// Copyright 2011 Google Inc. All Rights Reserved. #include "context_arm.h" #include "object.h" namespace art { namespace arm { ArmContext::ArmContext() { #ifndef NDEBUG // Initialize registers with easy to spot debug values for (int i=0; i < 16; i++) { gprs_[i] = 0xEBAD6070+i; } for (int i=0; i < 32; i++) { fprs_[i] = 0xEBAD8070+i; } #endif } void ArmContext::FillCalleeSaves(const Frame& fr) { Method* method = fr.GetMethod(); uint32_t core_spills = method->GetCoreSpillMask(); uint32_t fp_core_spills = method->GetFpSpillMask(); size_t spill_count = __builtin_popcount(core_spills); size_t fp_spill_count = __builtin_popcount(fp_core_spills); if (spill_count > 0) { // Lowest number spill is furthest away, walk registers and fill into context int j = 1; for(int i = 0; i < 16; i++) { if (((core_spills >> i) & 1) != 0) { gprs_[i] = fr.LoadCalleeSave(spill_count - j); j++; } } } if (fp_spill_count > 0) { // Lowest number spill is furthest away, walk registers and fill into context int j = 1; for(int i = 0; i < 32; i++) { if (((fp_core_spills >> i) & 1) != 0) { fprs_[i] = fr.LoadCalleeSave(spill_count + fp_spill_count - j); j++; } } } } void ArmContext::DoLongJump() { #if defined(__arm__) // TODO: Load all GPRs, currently R0 to R3 aren't restored asm volatile ( "vldm %2, {%%s0-%%s31}\n" "mov %%r0, %0\n" "mov %%r1, %1\n" "ldm %%r0, {%%r4-%%r14}\n" "mov %%pc,%%r1\n" : // output : "r"(&gprs_[4]), "r"(gprs_[R15]), "r"(&fprs_[S0]) // input :); // clobber #else UNIMPLEMENTED(FATAL); #endif } } // namespace arm } // namespace art