diff options
| author | 2011-10-10 15:22:25 -0700 | |
|---|---|---|
| committer | 2011-10-10 15:23:32 -0700 | |
| commit | 098ffcd521cd272ee3a63174759cceeda618d2ef (patch) | |
| tree | 1ee1e7cc07f825cd06fb2564168ecceb68bcfa62 | |
| parent | 589b0bb6ab81657ba201cbc441a49f85305170bc (diff) | |
Don't call saveLayer() when it's not required
Bug #5435653
saveLayer() can be extremely expensive on some GPU architectures. Avoiding
this call greatly improve the rendering performance of drawables with
strok + fill.
Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e
| -rw-r--r-- | graphics/java/android/graphics/drawable/GradientDrawable.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/drawable/GradientDrawable.java b/graphics/java/android/graphics/drawable/GradientDrawable.java index de0fabc7bd8f..50964d5e5546 100644 --- a/graphics/java/android/graphics/drawable/GradientDrawable.java +++ b/graphics/java/android/graphics/drawable/GradientDrawable.java @@ -285,7 +285,7 @@ public class GradientDrawable extends Drawable { of the fill (if any) without worrying about blending artifacts. */ final boolean useLayer = haveStroke && haveFill && st.mShape != LINE && - currStrokeAlpha < 255; + currStrokeAlpha < 255 && (mAlpha < 255 || mColorFilter != null); /* Drawing with a layer is slower than direct drawing, but it allows us to apply paint effects like alpha and colorfilter to |