diff options
author | 2024-11-13 23:03:08 +0000 | |
---|---|---|
committer | 2024-11-13 23:03:08 +0000 | |
commit | 0df244d34c310967c22caea243354dcb5c5cac7a (patch) | |
tree | 10c26611b05372c70cd9a5442909bc31c0a63f4b | |
parent | 8ab156165dbe5a3b32ae66bbe6f8e6a6f00c78d1 (diff) | |
parent | 8d1586605579d26087fb68e4087964a125c31591 (diff) |
Merge "Add dream scene transitions for Flexiglass" into main
12 files changed, 312 insertions, 11 deletions
diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainerTransitions.kt b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainerTransitions.kt index d546a5db495e..9de7a5d659ae 100644 --- a/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainerTransitions.kt +++ b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/SceneContainerTransitions.kt @@ -16,6 +16,7 @@ import com.android.systemui.scene.ui.composable.transitions.bouncerToLockscreenP import com.android.systemui.scene.ui.composable.transitions.communalToBouncerTransition import com.android.systemui.scene.ui.composable.transitions.communalToShadeTransition import com.android.systemui.scene.ui.composable.transitions.dreamToBouncerTransition +import com.android.systemui.scene.ui.composable.transitions.dreamToCommunalTransition import com.android.systemui.scene.ui.composable.transitions.dreamToGoneTransition import com.android.systemui.scene.ui.composable.transitions.dreamToShadeTransition import com.android.systemui.scene.ui.composable.transitions.goneToQuickSettingsTransition @@ -58,6 +59,7 @@ val SceneContainerTransitions = transitions { from(Scenes.Bouncer, to = Scenes.Gone) { bouncerToGoneTransition() } from(Scenes.Dream, to = Scenes.Bouncer) { dreamToBouncerTransition() } + from(Scenes.Dream, to = Scenes.Communal) { dreamToCommunalTransition() } from(Scenes.Dream, to = Scenes.Gone) { dreamToGoneTransition() } from(Scenes.Dream, to = Scenes.Shade) { dreamToShadeTransition() } from(Scenes.Gone, to = Scenes.Shade) { goneToShadeTransition() } diff --git a/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/transitions/FromDreamToCommunalTransition.kt b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/transitions/FromDreamToCommunalTransition.kt new file mode 100644 index 000000000000..93c10b6224ab --- /dev/null +++ b/packages/SystemUI/compose/features/src/com/android/systemui/scene/ui/composable/transitions/FromDreamToCommunalTransition.kt @@ -0,0 +1,33 @@ +/* + * Copyright (C) 2024 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.systemui.scene.ui.composable.transitions + +import androidx.compose.animation.core.tween +import com.android.compose.animation.scene.Edge +import com.android.compose.animation.scene.TransitionBuilder +import com.android.systemui.communal.ui.compose.AllElements +import com.android.systemui.communal.ui.compose.Communal + +fun TransitionBuilder.dreamToCommunalTransition() { + spec = tween(durationMillis = 1000) + + // Translate communal hub grid from the end direction. + translate(Communal.Elements.Grid, Edge.End) + + // Fade all communal hub elements. + timestampRange(startMillis = 167, endMillis = 334) { fade(AllElements) } +} diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/dreams/DreamOverlayServiceTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/dreams/DreamOverlayServiceTest.kt index 8062358f670c..a65e7ed48797 100644 --- a/packages/SystemUI/multivalentTests/src/com/android/systemui/dreams/DreamOverlayServiceTest.kt +++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/dreams/DreamOverlayServiceTest.kt @@ -19,7 +19,9 @@ import android.app.WindowConfiguration import android.content.ComponentName import android.content.Intent import android.os.RemoteException +import android.platform.test.annotations.DisableFlags import android.platform.test.annotations.EnableFlags +import android.platform.test.flag.junit.FlagsParameterization import android.service.dreams.Flags import android.service.dreams.IDreamOverlay import android.service.dreams.IDreamOverlayCallback @@ -33,7 +35,6 @@ import android.view.WindowManagerImpl import androidx.lifecycle.Lifecycle import androidx.lifecycle.LifecycleOwner import androidx.lifecycle.LifecycleRegistry -import androidx.test.ext.junit.runners.AndroidJUnit4 import androidx.test.filters.SmallTest import com.android.app.viewcapture.ViewCapture import com.android.app.viewcapture.ViewCaptureAwareWindowManager @@ -43,6 +44,7 @@ import com.android.internal.logging.UiEventLogger import com.android.keyguard.KeyguardUpdateMonitor import com.android.keyguard.KeyguardUpdateMonitorCallback import com.android.systemui.Flags.FLAG_COMMUNAL_HUB +import com.android.systemui.Flags.FLAG_SCENE_CONTAINER import com.android.systemui.SysuiTestCase import com.android.systemui.ambient.touch.TouchMonitor import com.android.systemui.ambient.touch.dagger.AmbientTouchComponent @@ -62,12 +64,16 @@ import com.android.systemui.complication.ComplicationLayoutEngine import com.android.systemui.complication.dagger.ComplicationComponent import com.android.systemui.dreams.complication.HideComplicationTouchHandler import com.android.systemui.dreams.dagger.DreamOverlayComponent +import com.android.systemui.flags.andSceneContainer import com.android.systemui.keyguard.domain.interactor.keyguardInteractor import com.android.systemui.keyguard.gesture.domain.gestureInteractor import com.android.systemui.kosmos.testScope import com.android.systemui.navigationbar.gestural.domain.GestureInteractor import com.android.systemui.navigationbar.gestural.domain.TaskInfo import com.android.systemui.navigationbar.gestural.domain.TaskMatcher +import com.android.systemui.scene.data.repository.sceneContainerRepository +import com.android.systemui.scene.domain.interactor.sceneInteractor +import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.testKosmos import com.android.systemui.touch.TouchInsetManager import com.android.systemui.util.concurrency.FakeExecutor @@ -98,12 +104,14 @@ import org.mockito.kotlin.spy import org.mockito.kotlin.times import org.mockito.kotlin.verifyNoMoreInteractions import org.mockito.kotlin.whenever +import platform.test.runner.parameterized.ParameterizedAndroidJunit4 +import platform.test.runner.parameterized.Parameters @OptIn(ExperimentalCoroutinesApi::class) @SmallTest @TestableLooper.RunWithLooper(setAsMainLooper = true) -@RunWith(AndroidJUnit4::class) -class DreamOverlayServiceTest : SysuiTestCase() { +@RunWith(ParameterizedAndroidJunit4::class) +class DreamOverlayServiceTest(flags: FlagsParameterization?) : SysuiTestCase() { private val mFakeSystemClock = FakeSystemClock() private val mMainExecutor = FakeExecutor(mFakeSystemClock) private val kosmos = testKosmos() @@ -245,6 +253,10 @@ class DreamOverlayServiceTest : SysuiTestCase() { ) } + init { + mSetFlagsRule.setFlagsParameterization(flags!!) + } + @Before fun setup() { MockitoAnnotations.initMocks(this) @@ -287,6 +299,7 @@ class DreamOverlayServiceTest : SysuiTestCase() { mKeyguardUpdateMonitor, mScrimManager, mCommunalInteractor, + kosmos.sceneInteractor, mSystemDialogsCloser, mUiEventLogger, mTouchInsetManager, @@ -768,6 +781,7 @@ class DreamOverlayServiceTest : SysuiTestCase() { @Test @EnableFlags(Flags.FLAG_DREAM_WAKE_REDIRECT, FLAG_COMMUNAL_HUB) + @DisableFlags(FLAG_SCENE_CONTAINER) @kotlin.Throws(RemoteException::class) fun testTransitionToGlanceableHub() = testScope.runTest { @@ -793,6 +807,35 @@ class DreamOverlayServiceTest : SysuiTestCase() { } @Test + @EnableFlags(Flags.FLAG_DREAM_WAKE_REDIRECT, FLAG_SCENE_CONTAINER, FLAG_COMMUNAL_HUB) + @kotlin.Throws(RemoteException::class) + fun testTransitionToGlanceableHub_sceneContainer() = + testScope.runTest { + // Inform the overlay service of dream starting. Do not show dream complications. + client.startDream( + mWindowParams, + mDreamOverlayCallback, + DREAM_COMPONENT, + false /*isPreview*/, + false, /*shouldShowComplication*/ + ) + mMainExecutor.runAllReady() + + verify(mDreamOverlayCallback).onRedirectWake(false) + clearInvocations(mDreamOverlayCallback) + kosmos.setCommunalAvailable(true) + mMainExecutor.runAllReady() + runCurrent() + verify(mDreamOverlayCallback).onRedirectWake(true) + client.onWakeRequested() + mMainExecutor.runAllReady() + runCurrent() + assertThat(kosmos.sceneContainerRepository.currentScene.value) + .isEqualTo(Scenes.Communal) + verify(mUiEventLogger).log(CommunalUiEvent.DREAM_TO_COMMUNAL_HUB_DREAM_AWAKE_START) + } + + @Test @EnableFlags(Flags.FLAG_DREAM_WAKE_REDIRECT, FLAG_COMMUNAL_HUB) @Throws(RemoteException::class) fun testRedirectExit() = @@ -911,6 +954,7 @@ class DreamOverlayServiceTest : SysuiTestCase() { // Verifies that the touch handling lifecycle is STARTED even if the dream starts while not // focused. @Test + @DisableFlags(FLAG_SCENE_CONTAINER) fun testLifecycle_dreamNotFocusedOnStart_isStarted() { val transitionState: MutableStateFlow<ObservableTransitionState> = MutableStateFlow(ObservableTransitionState.Idle(CommunalScenes.Blank)) @@ -1024,6 +1068,7 @@ class DreamOverlayServiceTest : SysuiTestCase() { } @Test + @DisableFlags(FLAG_SCENE_CONTAINER) fun testCommunalVisible_setsLifecycleState() { val client = client @@ -1060,6 +1105,7 @@ class DreamOverlayServiceTest : SysuiTestCase() { // Verifies the dream's lifecycle @Test + @DisableFlags(FLAG_SCENE_CONTAINER) fun testLifecycleStarted_whenAnyOcclusion() { val client = client @@ -1256,5 +1302,11 @@ class DreamOverlayServiceTest : SysuiTestCase() { ComponentName("package", "homeControlPanel") private const val DREAM_COMPONENT = "package/dream" private const val WINDOW_NAME = "test" + + @JvmStatic + @Parameters(name = "{0}") + fun getParams(): List<FlagsParameterization> { + return FlagsParameterization.allCombinationsOf(FLAG_COMMUNAL_HUB).andSceneContainer() + } } } diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/interactor/SceneContainerOcclusionInteractorTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/interactor/SceneContainerOcclusionInteractorTest.kt index bf97afed92f4..959081663b56 100644 --- a/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/interactor/SceneContainerOcclusionInteractorTest.kt +++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/interactor/SceneContainerOcclusionInteractorTest.kt @@ -27,6 +27,7 @@ import com.android.compose.animation.scene.ObservableTransitionState.Transition. import com.android.systemui.SysuiTestCase import com.android.systemui.coroutines.collectLastValue import com.android.systemui.keyguard.data.repository.fakeKeyguardTransitionRepository +import com.android.systemui.keyguard.domain.interactor.keyguardInteractor import com.android.systemui.keyguard.domain.interactor.keyguardTransitionInteractor import com.android.systemui.keyguard.shared.model.KeyguardState import com.android.systemui.keyguard.shared.model.TransitionState @@ -194,6 +195,24 @@ class SceneContainerOcclusionInteractorTest : SysuiTestCase() { .isFalse() } + @Test + fun invisibleDueToOcclusion_isDreaming_emitsTrue() = + testScope.runTest { + val invisibleDueToOcclusion by collectLastValue(underTest.invisibleDueToOcclusion) + + // Verify that we start with unoccluded + assertWithMessage("Should start unoccluded").that(invisibleDueToOcclusion).isFalse() + + // Start dreaming, which is an occluding activity + showOccludingActivity() + kosmos.keyguardInteractor.setDreaming(true) + + // Verify not invisible when dreaming + assertWithMessage("Should be invisible when dreaming") + .that(invisibleDueToOcclusion) + .isTrue() + } + /** Simulates the appearance of a show-when-locked `Activity` in the foreground. */ private fun TestScope.showOccludingActivity() { keyguardOcclusionInteractor.setWmNotifiedShowWhenLockedActivityOnTop( diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/startable/SceneContainerStartableTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/startable/SceneContainerStartableTest.kt index af0274b1caaa..2e074da02103 100644 --- a/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/startable/SceneContainerStartableTest.kt +++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/startable/SceneContainerStartableTest.kt @@ -73,6 +73,7 @@ import com.android.systemui.keyguard.data.repository.fakeTrustRepository import com.android.systemui.keyguard.data.repository.keyguardRepository import com.android.systemui.keyguard.data.repository.keyguardTransitionRepository import com.android.systemui.keyguard.dismissCallbackRegistry +import com.android.systemui.keyguard.domain.interactor.dozeInteractor import com.android.systemui.keyguard.domain.interactor.keyguardEnabledInteractor import com.android.systemui.keyguard.domain.interactor.keyguardInteractor import com.android.systemui.keyguard.domain.interactor.scenetransition.lockscreenSceneTransitionInteractor @@ -143,6 +144,8 @@ class SceneContainerStartableTest : SysuiTestCase() { private val kosmos = testKosmos() private val testScope = kosmos.testScope private val deviceEntryHapticsInteractor by lazy { kosmos.deviceEntryHapticsInteractor } + private val dozeInteractor by lazy { kosmos.dozeInteractor } + private val keyguardInteractor by lazy { kosmos.keyguardInteractor } private val sceneInteractor by lazy { kosmos.sceneInteractor } private val sceneBackInteractor by lazy { kosmos.sceneBackInteractor } private val bouncerInteractor by lazy { kosmos.bouncerInteractor } @@ -373,6 +376,64 @@ class SceneContainerStartableTest : SysuiTestCase() { } @Test + fun hydrateVisibility_whileDreaming() = + testScope.runTest { + val isVisible by collectLastValue(sceneInteractor.isVisible) + + // GIVEN the device is dreaming + val transitionState = + prepareState(isDeviceUnlocked = false, initialSceneKey = Scenes.Dream) + underTest.start() + assertThat(isVisible).isFalse() + } + + @Test + fun hydrateVisibility_onCommunalWhileOccluded() = + testScope.runTest { + val isVisible by collectLastValue(sceneInteractor.isVisible) + + kosmos.keyguardOcclusionInteractor.setWmNotifiedShowWhenLockedActivityOnTop( + true, + mock(), + ) + prepareState(isDeviceUnlocked = false, initialSceneKey = Scenes.Communal) + underTest.start() + runCurrent() + assertThat(isVisible).isTrue() + } + + @Test + fun hydrateVisibility_inCommunalTransition() = + testScope.runTest { + val isVisible by collectLastValue(sceneInteractor.isVisible) + + // GIVEN the device is dreaming + val transitionState = + prepareState( + authenticationMethod = AuthenticationMethodModel.Pin, + isDeviceUnlocked = false, + initialSceneKey = Scenes.Dream, + ) + underTest.start() + assertThat(isVisible).isFalse() + + // WHEN a transition starts to the communal hub + sceneInteractor.changeScene(Scenes.Dream, "switching to dream for test") + transitionState.value = + ObservableTransitionState.Transition( + fromScene = Scenes.Dream, + toScene = Scenes.Communal, + currentScene = flowOf(Scenes.Dream), + progress = flowOf(0.5f), + isInitiatedByUserInput = true, + isUserInputOngoing = flowOf(false), + ) + runCurrent() + // THEN scenes are visible + assertThat(isVisible).isTrue() + } + + @Test fun startsInLockscreenScene() = testScope.runTest { val currentSceneKey by collectLastValue(sceneInteractor.currentScene) @@ -643,7 +704,7 @@ class SceneContainerStartableTest : SysuiTestCase() { fun switchToAOD_whenAvailable_whenDeviceSleepsLocked() = testScope.runTest { kosmos.lockscreenSceneTransitionInteractor.start() - val asleepState by collectLastValue(kosmos.keyguardInteractor.asleepKeyguardState) + val asleepState by collectLastValue(keyguardInteractor.asleepKeyguardState) val currentTransitionInfo by collectLastValue(kosmos.keyguardTransitionRepository.currentTransitionInfoInternal) val transitionState = @@ -673,7 +734,7 @@ class SceneContainerStartableTest : SysuiTestCase() { fun switchToDozing_whenAodUnavailable_whenDeviceSleepsLocked() = testScope.runTest { kosmos.lockscreenSceneTransitionInteractor.start() - val asleepState by collectLastValue(kosmos.keyguardInteractor.asleepKeyguardState) + val asleepState by collectLastValue(keyguardInteractor.asleepKeyguardState) val currentTransitionInfo by collectLastValue(kosmos.keyguardTransitionRepository.currentTransitionInfoInternal) val transitionState = @@ -2360,6 +2421,66 @@ class SceneContainerStartableTest : SysuiTestCase() { } @Test + fun stayOnLockscreen_whenDozingStarted() = + testScope.runTest { + val currentScene by collectLastValue(sceneInteractor.currentScene) + prepareState() + assertThat(currentScene).isEqualTo(Scenes.Lockscreen) + underTest.start() + + // Stay on Lockscreen when dozing and dreaming + dozeInteractor.setIsDozing(true) + keyguardInteractor.setDreaming(true) + kosmos.fakeKeyguardRepository.setDreamingWithOverlay(false) + runCurrent() + assertThat(currentScene).isEqualTo(Scenes.Lockscreen) + } + + @Test + fun switchFromLockscreenToDream_whenDreamStarted() = + testScope.runTest { + val currentScene by collectLastValue(sceneInteractor.currentScene) + prepareState() + assertThat(currentScene).isEqualTo(Scenes.Lockscreen) + underTest.start() + + powerInteractor.setAwakeForTest() + keyguardInteractor.setDreaming(true) + // Move past initial delay with [KeyguardInteractor#isAbleToDream] + advanceTimeBy(600L) + runCurrent() + assertThat(currentScene).isEqualTo(Scenes.Dream) + } + + @Test + fun switchFromDreamToLockscreen_whenLockedAndDreamStopped() = + testScope.runTest { + keyguardInteractor.setDreaming(true) + val currentScene by collectLastValue(sceneInteractor.currentScene) + prepareState(initialSceneKey = Scenes.Dream) + assertThat(currentScene).isEqualTo(Scenes.Dream) + underTest.start() + + keyguardInteractor.setDreaming(false) + runCurrent() + assertThat(currentScene).isEqualTo(Scenes.Lockscreen) + } + + @Test + fun switchFromDreamToGone_whenUnlockedAndDreamStopped() = + testScope.runTest { + keyguardInteractor.setDreaming(true) + val currentScene by collectLastValue(sceneInteractor.currentScene) + prepareState(initialSceneKey = Scenes.Dream, isDeviceUnlocked = true) + assertThat(currentScene).isEqualTo(Scenes.Dream) + underTest.start() + + keyguardInteractor.setDreaming(false) + runCurrent() + assertThat(currentScene).isEqualTo(Scenes.Gone) + } + + @Test fun replacesLockscreenSceneOnBackStack_whenUnlockdViaAlternateBouncer_fromShade() = testScope.runTest { val transitionState = diff --git a/packages/SystemUI/src/com/android/systemui/dreams/DreamOverlayService.java b/packages/SystemUI/src/com/android/systemui/dreams/DreamOverlayService.java index 1ffbbd2a9f32..b330ba376810 100644 --- a/packages/SystemUI/src/com/android/systemui/dreams/DreamOverlayService.java +++ b/packages/SystemUI/src/com/android/systemui/dreams/DreamOverlayService.java @@ -65,6 +65,9 @@ import com.android.systemui.dreams.dagger.DreamOverlayComponent; import com.android.systemui.keyguard.domain.interactor.KeyguardInteractor; import com.android.systemui.navigationbar.gestural.domain.GestureInteractor; import com.android.systemui.navigationbar.gestural.domain.TaskMatcher; +import com.android.systemui.scene.domain.interactor.SceneInteractor; +import com.android.systemui.scene.shared.flag.SceneContainerFlag; +import com.android.systemui.scene.shared.model.Scenes; import com.android.systemui.shade.ShadeExpansionChangeEvent; import com.android.systemui.touch.TouchInsetManager; import com.android.systemui.util.concurrency.DelayableExecutor; @@ -162,6 +165,7 @@ public class DreamOverlayService extends android.service.dreams.DreamOverlayServ private TouchMonitor mTouchMonitor; + private final SceneInteractor mSceneInteractor; private final CommunalInteractor mCommunalInteractor; private boolean mCommunalAvailable; @@ -378,6 +382,7 @@ public class DreamOverlayService extends android.service.dreams.DreamOverlayServ KeyguardUpdateMonitor keyguardUpdateMonitor, ScrimManager scrimManager, CommunalInteractor communalInteractor, + SceneInteractor sceneInteractor, SystemDialogsCloser systemDialogsCloser, UiEventLogger uiEventLogger, @Named(DREAM_TOUCH_INSET_MANAGER) TouchInsetManager touchInsetManager, @@ -405,6 +410,7 @@ public class DreamOverlayService extends android.service.dreams.DreamOverlayServ mDreamOverlayCallbackController = dreamOverlayCallbackController; mWindowTitle = windowTitle; mCommunalInteractor = communalInteractor; + mSceneInteractor = sceneInteractor; mSystemDialogsCloser = systemDialogsCloser; mGestureInteractor = gestureInteractor; mDreamOverlayComponentFactory = dreamOverlayComponentFactory; @@ -551,9 +557,15 @@ public class DreamOverlayService extends android.service.dreams.DreamOverlayServ @Override public void onWakeRequested() { mUiEventLogger.log(CommunalUiEvent.DREAM_TO_COMMUNAL_HUB_DREAM_AWAKE_START); - mCommunalInteractor.changeScene(CommunalScenes.Communal, - "dream wake requested", - null); + if (SceneContainerFlag.isEnabled()) { + // Scene interactor can only be modified on main thread. + mExecutor.execute(() -> mSceneInteractor.changeScene(Scenes.Communal, + "dream wake redirect to communal")); + } else { + mCommunalInteractor.changeScene(CommunalScenes.Communal, + "dream wake requested", + null); + } } private void updateGestureBlockingLocked() { @@ -617,7 +629,13 @@ public class DreamOverlayService extends android.service.dreams.DreamOverlayServ mSystemDialogsCloser.closeSystemDialogs(); // Hide glanceable hub (this is a nop if glanceable hub is not open). - mCommunalInteractor.changeScene(CommunalScenes.Blank, "dream come to front", null); + if (SceneContainerFlag.isEnabled()) { + // Scene interactor can only be modified on main thread. + mExecutor.execute( + () -> mSceneInteractor.changeScene(Scenes.Dream, "closing hub to go to dream")); + } else { + mCommunalInteractor.changeScene(CommunalScenes.Blank, "dream come to front", null); + } } /** diff --git a/packages/SystemUI/src/com/android/systemui/dreams/ui/viewmodel/DreamUserActionsViewModel.kt b/packages/SystemUI/src/com/android/systemui/dreams/ui/viewmodel/DreamUserActionsViewModel.kt index b8ac0d282229..5a9e52ae5655 100644 --- a/packages/SystemUI/src/com/android/systemui/dreams/ui/viewmodel/DreamUserActionsViewModel.kt +++ b/packages/SystemUI/src/com/android/systemui/dreams/ui/viewmodel/DreamUserActionsViewModel.kt @@ -54,6 +54,8 @@ constructor( shadeInteractor.shadeMode, ) { isDeviceUnlocked, shadeMode -> buildList { + add(Swipe.Start to Scenes.Communal) + val bouncerOrGone = if (isDeviceUnlocked) Scenes.Gone else Scenes.Bouncer add(Swipe.Up to bouncerOrGone) diff --git a/packages/SystemUI/src/com/android/systemui/scene/domain/interactor/SceneContainerOcclusionInteractor.kt b/packages/SystemUI/src/com/android/systemui/scene/domain/interactor/SceneContainerOcclusionInteractor.kt index 667827ac4724..c96ea03f057a 100644 --- a/packages/SystemUI/src/com/android/systemui/scene/domain/interactor/SceneContainerOcclusionInteractor.kt +++ b/packages/SystemUI/src/com/android/systemui/scene/domain/interactor/SceneContainerOcclusionInteractor.kt @@ -138,6 +138,7 @@ constructor( Overlays.QuickSettingsShade -> false Scenes.Bouncer -> false Scenes.Communal -> true + Scenes.Dream -> false Scenes.Gone -> true Scenes.Lockscreen -> true Scenes.QuickSettings -> false diff --git a/packages/SystemUI/src/com/android/systemui/scene/domain/resolver/HomeSceneFamilyResolver.kt b/packages/SystemUI/src/com/android/systemui/scene/domain/resolver/HomeSceneFamilyResolver.kt index 41a3c8aff6cf..b89eb5c762e0 100644 --- a/packages/SystemUI/src/com/android/systemui/scene/domain/resolver/HomeSceneFamilyResolver.kt +++ b/packages/SystemUI/src/com/android/systemui/scene/domain/resolver/HomeSceneFamilyResolver.kt @@ -23,6 +23,7 @@ import com.android.systemui.dagger.SysUISingleton import com.android.systemui.dagger.qualifiers.Application import com.android.systemui.deviceentry.domain.interactor.DeviceEntryInteractor import com.android.systemui.keyguard.domain.interactor.KeyguardEnabledInteractor +import com.android.systemui.keyguard.domain.interactor.KeyguardInteractor import com.android.systemui.scene.shared.model.SceneFamilies import com.android.systemui.scene.shared.model.Scenes import dagger.Binds @@ -46,6 +47,7 @@ class HomeSceneFamilyResolver constructor( @Application private val applicationScope: CoroutineScope, deviceEntryInteractor: DeviceEntryInteractor, + keyguardInteractor: KeyguardInteractor, keyguardEnabledInteractor: KeyguardEnabledInteractor, ) : SceneResolver { override val targetFamily: SceneKey = SceneFamilies.Home @@ -56,6 +58,7 @@ constructor( deviceEntryInteractor.canSwipeToEnter, deviceEntryInteractor.isDeviceEntered, deviceEntryInteractor.isUnlocked, + keyguardInteractor.isDreamingWithOverlay, transform = ::homeScene, ) .stateIn( @@ -67,7 +70,8 @@ constructor( canSwipeToEnter = deviceEntryInteractor.canSwipeToEnter.value, isDeviceEntered = deviceEntryInteractor.isDeviceEntered.value, isUnlocked = deviceEntryInteractor.isUnlocked.value, - ) + isDreamingWithOverlay = false, + ), ) override fun includesScene(scene: SceneKey): Boolean = scene in homeScenes @@ -77,8 +81,11 @@ constructor( canSwipeToEnter: Boolean?, isDeviceEntered: Boolean, isUnlocked: Boolean, + isDreamingWithOverlay: Boolean, ): SceneKey = when { + // Dream can run even if Keyguard is disabled, thus it has the highest priority here. + isDreamingWithOverlay -> Scenes.Dream !isKeyguardEnabled -> Scenes.Gone canSwipeToEnter == true -> Scenes.Lockscreen !isDeviceEntered -> Scenes.Lockscreen @@ -91,6 +98,9 @@ constructor( setOf( Scenes.Gone, Scenes.Lockscreen, + // Dream is a home scene as the dream activity occludes keyguard and can show the + // shade on top. + Scenes.Dream, ) } } diff --git a/packages/SystemUI/src/com/android/systemui/scene/domain/startable/SceneContainerStartable.kt b/packages/SystemUI/src/com/android/systemui/scene/domain/startable/SceneContainerStartable.kt index daeaaa52fd94..9125d7e8bb0e 100644 --- a/packages/SystemUI/src/com/android/systemui/scene/domain/startable/SceneContainerStartable.kt +++ b/packages/SystemUI/src/com/android/systemui/scene/domain/startable/SceneContainerStartable.kt @@ -62,6 +62,7 @@ import com.android.systemui.scene.session.shared.SessionStorage import com.android.systemui.scene.shared.flag.SceneContainerFlag import com.android.systemui.scene.shared.logger.SceneLogger import com.android.systemui.scene.shared.model.Overlays +import com.android.systemui.scene.shared.model.SceneFamilies import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.shade.domain.interactor.ShadeInteractor import com.android.systemui.statusbar.NotificationShadeWindowController @@ -217,7 +218,9 @@ constructor( sceneInteractor.transitionState.mapNotNull { state -> when (state) { is ObservableTransitionState.Idle -> { - if (state.currentScene != Scenes.Gone) { + if (state.currentScene == Scenes.Dream) { + false to "dream is showing" + } else if (state.currentScene != Scenes.Gone) { true to "scene is not Gone" } else if (state.currentOverlays.isNotEmpty()) { true to "overlay is shown" @@ -228,21 +231,30 @@ constructor( is ObservableTransitionState.Transition -> { if (state.fromContent == Scenes.Gone) { true to "scene transitioning away from Gone" + } else if (state.fromContent == Scenes.Dream) { + true to "scene transitioning away from dream" } else { null } } } }, + sceneInteractor.transitionState.map { state -> + state.isTransitioningFromOrTo(Scenes.Communal) || + state.isIdle(Scenes.Communal) + }, headsUpInteractor.isHeadsUpOrAnimatingAway, occlusionInteractor.invisibleDueToOcclusion, alternateBouncerInteractor.isVisible, ) { visibilityForTransitionState, + isCommunalShowing, isHeadsUpOrAnimatingAway, invisibleDueToOcclusion, isAlternateBouncerVisible -> when { + isCommunalShowing -> + true to "on or transitioning to/from communal" isHeadsUpOrAnimatingAway -> true to "showing a HUN" isAlternateBouncerVisible -> true to "showing alternate bouncer" invisibleDueToOcclusion -> false to "invisible due to occlusion" @@ -266,6 +278,7 @@ constructor( handleSimUnlock() handleDeviceUnlockStatus() handlePowerState() + handleDreamState() handleShadeTouchability() } @@ -506,6 +519,31 @@ constructor( } } + private fun handleDreamState() { + applicationScope.launch { + keyguardInteractor.isAbleToDream + .sample(sceneInteractor.transitionState, ::Pair) + .collect { (isAbleToDream, transitionState) -> + if (transitionState.isIdle(Scenes.Communal)) { + // The dream is automatically started underneath the hub, don't transition + // to dream when this is happening as communal is still visible on top. + return@collect + } + if (isAbleToDream) { + switchToScene( + targetSceneKey = Scenes.Dream, + loggingReason = "dream started", + ) + } else { + switchToScene( + targetSceneKey = SceneFamilies.Home, + loggingReason = "dream stopped", + ) + } + } + } + } + private fun handleShadeTouchability() { applicationScope.launch { shadeInteractor.isShadeTouchable diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/StatusBarStateControllerImpl.java b/packages/SystemUI/src/com/android/systemui/statusbar/StatusBarStateControllerImpl.java index da04f6edf9e2..b2ca33a4aecf 100644 --- a/packages/SystemUI/src/com/android/systemui/statusbar/StatusBarStateControllerImpl.java +++ b/packages/SystemUI/src/com/android/systemui/statusbar/StatusBarStateControllerImpl.java @@ -705,6 +705,7 @@ public class StatusBarStateControllerImpl implements final boolean onBouncer = currentScene.equals(Scenes.Bouncer); final boolean onCommunal = currentScene.equals(Scenes.Communal); final boolean onGone = currentScene.equals(Scenes.Gone); + final boolean onDream = currentScene.equals(Scenes.Dream); final boolean onLockscreen = currentScene.equals(Scenes.Lockscreen); final boolean onQuickSettings = currentScene.equals(Scenes.QuickSettings); final boolean onShade = currentScene.equals(Scenes.Shade); @@ -765,6 +766,8 @@ public class StatusBarStateControllerImpl implements // We get here if deviceUnlockStatus.isUnlocked is false but we are no longer on or over // a keyguardish scene; we want to return SHADE_LOCKED until isUnlocked is also true. newState = StatusBarState.SHADE_LOCKED; + } else if (onDream) { + newState = StatusBarState.SHADE_LOCKED; } else { throw new IllegalArgumentException( "unhandled input to calculateStateFromSceneFramework: " + inputLogString); diff --git a/packages/SystemUI/tests/utils/src/com/android/systemui/scene/domain/resolver/SceneResolverKosmos.kt b/packages/SystemUI/tests/utils/src/com/android/systemui/scene/domain/resolver/SceneResolverKosmos.kt index 8b124258909a..a4a63ec6ca21 100644 --- a/packages/SystemUI/tests/utils/src/com/android/systemui/scene/domain/resolver/SceneResolverKosmos.kt +++ b/packages/SystemUI/tests/utils/src/com/android/systemui/scene/domain/resolver/SceneResolverKosmos.kt @@ -21,6 +21,7 @@ package com.android.systemui.scene.domain.resolver import com.android.compose.animation.scene.SceneKey import com.android.systemui.deviceentry.domain.interactor.deviceEntryInteractor import com.android.systemui.keyguard.domain.interactor.keyguardEnabledInteractor +import com.android.systemui.keyguard.domain.interactor.keyguardInteractor import com.android.systemui.kosmos.Kosmos import com.android.systemui.kosmos.applicationCoroutineScope import com.android.systemui.scene.shared.model.SceneFamilies @@ -34,6 +35,7 @@ val Kosmos.homeSceneFamilyResolver by HomeSceneFamilyResolver( applicationScope = applicationCoroutineScope, deviceEntryInteractor = deviceEntryInteractor, + keyguardInteractor = keyguardInteractor, keyguardEnabledInteractor = keyguardEnabledInteractor, ) } |