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author Rich Slogar <rslogar@google.com> 2015-02-19 10:48:37 -0800
committer Rich Slogar <rslogar@google.com> 2015-02-19 10:48:37 -0800
commit0f44b94d5d32b02ecaeb106cb3960bc245a189b7 (patch)
treee6d92093b1e3d6291cb34aa1798c4ee05ccdcdce
parent717b4d130f67606c44122c2219ed35996afc360c (diff)
docs: mipmap link updates
Change-Id: I345d4dc29e094a6835e04eec237d1b8b8a540eaa
-rw-r--r--docs/html/design/style/iconography.jd2
-rw-r--r--docs/html/guide/practices/screens_support.jd2
-rw-r--r--docs/html/guide/topics/resources/providing-resources.jd2
-rw-r--r--docs/html/training/multiscreen/screendensities.jd2
4 files changed, 4 insertions, 4 deletions
diff --git a/docs/html/design/style/iconography.jd b/docs/html/design/style/iconography.jd
index 1a9275338e90..75f541a44735 100644
--- a/docs/html/design/style/iconography.jd
+++ b/docs/html/design/style/iconography.jd
@@ -536,7 +536,7 @@ see <a href="{@docRoot}guide/topics/resources/providing-resources.html">Providin
</p>
<p> For more information about using the mipmap folders, see
-<a href="{@docRoot}tools/project/index.html#mipmap">Managing Projects Overview</a>.</p>
+<a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</p>
<h3 id="xxxhdpi-launcher">Provide an xxx-high-density launcher icon</h3>
diff --git a/docs/html/guide/practices/screens_support.jd b/docs/html/guide/practices/screens_support.jd
index 7c963dd84269..b6f1c49c7c78 100644
--- a/docs/html/guide/practices/screens_support.jd
+++ b/docs/html/guide/practices/screens_support.jd
@@ -368,7 +368,7 @@ folders. The Android system retains the resources in these density-specific fold
mipmap-xxxhdpi, regardless of the screen resolution of the device where your app is installed. This
behavior allows launcher apps to pick the best resolution icon for your app to display on the home
screen. For more information about using the mipmap folders, see
-<a href="{@docRoot}tools/project/index.html#mipmap">Managing Projects Overview</a>.
+<a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.
</p>
diff --git a/docs/html/guide/topics/resources/providing-resources.jd b/docs/html/guide/topics/resources/providing-resources.jd
index 98e7c96aa3ab..fc7997071b50 100644
--- a/docs/html/guide/topics/resources/providing-resources.jd
+++ b/docs/html/guide/topics/resources/providing-resources.jd
@@ -76,7 +76,7 @@ icons, and a string resource file. The resource
directory names are important and are described in table 1.</p>
<p class="note"><strong>Note:</strong> For more information about using the mipmap folders, see
-<a href="{@docRoot}tools/project/index.html#mipmap">Managing Projects Overview</a>.</p>
+<a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</p>
<p class="table-caption" id="table1"><strong>Table 1.</strong> Resource directories
supported inside project {@code res/} directory.</p>
diff --git a/docs/html/training/multiscreen/screendensities.jd b/docs/html/training/multiscreen/screendensities.jd
index 1fc5904cfece..64e70fd6eb35 100644
--- a/docs/html/training/multiscreen/screendensities.jd
+++ b/docs/html/training/multiscreen/screendensities.jd
@@ -154,7 +154,7 @@ appropriate bitmap based on the screen's dpi.</p>
<p class="note"><strong>Note:</strong> You should place all launcher icons in the
<code>res/mipmap-[density]/</code> folders, rather than <code>drawable/</code> folders to ensure
launcher apps use the best resolution icon. For more information about using the mipmap folders, see
-<a href="{@docRoot}tools/project/index.html#mipmap">Managing Projects Overview</a>.</p>
+<a href="{@docRoot}tools/projects/index.html#mipmap">Managing Projects Overview</a>.</p>
<p>For more tips and guidelines for creating icon assets for your application, see the <a
href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon Design