#include "barrier.h" #include "../src/mutex.h" #include "thread.h" namespace art { Barrier::Barrier() : count_(0), lock_("GC barrier lock"), condition_("GC barrier condition", lock_) { } void Barrier::Pass(Thread* self) { MutexLock mu(self, lock_); SetCountLocked(self, count_ - 1); } void Barrier::Wait(Thread* self) { Increment(self, -1); } void Barrier::Init(Thread* self, int count) { MutexLock mu(self, lock_); SetCountLocked(self, count); } void Barrier::Increment(Thread* self, int delta) { MutexLock mu(self, lock_); SetCountLocked(self, count_ + delta); if (count_ != 0) { condition_.Wait(self); } } void Barrier::SetCountLocked(Thread* self, int count) { count_ = count; if (count_ == 0) { condition_.Broadcast(self); } } Barrier::~Barrier() { CHECK(!count_) << "Attempted to destory barrier with non zero count"; } }