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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_RUNTIME_RUNTIME_CALLBACKS_H_
#define ART_RUNTIME_RUNTIME_CALLBACKS_H_
#include <vector>
#include "base/macros.h"
#include "base/mutex.h"
#include "handle.h"
namespace art {
namespace mirror {
class Class;
} // namespace mirror
class ClassLoadCallback;
class Thread;
class ThreadLifecycleCallback;
// Note: RuntimeCallbacks uses the mutator lock to synchronize the callback lists. A thread must
// hold the exclusive lock to add or remove a listener. A thread must hold the shared lock
// to dispatch an event. This setup is chosen as some clients may want to suspend the
// dispatching thread or all threads.
//
// To make this safe, the following restrictions apply:
// * Only the owner of a listener may ever add or remove said listener.
// * A listener must never add or remove itself or any other listener while running.
// * It is the responsibility of the owner to not remove the listener while it is running
// (and suspended).
//
// The simplest way to satisfy these restrictions is to never remove a listener, and to do
// any state checking (is the listener enabled) in the listener itself. For an example, see
// Dbg.
class RuntimeSigQuitCallback {
public:
virtual ~RuntimeSigQuitCallback() {}
virtual void SigQuit() REQUIRES_SHARED(Locks::mutator_lock_) = 0;
};
class RuntimePhaseCallback {
public:
enum RuntimePhase {
kInitialAgents, // Initial agent loading is done.
kStart, // The runtime is started.
kInit, // The runtime is initialized (and will run user code soon).
kDeath, // The runtime just died.
};
virtual ~RuntimePhaseCallback() {}
virtual void NextRuntimePhase(RuntimePhase phase) REQUIRES_SHARED(Locks::mutator_lock_) = 0;
};
class RuntimeCallbacks {
public:
void AddThreadLifecycleCallback(ThreadLifecycleCallback* cb) REQUIRES(Locks::mutator_lock_);
void RemoveThreadLifecycleCallback(ThreadLifecycleCallback* cb) REQUIRES(Locks::mutator_lock_);
void ThreadStart(Thread* self) REQUIRES_SHARED(Locks::mutator_lock_);
void ThreadDeath(Thread* self) REQUIRES_SHARED(Locks::mutator_lock_);
void AddClassLoadCallback(ClassLoadCallback* cb) REQUIRES(Locks::mutator_lock_);
void RemoveClassLoadCallback(ClassLoadCallback* cb) REQUIRES(Locks::mutator_lock_);
void ClassLoad(Handle<mirror::Class> klass) REQUIRES_SHARED(Locks::mutator_lock_);
void ClassPrepare(Handle<mirror::Class> temp_klass, Handle<mirror::Class> klass)
REQUIRES_SHARED(Locks::mutator_lock_);
void AddRuntimeSigQuitCallback(RuntimeSigQuitCallback* cb)
REQUIRES(Locks::mutator_lock_);
void RemoveRuntimeSigQuitCallback(RuntimeSigQuitCallback* cb)
REQUIRES(Locks::mutator_lock_);
void SigQuit() REQUIRES_SHARED(Locks::mutator_lock_);
void AddRuntimePhaseCallback(RuntimePhaseCallback* cb)
REQUIRES(Locks::mutator_lock_);
void RemoveRuntimePhaseCallback(RuntimePhaseCallback* cb)
REQUIRES(Locks::mutator_lock_);
void NextRuntimePhase(RuntimePhaseCallback::RuntimePhase phase)
REQUIRES_SHARED(Locks::mutator_lock_);
private:
std::vector<ThreadLifecycleCallback*> thread_callbacks_
GUARDED_BY(Locks::mutator_lock_);
std::vector<ClassLoadCallback*> class_callbacks_
GUARDED_BY(Locks::mutator_lock_);
std::vector<RuntimeSigQuitCallback*> sigquit_callbacks_
GUARDED_BY(Locks::mutator_lock_);
std::vector<RuntimePhaseCallback*> phase_callbacks_
GUARDED_BY(Locks::mutator_lock_);
};
} // namespace art
#endif // ART_RUNTIME_RUNTIME_CALLBACKS_H_
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