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// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package android

import (
	"sync"

	"github.com/google/blueprint"
)

// Phases:
//   run Pre-arch mutators
//   run archMutator
//   run Pre-deps mutators
//   run depsMutator
//   run PostDeps mutators
//   run FinalDeps mutators (TransitionMutators disallowed in this phase)
//   continue on to GenerateAndroidBuildActions

// collateGloballyRegisteredMutators constructs the list of mutators that have been registered
// with the InitRegistrationContext and will be used at runtime.
func collateGloballyRegisteredMutators() sortableComponents {
	return collateRegisteredMutators(preArch, preDeps, postDeps, postApex, finalDeps)
}

// collateRegisteredMutators constructs a single list of mutators from the separate lists.
func collateRegisteredMutators(preArch, preDeps, postDeps, postApex, finalDeps []RegisterMutatorFunc) sortableComponents {
	mctx := &registerMutatorsContext{}

	register := func(funcs []RegisterMutatorFunc) {
		for _, f := range funcs {
			f(mctx)
		}
	}

	register(preArch)

	register(preDeps)

	register([]RegisterMutatorFunc{registerDepsMutator})

	register(postDeps)

	register(postApex)

	mctx.finalPhase = true
	register(finalDeps)

	return mctx.mutators
}

type registerMutatorsContext struct {
	mutators   sortableComponents
	finalPhase bool
}

type RegisterMutatorsContext interface {
	TopDown(name string, m TopDownMutator) MutatorHandle
	BottomUp(name string, m BottomUpMutator) MutatorHandle
	BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle
	Transition(name string, m TransitionMutator)
}

type RegisterMutatorFunc func(RegisterMutatorsContext)

var preArch = []RegisterMutatorFunc{
	RegisterNamespaceMutator,

	// Check the visibility rules are valid.
	//
	// This must run after the package renamer mutators so that any issues found during
	// validation of the package's default_visibility property are reported using the
	// correct package name and not the synthetic name.
	//
	// This must also be run before defaults mutators as the rules for validation are
	// different before checking the rules than they are afterwards. e.g.
	//    visibility: ["//visibility:private", "//visibility:public"]
	// would be invalid if specified in a module definition but is valid if it results
	// from something like this:
	//
	//    defaults {
	//        name: "defaults",
	//        // Be inaccessible outside a package by default.
	//        visibility: ["//visibility:private"]
	//    }
	//
	//    defaultable_module {
	//        name: "defaultable_module",
	//        defaults: ["defaults"],
	//        // Override the default.
	//        visibility: ["//visibility:public"]
	//    }
	//
	RegisterVisibilityRuleChecker,

	// Record the default_applicable_licenses for each package.
	//
	// This must run before the defaults so that defaults modules can pick up the package default.
	RegisterLicensesPackageMapper,

	// Apply properties from defaults modules to the referencing modules.
	//
	// Any mutators that are added before this will not see any modules created by
	// a DefaultableHook.
	RegisterDefaultsPreArchMutators,

	// Add dependencies on any components so that any component references can be
	// resolved within the deps mutator.
	//
	// Must be run after defaults so it can be used to create dependencies on the
	// component modules that are creating in a DefaultableHook.
	//
	// Must be run before RegisterPrebuiltsPreArchMutators, i.e. before prebuilts are
	// renamed. That is so that if a module creates components using a prebuilt module
	// type that any dependencies (which must use prebuilt_ prefixes) are resolved to
	// the prebuilt module and not the source module.
	RegisterComponentsMutator,

	// Create an association between prebuilt modules and their corresponding source
	// modules (if any).
	//
	// Must be run after defaults mutators to ensure that any modules created by
	// a DefaultableHook can be either a prebuilt or a source module with a matching
	// prebuilt.
	RegisterPrebuiltsPreArchMutators,

	// Gather the licenses properties for all modules for use during expansion and enforcement.
	//
	// This must come after the defaults mutators to ensure that any licenses supplied
	// in a defaults module has been successfully applied before the rules are gathered.
	RegisterLicensesPropertyGatherer,

	// Gather the visibility rules for all modules for us during visibility enforcement.
	//
	// This must come after the defaults mutators to ensure that any visibility supplied
	// in a defaults module has been successfully applied before the rules are gathered.
	RegisterVisibilityRuleGatherer,
}

func registerArchMutator(ctx RegisterMutatorsContext) {
	ctx.Transition("os", &osTransitionMutator{})
	ctx.Transition("image", &imageTransitionMutator{})
	ctx.Transition("arch", &archTransitionMutator{})
}

var preDeps = []RegisterMutatorFunc{
	registerArchMutator,
}

var postDeps = []RegisterMutatorFunc{
	registerPathDepsMutator,
	RegisterPrebuiltsPostDepsMutators,
	RegisterVisibilityRuleEnforcer,
	RegisterLicensesDependencyChecker,
	registerNeverallowMutator,
	RegisterOverridePostDepsMutators,
}

var postApex = []RegisterMutatorFunc{}

var finalDeps = []RegisterMutatorFunc{}

func PreArchMutators(f RegisterMutatorFunc) {
	preArch = append(preArch, f)
}

func PreDepsMutators(f RegisterMutatorFunc) {
	preDeps = append(preDeps, f)
}

func PostDepsMutators(f RegisterMutatorFunc) {
	postDeps = append(postDeps, f)
}

func PostApexMutators(f RegisterMutatorFunc) {
	postApex = append(postApex, f)
}

func FinalDepsMutators(f RegisterMutatorFunc) {
	finalDeps = append(finalDeps, f)
}

type TopDownMutator func(TopDownMutatorContext)

type TopDownMutatorContext interface {
	BaseModuleContext
}

type topDownMutatorContext struct {
	bp blueprint.TopDownMutatorContext
	baseModuleContext
}

type BottomUpMutator func(BottomUpMutatorContext)

type BottomUpMutatorContext interface {
	BaseModuleContext

	// AddDependency adds a dependency to the given module.  It returns a slice of modules for each
	// dependency (some entries may be nil).
	//
	// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
	// new dependencies have had the current mutator called on them.  If the mutator is not
	// parallel this method does not affect the ordering of the current mutator pass, but will
	// be ordered correctly for all future mutator passes.
	AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module

	// AddReverseDependency adds a dependency from the destination to the given module.
	// Does not affect the ordering of the current mutator pass, but will be ordered
	// correctly for all future mutator passes.  All reverse dependencies for a destination module are
	// collected until the end of the mutator pass, sorted by name, and then appended to the destination
	// module's dependency list.
	AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)

	// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
	// argument to select which variant of the dependency to use.  It returns a slice of modules for
	// each dependency (some entries may be nil).  A variant of the dependency must exist that matches
	// all the non-local variations of the current module, plus the variations argument.
	//
	// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
	// new dependencies have had the current mutator called on them.  If the mutator is not
	// parallel this method does not affect the ordering of the current mutator pass, but will
	// be ordered correctly for all future mutator passes.
	AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag, names ...string) []blueprint.Module

	// AddReverseVariationDependencies adds a dependency from the named module to the current
	// module. The given variations will be added to the current module's varations, and then the
	// result will be used to find the correct variation of the depending module, which must exist.
	//
	// Does not affect the ordering of the current mutator pass, but will be ordered
	// correctly for all future mutator passes.  All reverse dependencies for a destination module are
	// collected until the end of the mutator pass, sorted by name, and then appended to the destination
	// module's dependency list.
	AddReverseVariationDependency([]blueprint.Variation, blueprint.DependencyTag, string)

	// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
	// variations argument to select which variant of the dependency to use.  It returns a slice of
	// modules for each dependency (some entries may be nil).  A variant of the dependency must
	// exist that matches the variations argument, but may also have other variations.
	// For any unspecified variation the first variant will be used.
	//
	// Unlike AddVariationDependencies, the variations of the current module are ignored - the
	// dependency only needs to match the supplied variations.
	//
	// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
	// new dependencies have had the current mutator called on them.  If the mutator is not
	// parallel this method does not affect the ordering of the current mutator pass, but will
	// be ordered correctly for all future mutator passes.
	AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module

	// ReplaceDependencies finds all the variants of the module with the specified name, then
	// replaces all dependencies onto those variants with the current variant of this module.
	// Replacements don't take effect until after the mutator pass is finished.
	ReplaceDependencies(string)

	// ReplaceDependenciesIf finds all the variants of the module with the specified name, then
	// replaces all dependencies onto those variants with the current variant of this module
	// as long as the supplied predicate returns true.
	// Replacements don't take effect until after the mutator pass is finished.
	ReplaceDependenciesIf(string, blueprint.ReplaceDependencyPredicate)

	// Rename all variants of a module.  The new name is not visible to calls to ModuleName,
	// AddDependency or OtherModuleName until after this mutator pass is complete.
	Rename(name string)

	// CreateModule creates a new module by calling the factory method for the specified moduleType, and applies
	// the specified property structs to it as if the properties were set in a blueprint file.
	CreateModule(ModuleFactory, ...interface{}) Module
}

// An outgoingTransitionContextImpl and incomingTransitionContextImpl is created for every dependency of every module
// for each transition mutator.  bottomUpMutatorContext and topDownMutatorContext are created once for every module
// for every BottomUp or TopDown mutator.  Use a global pool for each to avoid reallocating every time.
var (
	outgoingTransitionContextPool = sync.Pool{
		New: func() any { return &outgoingTransitionContextImpl{} },
	}
	incomingTransitionContextPool = sync.Pool{
		New: func() any { return &incomingTransitionContextImpl{} },
	}
	bottomUpMutatorContextPool = sync.Pool{
		New: func() any { return &bottomUpMutatorContext{} },
	}

	topDownMutatorContextPool = sync.Pool{
		New: func() any { return &topDownMutatorContext{} },
	}
)

type bottomUpMutatorContext struct {
	bp blueprint.BottomUpMutatorContext
	baseModuleContext
	finalPhase bool
}

// callers must immediately follow the call to this function with defer bottomUpMutatorContextPool.Put(mctx).
func bottomUpMutatorContextFactory(ctx blueprint.BottomUpMutatorContext, a Module,
	finalPhase bool) BottomUpMutatorContext {

	moduleContext := a.base().baseModuleContextFactory(ctx)
	mctx := bottomUpMutatorContextPool.Get().(*bottomUpMutatorContext)
	*mctx = bottomUpMutatorContext{
		bp:                ctx,
		baseModuleContext: moduleContext,
		finalPhase:        finalPhase,
	}
	return mctx
}

func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
	finalPhase := x.finalPhase
	f := func(ctx blueprint.BottomUpMutatorContext) {
		if a, ok := ctx.Module().(Module); ok {
			mctx := bottomUpMutatorContextFactory(ctx, a, finalPhase)
			defer bottomUpMutatorContextPool.Put(mctx)
			m(mctx)
		}
	}
	mutator := &mutator{name: x.mutatorName(name), bottomUpMutator: f}
	x.mutators = append(x.mutators, mutator)
	return mutator
}

func (x *registerMutatorsContext) BottomUpBlueprint(name string, m blueprint.BottomUpMutator) MutatorHandle {
	mutator := &mutator{name: name, bottomUpMutator: m}
	x.mutators = append(x.mutators, mutator)
	return mutator
}

type IncomingTransitionContext interface {
	ArchModuleContext
	ModuleProviderContext

	// Module returns the target of the dependency edge for which the transition
	// is being computed
	Module() Module

	// Config returns the configuration for the build.
	Config() Config

	DeviceConfig() DeviceConfig

	// IsAddingDependency returns true if the transition is being called while adding a dependency
	// after the transition mutator has already run, or false if it is being called when the transition
	// mutator is running.  This should be used sparingly, all uses will have to be removed in order
	// to support creating variants on demand.
	IsAddingDependency() bool
}

type OutgoingTransitionContext interface {
	ArchModuleContext
	ModuleProviderContext

	// Module returns the target of the dependency edge for which the transition
	// is being computed
	Module() Module

	// DepTag() Returns the dependency tag through which this dependency is
	// reached
	DepTag() blueprint.DependencyTag

	// Config returns the configuration for the build.
	Config() Config

	DeviceConfig() DeviceConfig
}

// TransitionMutator implements a top-down mechanism where a module tells its
// direct dependencies what variation they should be built in but the dependency
// has the final say.
//
// When implementing a transition mutator, one needs to implement four methods:
//   - Split() that tells what variations a module has by itself
//   - OutgoingTransition() where a module tells what it wants from its
//     dependency
//   - IncomingTransition() where a module has the final say about its own
//     variation
//   - Mutate() that changes the state of a module depending on its variation
//
// That the effective variation of module B when depended on by module A is the
// composition the outgoing transition of module A and the incoming transition
// of module B.
//
// the outgoing transition should not take the properties of the dependency into
// account, only those of the module that depends on it. For this reason, the
// dependency is not even passed into it as an argument. Likewise, the incoming
// transition should not take the properties of the depending module into
// account and is thus not informed about it. This makes for a nice
// decomposition of the decision logic.
//
// A given transition mutator only affects its own variation; other variations
// stay unchanged along the dependency edges.
//
// Soong makes sure that all modules are created in the desired variations and
// that dependency edges are set up correctly. This ensures that "missing
// variation" errors do not happen and allows for more flexible changes in the
// value of the variation among dependency edges (as oppposed to bottom-up
// mutators where if module A in variation X depends on module B and module B
// has that variation X, A must depend on variation X of B)
//
// The limited power of the context objects passed to individual mutators
// methods also makes it more difficult to shoot oneself in the foot. Complete
// safety is not guaranteed because no one prevents individual transition
// mutators from mutating modules in illegal ways and for e.g. Split() or
// Mutate() to run their own visitations of the transitive dependency of the
// module and both of these are bad ideas, but it's better than no guardrails at
// all.
//
// This model is pretty close to Bazel's configuration transitions. The mapping
// between concepts in Soong and Bazel is as follows:
//   - Module == configured target
//   - Variant == configuration
//   - Variation name == configuration flag
//   - Variation == configuration flag value
//   - Outgoing transition == attribute transition
//   - Incoming transition == rule transition
//
// The Split() method does not have a Bazel equivalent and Bazel split
// transitions do not have a Soong equivalent.
//
// Mutate() does not make sense in Bazel due to the different models of the
// two systems: when creating new variations, Soong clones the old module and
// thus some way is needed to change it state whereas Bazel creates each
// configuration of a given configured target anew.
type TransitionMutator interface {
	// Split returns the set of variations that should be created for a module no
	// matter who depends on it. Used when Make depends on a particular variation
	// or when the module knows its variations just based on information given to
	// it in the Blueprint file. This method should not mutate the module it is
	// called on.
	Split(ctx BaseModuleContext) []string

	// OutgoingTransition is called on a module to determine which variation it wants
	// from its direct dependencies. The dependency itself can override this decision.
	// This method should not mutate the module itself.
	OutgoingTransition(ctx OutgoingTransitionContext, sourceVariation string) string

	// IncomingTransition is called on a module to determine which variation it should
	// be in based on the variation modules that depend on it want. This gives the module
	// a final say about its own variations. This method should not mutate the module
	// itself.
	IncomingTransition(ctx IncomingTransitionContext, incomingVariation string) string

	// Mutate is called after a module was split into multiple variations on each variation.
	// It should not split the module any further but adding new dependencies is
	// fine. Unlike all the other methods on TransitionMutator, this method is
	// allowed to mutate the module.
	Mutate(ctx BottomUpMutatorContext, variation string)
}

type androidTransitionMutator struct {
	finalPhase bool
	mutator    TransitionMutator
	name       string
}

func (a *androidTransitionMutator) Split(ctx blueprint.BaseModuleContext) []string {
	if a.finalPhase {
		panic("TransitionMutator not allowed in FinalDepsMutators")
	}
	if m, ok := ctx.Module().(Module); ok {
		moduleContext := m.base().baseModuleContextFactory(ctx)
		return a.mutator.Split(&moduleContext)
	} else {
		return []string{""}
	}
}

type outgoingTransitionContextImpl struct {
	archModuleContext
	bp blueprint.OutgoingTransitionContext
}

func (c *outgoingTransitionContextImpl) Module() Module {
	return c.bp.Module().(Module)
}

func (c *outgoingTransitionContextImpl) DepTag() blueprint.DependencyTag {
	return c.bp.DepTag()
}

func (c *outgoingTransitionContextImpl) Config() Config {
	return c.bp.Config().(Config)
}

func (c *outgoingTransitionContextImpl) DeviceConfig() DeviceConfig {
	return DeviceConfig{c.bp.Config().(Config).deviceConfig}
}

func (c *outgoingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) {
	return c.bp.Provider(provider)
}

func (a *androidTransitionMutator) OutgoingTransition(bpctx blueprint.OutgoingTransitionContext, sourceVariation string) string {
	if m, ok := bpctx.Module().(Module); ok {
		ctx := outgoingTransitionContextPool.Get().(*outgoingTransitionContextImpl)
		defer outgoingTransitionContextPool.Put(ctx)
		*ctx = outgoingTransitionContextImpl{
			archModuleContext: m.base().archModuleContextFactory(bpctx),
			bp:                bpctx,
		}
		return a.mutator.OutgoingTransition(ctx, sourceVariation)
	} else {
		return ""
	}
}

type incomingTransitionContextImpl struct {
	archModuleContext
	bp blueprint.IncomingTransitionContext
}

func (c *incomingTransitionContextImpl) Module() Module {
	return c.bp.Module().(Module)
}

func (c *incomingTransitionContextImpl) Config() Config {
	return c.bp.Config().(Config)
}

func (c *incomingTransitionContextImpl) DeviceConfig() DeviceConfig {
	return DeviceConfig{c.bp.Config().(Config).deviceConfig}
}

func (c *incomingTransitionContextImpl) IsAddingDependency() bool {
	return c.bp.IsAddingDependency()
}

func (c *incomingTransitionContextImpl) provider(provider blueprint.AnyProviderKey) (any, bool) {
	return c.bp.Provider(provider)
}

func (a *androidTransitionMutator) IncomingTransition(bpctx blueprint.IncomingTransitionContext, incomingVariation string) string {
	if m, ok := bpctx.Module().(Module); ok {
		ctx := incomingTransitionContextPool.Get().(*incomingTransitionContextImpl)
		defer incomingTransitionContextPool.Put(ctx)
		*ctx = incomingTransitionContextImpl{
			archModuleContext: m.base().archModuleContextFactory(bpctx),
			bp:                bpctx,
		}
		return a.mutator.IncomingTransition(ctx, incomingVariation)
	} else {
		return ""
	}
}

func (a *androidTransitionMutator) Mutate(ctx blueprint.BottomUpMutatorContext, variation string) {
	if am, ok := ctx.Module().(Module); ok {
		if variation != "" {
			// TODO: this should really be checking whether the TransitionMutator affected this module, not
			//  the empty variant, but TransitionMutator has no concept of skipping a module.
			base := am.base()
			base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, a.name)
			base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variation)
		}

		mctx := bottomUpMutatorContextFactory(ctx, am, a.finalPhase)
		defer bottomUpMutatorContextPool.Put(mctx)
		a.mutator.Mutate(mctx, variation)
	}
}

func (x *registerMutatorsContext) Transition(name string, m TransitionMutator) {
	atm := &androidTransitionMutator{
		finalPhase: x.finalPhase,
		mutator:    m,
		name:       name,
	}
	mutator := &mutator{
		name:              name,
		transitionMutator: atm}
	x.mutators = append(x.mutators, mutator)
}

func (x *registerMutatorsContext) mutatorName(name string) string {
	return name
}

func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
	f := func(ctx blueprint.TopDownMutatorContext) {
		if a, ok := ctx.Module().(Module); ok {
			moduleContext := a.base().baseModuleContextFactory(ctx)
			actx := topDownMutatorContextPool.Get().(*topDownMutatorContext)
			defer topDownMutatorContextPool.Put(actx)
			*actx = topDownMutatorContext{
				bp:                ctx,
				baseModuleContext: moduleContext,
			}
			m(actx)
		}
	}
	mutator := &mutator{name: x.mutatorName(name), topDownMutator: f}
	x.mutators = append(x.mutators, mutator)
	return mutator
}

func (mutator *mutator) componentName() string {
	return mutator.name
}

func (mutator *mutator) register(ctx *Context) {
	blueprintCtx := ctx.Context
	var handle blueprint.MutatorHandle
	if mutator.bottomUpMutator != nil {
		handle = blueprintCtx.RegisterBottomUpMutator(mutator.name, mutator.bottomUpMutator)
	} else if mutator.topDownMutator != nil {
		handle = blueprintCtx.RegisterTopDownMutator(mutator.name, mutator.topDownMutator)
	} else if mutator.transitionMutator != nil {
		blueprintCtx.RegisterTransitionMutator(mutator.name, mutator.transitionMutator)
	}
	if mutator.parallel {
		handle.Parallel()
	}
}

type MutatorHandle interface {
	Parallel() MutatorHandle
}

func (mutator *mutator) Parallel() MutatorHandle {
	mutator.parallel = true
	return mutator
}

func RegisterComponentsMutator(ctx RegisterMutatorsContext) {
	ctx.BottomUp("component-deps", componentDepsMutator).Parallel()
}

// A special mutator that runs just prior to the deps mutator to allow the dependencies
// on component modules to be added so that they can depend directly on a prebuilt
// module.
func componentDepsMutator(ctx BottomUpMutatorContext) {
	ctx.Module().ComponentDepsMutator(ctx)
}

func depsMutator(ctx BottomUpMutatorContext) {
	if m := ctx.Module(); m.Enabled(ctx) {
		m.base().baseDepsMutator(ctx)
		m.DepsMutator(ctx)
	}
}

func registerDepsMutator(ctx RegisterMutatorsContext) {
	ctx.BottomUp("deps", depsMutator).Parallel()
}

// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
// non-overridden method has to be forwarded.  There are fewer non-overridden methods, so use the latter.  The following
// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.

func (b *bottomUpMutatorContext) Rename(name string) {
	b.bp.Rename(name)
	b.Module().base().commonProperties.DebugName = name
}

func (b *bottomUpMutatorContext) createModule(factory blueprint.ModuleFactory, name string, props ...interface{}) blueprint.Module {
	return b.bp.CreateModule(factory, name, props...)
}

func (b *bottomUpMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
	return createModule(b, factory, "_bottomUpMutatorModule", props...)
}

func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module {
	if b.baseModuleContext.checkedMissingDeps() {
		panic("Adding deps not allowed after checking for missing deps")
	}
	return b.bp.AddDependency(module, tag, name...)
}

func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
	if b.baseModuleContext.checkedMissingDeps() {
		panic("Adding deps not allowed after checking for missing deps")
	}
	b.bp.AddReverseDependency(module, tag, name)
}

func (b *bottomUpMutatorContext) AddReverseVariationDependency(variations []blueprint.Variation, tag blueprint.DependencyTag, name string) {
	if b.baseModuleContext.checkedMissingDeps() {
		panic("Adding deps not allowed after checking for missing deps")
	}
	b.bp.AddReverseVariationDependency(variations, tag, name)
}

func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
	names ...string) []blueprint.Module {
	if b.baseModuleContext.checkedMissingDeps() {
		panic("Adding deps not allowed after checking for missing deps")
	}
	return b.bp.AddVariationDependencies(variations, tag, names...)
}

func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
	tag blueprint.DependencyTag, names ...string) []blueprint.Module {
	if b.baseModuleContext.checkedMissingDeps() {
		panic("Adding deps not allowed after checking for missing deps")
	}

	return b.bp.AddFarVariationDependencies(variations, tag, names...)
}

func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
	if b.baseModuleContext.checkedMissingDeps() {
		panic("Adding deps not allowed after checking for missing deps")
	}
	b.bp.ReplaceDependencies(name)
}

func (b *bottomUpMutatorContext) ReplaceDependenciesIf(name string, predicate blueprint.ReplaceDependencyPredicate) {
	if b.baseModuleContext.checkedMissingDeps() {
		panic("Adding deps not allowed after checking for missing deps")
	}
	b.bp.ReplaceDependenciesIf(name, predicate)
}