensure that an initial frame flush (without storing any shaders) given the + // same pipeline data that's already on disk doesn't break the cache. + ShaderCache::get().onVkFrameFlushed(grContext); + ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get())); + } + + constexpr char shader1[] = "sassas"; + constexpr char shader2[] = "someVS"; + constexpr int numIterations = 3; + // Also do n iterations of separate "store some shaders then flush the frame" pairs to just + // double-check the cache also doesn't get stuck from that use case. + for (int saveIteration = 1; saveIteration <= numIterations; saveIteration++) { + SCOPED_TRACE("Shader save iteration " + std::to_string(saveIteration)); + // Write twice to the in-memory cache, which should start a deferred save with both queued. + sk_sp<SkData> inVS; + setShader(inVS, shader1 + std::to_string(saveIteration)); + ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString()); + setShader(inVS, shader2 + std::to_string(saveIteration)); + ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString()); + + // Simulate flush to also save latest pipeline info. + ShaderCache::get().onVkFrameFlushed(grContext); + ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get())); + } + + // Reload from disk to ensure saving succeeded. + ShaderCacheTestUtils::terminate(ShaderCache::get(), false); + ShaderCache::get().initShaderDiskCache(); + + // Read twice, ensure equal to last store. + sk_sp<SkData> outVS; + ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>()); + ASSERT_TRUE(checkShader(outVS, shader1 + std::to_string(numIterations))); + ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>()); + ASSERT_TRUE(checkShader(outVS, shader2 + std::to_string(numIterations))); + + // Clean up. + ShaderCacheTestUtils::terminate(ShaderCache::get(), false); + ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile)); } } // namespace |