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// Copyright 2010 Google
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef ART_SRC_SCOPED_PTR_H_
#define ART_SRC_SCOPED_PTR_H_
// This is an implementation designed to match the anticipated future TR2
// implementation of the scoped_ptr class, and its closely-related brethren,
// scoped_array, scoped_ptr_malloc, and make_scoped_ptr.
#include "logging.h"
#include "macros.h"
#include <stdlib.h>
#include <algorithm>
#include <cstddef>
template <class C> class scoped_ptr;
template <class C, class Free> class scoped_ptr_malloc;
template <class C> class scoped_array;
template <class C>
scoped_ptr<C> make_scoped_ptr(C * param);
// A scoped_ptr<T> is like a T*, except that the destructor of scoped_ptr<T>
// automatically deletes the pointer it holds (if any).
// That is, scoped_ptr<T> owns the T object that it points to.
// Like a T*, a scoped_ptr<T> may hold either NULL or a pointer to a T object.
//
// The size of a scoped_ptr is small:
// sizeof(scoped_ptr<C>) == sizeof(C*)
template <class C>
class scoped_ptr {
public:
// The element type
typedef C element_type;
// Constructor. Defaults to intializing with NULL.
// There is no way to create an uninitialized scoped_ptr.
// The input parameter must be allocated with new.
explicit scoped_ptr(C* p = NULL) : ptr_(p) { }
// Destructor. If there is a C object, delete it.
// We don't need to test ptr_ == NULL because C++ does that for us.
~scoped_ptr() {
enum { type_must_be_complete = sizeof(C) };
delete ptr_;
}
// Reset. Deletes the current owned object, if any.
// Then takes ownership of a new object, if given.
// this->reset(this->get()) works.
void reset(C* p = NULL) {
if (p != ptr_) {
enum { type_must_be_complete = sizeof(C) };
delete ptr_;
ptr_ = p;
}
}
// Accessors to get the owned object.
// operator* and operator-> will DCHECK() if there is no current object.
C& operator*() const {
DCHECK(ptr_ != NULL);
return *ptr_;
}
C* operator->() const {
DCHECK(ptr_ != NULL);
return ptr_;
}
C* get() const { return ptr_; }
// Comparison operators.
// These return whether two scoped_ptr refer to the same object, not just to
// two different but equal objects.
bool operator==(C* p) const { return ptr_ == p; }
bool operator!=(C* p) const { return ptr_ != p; }
// Swap two scoped pointers.
void swap(scoped_ptr& p2) {
C* tmp = ptr_;
ptr_ = p2.ptr_;
p2.ptr_ = tmp;
}
// Release a pointer.
// The return value is the current pointer held by this object.
// If this object holds a NULL pointer, the return value is NULL.
// After this operation, this object will hold a NULL pointer,
// and will not own the object any more.
C* release() {
C* retVal = ptr_;
ptr_ = NULL;
return retVal;
}
private:
C* ptr_;
// friend class that can access copy ctor (although if it actually
// calls a copy ctor, there will be a problem) see below
friend scoped_ptr<C> make_scoped_ptr<C>(C *p);
// Forbid comparison of scoped_ptr types. If C2 != C, it totally doesn't
// make sense, and if C2 == C, it still doesn't make sense because you should
// never have the same object owned by two different scoped_ptrs.
template <class C2> bool operator==(scoped_ptr<C2> const& p2) const;
template <class C2> bool operator!=(scoped_ptr<C2> const& p2) const;
DISALLOW_COPY_AND_ASSIGN(scoped_ptr);
};
// Free functions
template <class C>
void swap(scoped_ptr<C>& p1, scoped_ptr<C>& p2) {
p1.swap(p2);
}
template <class C>
bool operator==(C* p1, const scoped_ptr<C>& p2) {
return p1 == p2.get();
}
template <class C>
bool operator!=(C* p1, const scoped_ptr<C>& p2) {
return p1 != p2.get();
}
template <class C>
scoped_ptr<C> make_scoped_ptr(C *p) {
// This does nothing but to return a scoped_ptr of the type that the passed
// pointer is of. (This eliminates the need to specify the name of T when
// making a scoped_ptr that is used anonymously/temporarily.) From an
// access control point of view, we construct an unnamed scoped_ptr here
// which we return and thus copy-construct. Hence, we need to have access
// to scoped_ptr::scoped_ptr(scoped_ptr const &). However, it is guaranteed
// that we never actually call the copy constructor, which is a good thing
// as we would call the temporary's object destructor (and thus delete p)
// if we actually did copy some object, here.
return scoped_ptr<C>(p);
}
// scoped_array<C> is like scoped_ptr<C>, except that the caller must allocate
// with new [] and the destructor deletes objects with delete [].
//
// As with scoped_ptr<C>, a scoped_array<C> either points to an object
// or is NULL. A scoped_array<C> owns the object that it points to.
//
// Size: sizeof(scoped_array<C>) == sizeof(C*)
template <class C>
class scoped_array {
public:
// The element type
typedef C element_type;
// Constructor. Defaults to intializing with NULL.
// There is no way to create an uninitialized scoped_array.
// The input parameter must be allocated with new [].
explicit scoped_array(C* p = NULL) : array_(p) { }
// Destructor. If there is a C object, delete it.
// We don't need to test ptr_ == NULL because C++ does that for us.
~scoped_array() {
enum { type_must_be_complete = sizeof(C) };
delete[] array_;
}
// Reset. Deletes the current owned object, if any.
// Then takes ownership of a new object, if given.
// this->reset(this->get()) works.
void reset(C* p = NULL) {
if (p != array_) {
enum { type_must_be_complete = sizeof(C) };
delete[] array_;
array_ = p;
}
}
// Get one element of the current object.
// Will DCHECK() if there is no current object, or index i is negative.
C& operator[](std::ptrdiff_t i) const {
DCHECK_GE(i, 0);
DCHECK(array_ != NULL);
return array_[i];
}
// Get a pointer to the zeroth element of the current object.
// If there is no current object, return NULL.
C* get() const {
return array_;
}
// Comparison operators.
// These return whether two scoped_array refer to the same object, not just to
// two different but equal objects.
bool operator==(C* p) const { return array_ == p; }
bool operator!=(C* p) const { return array_ != p; }
// Swap two scoped arrays.
void swap(scoped_array& p2) {
C* tmp = array_;
array_ = p2.array_;
p2.array_ = tmp;
}
// Release an array.
// The return value is the current pointer held by this object.
// If this object holds a NULL pointer, the return value is NULL.
// After this operation, this object will hold a NULL pointer,
// and will not own the object any more.
C* release() {
C* retVal = array_;
array_ = NULL;
return retVal;
}
private:
C* array_;
// Forbid comparison of different scoped_array types.
template <class C2> bool operator==(scoped_array<C2> const& p2) const;
template <class C2> bool operator!=(scoped_array<C2> const& p2) const;
DISALLOW_COPY_AND_ASSIGN(scoped_array);
};
// Free functions
template <class C>
void swap(scoped_array<C>& p1, scoped_array<C>& p2) {
p1.swap(p2);
}
template <class C>
bool operator==(C* p1, const scoped_array<C>& p2) {
return p1 == p2.get();
}
template <class C>
bool operator!=(C* p1, const scoped_array<C>& p2) {
return p1 != p2.get();
}
// This class wraps the c library function free() in a class that can be
// passed as a template argument to scoped_ptr_malloc below.
class ScopedPtrMallocFree {
public:
inline void operator()(void* x) const {
free(x);
}
};
// scoped_ptr_malloc<> is similar to scoped_ptr<>, but it accepts a
// second template argument, the functor used to free the object.
template<class C, class FreeProc = ScopedPtrMallocFree>
class scoped_ptr_malloc {
public:
// The element type
typedef C element_type;
// Constructor. Defaults to intializing with NULL.
// There is no way to create an uninitialized scoped_ptr.
// The input parameter must be allocated with an allocator that matches the
// Free functor. For the default Free functor, this is malloc, calloc, or
// realloc.
explicit scoped_ptr_malloc(C* p = NULL): ptr_(p) {}
// Destructor. If there is a C object, call the Free functor.
~scoped_ptr_malloc() {
free_(ptr_);
}
// Reset. Calls the Free functor on the current owned object, if any.
// Then takes ownership of a new object, if given.
// this->reset(this->get()) works.
void reset(C* p = NULL) {
if (ptr_ != p) {
free_(ptr_);
ptr_ = p;
}
}
// Get the current object.
// operator* and operator-> will cause an DCHECK() failure if there is
// no current object.
C& operator*() const {
DCHECK(ptr_ != NULL);
return *ptr_;
}
C* operator->() const {
DCHECK(ptr_ != NULL);
return ptr_;
}
C* get() const {
return ptr_;
}
// Comparison operators.
// These return whether a scoped_ptr_malloc and a plain pointer refer
// to the same object, not just to two different but equal objects.
// For compatibility wwith the boost-derived implementation, these
// take non-const arguments.
bool operator==(C* p) const {
return ptr_ == p;
}
bool operator!=(C* p) const {
return ptr_ != p;
}
// Swap two scoped pointers.
void swap(scoped_ptr_malloc & b) {
C* tmp = b.ptr_;
b.ptr_ = ptr_;
ptr_ = tmp;
}
// Release a pointer.
// The return value is the current pointer held by this object.
// If this object holds a NULL pointer, the return value is NULL.
// After this operation, this object will hold a NULL pointer,
// and will not own the object any more.
C* release() {
C* tmp = ptr_;
ptr_ = NULL;
return tmp;
}
private:
C* ptr_;
// no reason to use these: each scoped_ptr_malloc should have its own object
template <class C2, class GP>
bool operator==(scoped_ptr_malloc<C2, GP> const& p) const;
template <class C2, class GP>
bool operator!=(scoped_ptr_malloc<C2, GP> const& p) const;
static FreeProc const free_;
DISALLOW_COPY_AND_ASSIGN(scoped_ptr_malloc);
};
template<class C, class FP>
FP const scoped_ptr_malloc<C, FP>::free_ = FP();
template<class C, class FP> inline
void swap(scoped_ptr_malloc<C, FP>& a, scoped_ptr_malloc<C, FP>& b) {
a.swap(b);
}
template<class C, class FP> inline
bool operator==(C* p, const scoped_ptr_malloc<C, FP>& b) {
return p == b.get();
}
template<class C, class FP> inline
bool operator!=(C* p, const scoped_ptr_malloc<C, FP>& b) {
return p != b.get();
}
#endif // ART_SRC_SCOPED_PTR_H_
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