/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "class_loader.h" #include "class_linker.h" #include "runtime.h" namespace art { bool ClassLoader::use_compile_time_class_path = false; ClassLoader::Table ClassLoader::compile_time_class_paths_; const std::vector& ClassLoader::GetCompileTimeClassPath(const ClassLoader* class_loader) { Runtime* runtime = Runtime::Current(); if (class_loader == NULL) { return runtime->GetClassLinker()->GetBootClassPath(); } CHECK(ClassLoader::UseCompileTimeClassPath()); Table::const_iterator it = compile_time_class_paths_.find(class_loader); CHECK(it != compile_time_class_paths_.end()); return it->second; } void ClassLoader::SetCompileTimeClassPath(const ClassLoader* class_loader, std::vector& class_path) { CHECK(!Runtime::Current()->IsStarted()); use_compile_time_class_path = true; compile_time_class_paths_[class_loader] = class_path; } // TODO: get global references for these Class* PathClassLoader::dalvik_system_PathClassLoader_ = NULL; PathClassLoader* PathClassLoader::AllocCompileTime(std::vector& dex_files) { CHECK(!Runtime::Current()->IsStarted()); DCHECK(dalvik_system_PathClassLoader_ != NULL); SirtRef p(down_cast(dalvik_system_PathClassLoader_->AllocObject())); SetCompileTimeClassPath(p.get(), dex_files); return p.get(); } void PathClassLoader::SetClass(Class* dalvik_system_PathClassLoader) { CHECK(dalvik_system_PathClassLoader_ == NULL); CHECK(dalvik_system_PathClassLoader != NULL); dalvik_system_PathClassLoader_ = dalvik_system_PathClassLoader; } void PathClassLoader::ResetClass() { CHECK(dalvik_system_PathClassLoader_ != NULL); dalvik_system_PathClassLoader_ = NULL; } } // namespace art