diff options
| author | 2022-09-08 19:17:31 +0000 | |
|---|---|---|
| committer | 2022-09-08 19:17:31 +0000 | |
| commit | 0dc87cd904f14fc66d3b58c02fcd801c5b829e6c (patch) | |
| tree | 5c5f3dd71ad1f6ae1f9706d12ba1b6e4fa7156ad | |
| parent | d014236ba39458f478f3aacee75bb0b19fa24b05 (diff) | |
| parent | 89acf500cbf7e0a8d26bd46a16302baaf5430a79 (diff) | |
Merge "Fix example AGSL code in the javadoc comments" into tm-dev am: 89acf500cb
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/19889898
Change-Id: I37850fbf06135fc19137bab4c5dd33bdd250f2e7
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
| -rw-r--r-- | graphics/java/android/graphics/RuntimeShader.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java index 6abe34b1d675..9c36fc36474c 100644 --- a/graphics/java/android/graphics/RuntimeShader.java +++ b/graphics/java/android/graphics/RuntimeShader.java @@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry; * uniform shader myShader; * vec4 main(vec2 canvas_coordinates) { * // swap the red and blue color channels when sampling from myShader - * return myShader.sample(canvas_coordinates).bgra; + * return myShader.eval(canvas_coordinates).bgra; * }</pre> * * <p>After creating a {@link RuntimeShader} with that program the shader uniform can |