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author Ronald Braunstein <rbraunstein@google.com> 2024-02-13 18:29:51 -0800
committer Ronald Braunstein <rbraunstein@google.com> 2024-02-13 18:33:22 -0800
commitbb08413605edc0a9bffa959e417a24c897f3a8be (patch)
tree25b19d2167fbe27617636b99dadaebcd1b34b6fe /android/all_teams.go
parent9923e80b3dd05c8eb2a7a24a0a6a4d6a4996b9c9 (diff)
Export teams even when module disabled.
Some modules only build for arm, but the CI build producing the all_teams proto artifact is building for X86 and the module was getting left out. The fix was to stop checking the Enabled() flag. Test: m all_teams ; # inspected proto Fixes: 325054164 Change-Id: I607c289f3ba47c2ddf6324ccff144712d782044d
Diffstat (limited to 'android/all_teams.go')
-rw-r--r--android/all_teams.go4
1 files changed, 0 insertions, 4 deletions
diff --git a/android/all_teams.go b/android/all_teams.go
index dd7d2db33..b177e20e7 100644
--- a/android/all_teams.go
+++ b/android/all_teams.go
@@ -68,10 +68,6 @@ func (this *allTeamsSingleton) GenerateBuildActions(ctx SingletonContext) {
this.teams_for_mods = make(map[string]moduleTeamInfo)
ctx.VisitAllModules(func(module Module) {
- if !module.Enabled() {
- return
- }
-
bpFile := ctx.BlueprintFile(module)
// Package Modules and Team Modules are stored in a map so we can look them up by name for