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author Ivan Lozano <ivanlozano@google.com> 2017-12-21 18:29:00 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2017-12-21 18:29:00 +0000
commit0e603f03e629d9825eb4c0872928499c0b76c7e7 (patch)
tree9dd52d067157af270bcfa78c6ce625c56979ec41
parentbc610e14321e15fc69adbd4b742bf82b348e8b1e (diff)
parent7ee0dba09550811040df4d7b494766f7d146e3de (diff)
Merge "Fix doFadingAnimationLocked in sanitized builds."
-rw-r--r--libs/input/PointerController.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index 7c6046789cdc..e3af65532f85 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -551,18 +551,20 @@ bool PointerController::doFadingAnimationLocked(nsecs_t timestamp) {
}
// Animate spots that are fading out and being removed.
- for (size_t i = 0; i < mLocked.spots.size(); i++) {
+ for (size_t i = 0; i < mLocked.spots.size();) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id == Spot::INVALID_ID) {
spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
if (spot->alpha <= 0) {
- mLocked.spots.removeAt(i--);
+ mLocked.spots.removeAt(i);
releaseSpotLocked(spot);
+ continue;
} else {
spot->sprite->setAlpha(spot->alpha);
keepAnimating = true;
}
}
+ ++i;
}
return keepAnimating;
}