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author Andrew Solovay <asolovay@google.com> 2022-09-08 19:17:31 +0000
committer Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> 2022-09-08 19:17:31 +0000
commit0dc87cd904f14fc66d3b58c02fcd801c5b829e6c (patch)
tree5c5f3dd71ad1f6ae1f9706d12ba1b6e4fa7156ad
parentd014236ba39458f478f3aacee75bb0b19fa24b05 (diff)
parent89acf500cbf7e0a8d26bd46a16302baaf5430a79 (diff)
Merge "Fix example AGSL code in the javadoc comments" into tm-dev am: 89acf500cb
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/19889898 Change-Id: I37850fbf06135fc19137bab4c5dd33bdd250f2e7 Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
-rw-r--r--graphics/java/android/graphics/RuntimeShader.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java
index 6abe34b1d675..9c36fc36474c 100644
--- a/graphics/java/android/graphics/RuntimeShader.java
+++ b/graphics/java/android/graphics/RuntimeShader.java
@@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry;
* uniform shader myShader;
* vec4 main(vec2 canvas_coordinates) {
* // swap the red and blue color channels when sampling from myShader
- * return myShader.sample(canvas_coordinates).bgra;
+ * return myShader.eval(canvas_coordinates).bgra;
* }</pre>
*
* <p>After creating a {@link RuntimeShader} with that program the shader uniform can