/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_COMPILER_OPTIMIZING_NODES_H_ #define ART_COMPILER_OPTIMIZING_NODES_H_ #include "utils/allocation.h" #include "utils/arena_bit_vector.h" #include "utils/growable_array.h" namespace art { class HBasicBlock; class HInstruction; class HIntConstant; class HGraphVisitor; static const int kDefaultNumberOfBlocks = 8; static const int kDefaultNumberOfSuccessors = 2; static const int kDefaultNumberOfPredecessors = 2; static const int kDefaultNumberOfBackEdges = 1; // Control-flow graph of a method. Contains a list of basic blocks. class HGraph : public ArenaObject { public: explicit HGraph(ArenaAllocator* arena) : arena_(arena), blocks_(arena, kDefaultNumberOfBlocks), dominator_order_(arena, kDefaultNumberOfBlocks), current_instruction_id_(0) { } ArenaAllocator* arena() const { return arena_; } const GrowableArray* blocks() const { return &blocks_; } HBasicBlock* entry_block() const { return entry_block_; } HBasicBlock* exit_block() const { return exit_block_; } void set_entry_block(HBasicBlock* block) { entry_block_ = block; } void set_exit_block(HBasicBlock* block) { exit_block_ = block; } void AddBlock(HBasicBlock* block); void BuildDominatorTree(); int GetNextInstructionId() { return current_instruction_id_++; } private: HBasicBlock* FindCommonDominator(HBasicBlock* first, HBasicBlock* second) const; void VisitBlockForDominatorTree(HBasicBlock* block, HBasicBlock* predecessor, GrowableArray* visits); void FindBackEdges(ArenaBitVector* visited) const; void VisitBlockForBackEdges(HBasicBlock* block, ArenaBitVector* visited, ArenaBitVector* visiting) const; void RemoveDeadBlocks(const ArenaBitVector& visited) const; ArenaAllocator* const arena_; // List of blocks in insertion order. GrowableArray blocks_; // List of blocks to perform a pre-order dominator tree traversal. GrowableArray dominator_order_; HBasicBlock* entry_block_; HBasicBlock* exit_block_; // The current id to assign to a newly added instruction. See HInstruction.id_. int current_instruction_id_; DISALLOW_COPY_AND_ASSIGN(HGraph); }; class HLoopInformation : public ArenaObject { public: HLoopInformation(HBasicBlock* header, HGraph* graph) : header_(header), back_edges_(graph->arena(), kDefaultNumberOfBackEdges) { } void AddBackEdge(HBasicBlock* back_edge) { back_edges_.Add(back_edge); } int NumberOfBackEdges() const { return back_edges_.Size(); } private: HBasicBlock* header_; GrowableArray back_edges_; DISALLOW_COPY_AND_ASSIGN(HLoopInformation); }; // A block in a method. Contains the list of instructions represented // as a double linked list. Each block knows its predecessors and // successors. class HBasicBlock : public ArenaObject { public: explicit HBasicBlock(HGraph* graph) : graph_(graph), predecessors_(graph->arena(), kDefaultNumberOfPredecessors), successors_(graph->arena(), kDefaultNumberOfSuccessors), first_instruction_(nullptr), last_instruction_(nullptr), loop_information_(nullptr), dominator_(nullptr), block_id_(-1) { } const GrowableArray* predecessors() const { return &predecessors_; } const GrowableArray* successors() const { return &successors_; } void AddBackEdge(HBasicBlock* back_edge) { if (loop_information_ == nullptr) { loop_information_ = new (graph_->arena()) HLoopInformation(this, graph_); } loop_information_->AddBackEdge(back_edge); } HGraph* graph() const { return graph_; } int block_id() const { return block_id_; } void set_block_id(int id) { block_id_ = id; } HBasicBlock* dominator() const { return dominator_; } void set_dominator(HBasicBlock* dominator) { dominator_ = dominator; } int NumberOfBackEdges() const { return loop_information_ == nullptr ? 0 : loop_information_->NumberOfBackEdges(); } HInstruction* first_instruction() const { return first_instruction_; } HInstruction* last_instruction() const { return last_instruction_; } void AddSuccessor(HBasicBlock* block) { successors_.Add(block); block->predecessors_.Add(this); } void RemovePredecessor(HBasicBlock* block) { predecessors_.Delete(block); } void AddInstruction(HInstruction* instruction); private: HGraph* const graph_; GrowableArray predecessors_; GrowableArray successors_; HInstruction* first_instruction_; HInstruction* last_instruction_; HLoopInformation* loop_information_; HBasicBlock* dominator_; int block_id_; DISALLOW_COPY_AND_ASSIGN(HBasicBlock); }; #define FOR_EACH_INSTRUCTION(M) \ M(Equal) \ M(Exit) \ M(Goto) \ M(If) \ M(IntConstant) \ M(LoadLocal) \ M(Local) \ M(ReturnVoid) \ M(StoreLocal) \ #define DECLARE_INSTRUCTION(type) \ virtual void Accept(HGraphVisitor* visitor); \ virtual const char* DebugName() const { return #type; } \ class HUseListNode : public ArenaObject { public: HUseListNode(HInstruction* instruction, HUseListNode* tail) : instruction_(instruction), tail_(tail) { } HUseListNode* tail() const { return tail_; } HInstruction* instruction() const { return instruction_; } private: HInstruction* const instruction_; HUseListNode* const tail_; DISALLOW_COPY_AND_ASSIGN(HUseListNode); }; class HInstruction : public ArenaObject { public: HInstruction() : previous_(nullptr), next_(nullptr), block_(nullptr), id_(-1), uses_(nullptr) { } virtual ~HInstruction() { } HInstruction* next() const { return next_; } HInstruction* previous() const { return previous_; } HBasicBlock* block() const { return block_; } void set_block(HBasicBlock* block) { block_ = block; } virtual intptr_t InputCount() const = 0; virtual HInstruction* InputAt(intptr_t i) const = 0; virtual void Accept(HGraphVisitor* visitor) = 0; virtual const char* DebugName() const = 0; void AddUse(HInstruction* user) { uses_ = new (block_->graph()->arena()) HUseListNode(user, uses_); } HUseListNode* uses() const { return uses_; } bool HasUses() const { return uses_ != nullptr; } int id() const { return id_; } void set_id(int id) { id_ = id; } private: HInstruction* previous_; HInstruction* next_; HBasicBlock* block_; // An instruction gets an id when it is added to the graph. // It reflects creation order. A negative id means the instruction // has not beed added to the graph. int id_; HUseListNode* uses_; friend class HBasicBlock; DISALLOW_COPY_AND_ASSIGN(HInstruction); }; class HUseIterator : public ValueObject { public: explicit HUseIterator(HInstruction* instruction) : current_(instruction->uses()) { } bool Done() const { return current_ == nullptr; } void Advance() { DCHECK(!Done()); current_ = current_->tail(); } HInstruction* Current() const { DCHECK(!Done()); return current_->instruction(); } private: HUseListNode* current_; friend class HValue; }; class HInputIterator : public ValueObject { public: explicit HInputIterator(HInstruction* instruction) : instruction_(instruction), index_(0) { } bool Done() const { return index_ == instruction_->InputCount(); } HInstruction* Current() const { return instruction_->InputAt(index_); } void Advance() { index_++; } private: HInstruction* instruction_; int index_; DISALLOW_COPY_AND_ASSIGN(HInputIterator); }; class HInstructionIterator : public ValueObject { public: explicit HInstructionIterator(HBasicBlock* block) : instruction_(block->first_instruction()) { next_ = Done() ? nullptr : instruction_->next(); } bool Done() const { return instruction_ == nullptr; } HInstruction* Current() const { return instruction_; } void Advance() { instruction_ = next_; next_ = Done() ? nullptr : instruction_->next(); } private: HInstruction* instruction_; HInstruction* next_; }; // An embedded container with N elements of type T. Used (with partial // specialization for N=0) because embedded arrays cannot have size 0. template class EmbeddedArray { public: EmbeddedArray() : elements_() { } intptr_t length() const { return N; } const T& operator[](intptr_t i) const { DCHECK_LT(i, length()); return elements_[i]; } T& operator[](intptr_t i) { DCHECK_LT(i, length()); return elements_[i]; } const T& At(intptr_t i) const { return (*this)[i]; } void SetAt(intptr_t i, const T& val) { (*this)[i] = val; } private: T elements_[N]; }; template class EmbeddedArray { public: intptr_t length() const { return 0; } const T& operator[](intptr_t i) const { LOG(FATAL) << "Unreachable"; static T sentinel = 0; return sentinel; } T& operator[](intptr_t i) { LOG(FATAL) << "Unreachable"; static T sentinel = 0; return sentinel; } }; template class HTemplateInstruction: public HInstruction { public: HTemplateInstruction() : inputs_() { } virtual ~HTemplateInstruction() { } virtual intptr_t InputCount() const { return N; } virtual HInstruction* InputAt(intptr_t i) const { return inputs_[i]; } protected: void SetRawInputAt(intptr_t i, HInstruction* instruction) { inputs_[i] = instruction; } private: EmbeddedArray inputs_; }; // Represents dex's RETURN_VOID opcode. A HReturnVoid is a control flow // instruction that branches to the exit block. class HReturnVoid : public HTemplateInstruction<0> { public: HReturnVoid() { } DECLARE_INSTRUCTION(ReturnVoid) private: DISALLOW_COPY_AND_ASSIGN(HReturnVoid); }; // The exit instruction is the only instruction of the exit block. // Instructions aborting the method (HTrow and HReturn) must branch to the // exit block. class HExit : public HTemplateInstruction<0> { public: HExit() { } DECLARE_INSTRUCTION(Exit) private: DISALLOW_COPY_AND_ASSIGN(HExit); }; // Jumps from one block to another. class HGoto : public HTemplateInstruction<0> { public: HGoto() { } HBasicBlock* GetSuccessor() const { return block()->successors()->Get(0); } DECLARE_INSTRUCTION(Goto) private: DISALLOW_COPY_AND_ASSIGN(HGoto); }; // Conditional branch. A block ending with an HIf instruction must have // two successors. class HIf : public HTemplateInstruction<1> { public: explicit HIf(HInstruction* input) { SetRawInputAt(0, input); } DECLARE_INSTRUCTION(If) private: DISALLOW_COPY_AND_ASSIGN(HIf); }; // Instruction to check if two inputs are equal to each other. class HEqual : public HTemplateInstruction<2> { public: HEqual(HInstruction* first, HInstruction* second) { SetRawInputAt(0, first); SetRawInputAt(1, second); } DECLARE_INSTRUCTION(Equal) private: DISALLOW_COPY_AND_ASSIGN(HEqual); }; // A local in the graph. Corresponds to a Dex register. class HLocal : public HTemplateInstruction<0> { public: explicit HLocal(uint16_t reg_number) : reg_number_(reg_number) { } DECLARE_INSTRUCTION(Local) private: // The register number in Dex. uint16_t reg_number_; DISALLOW_COPY_AND_ASSIGN(HLocal); }; // Load a given local. The local is an input of this instruction. class HLoadLocal : public HTemplateInstruction<1> { public: explicit HLoadLocal(HLocal* local) { SetRawInputAt(0, local); } DECLARE_INSTRUCTION(LoadLocal) private: DISALLOW_COPY_AND_ASSIGN(HLoadLocal); }; // Store a value in a given local. This instruction has two inputs: the value // and the local. class HStoreLocal : public HTemplateInstruction<2> { public: HStoreLocal(HLocal* local, HInstruction* value) { SetRawInputAt(0, local); SetRawInputAt(1, value); } DECLARE_INSTRUCTION(StoreLocal) private: DISALLOW_COPY_AND_ASSIGN(HStoreLocal); }; // Constants of the type int. Those can be from Dex instructions, or // synthesized (for example with the if-eqz instruction). class HIntConstant : public HTemplateInstruction<0> { public: explicit HIntConstant(int32_t value) : value_(value) { } DECLARE_INSTRUCTION(IntConstant) private: const int32_t value_; DISALLOW_COPY_AND_ASSIGN(HIntConstant); }; class HGraphVisitor : public ValueObject { public: explicit HGraphVisitor(HGraph* graph) : graph_(graph) { } virtual ~HGraphVisitor() { } virtual void VisitInstruction(HInstruction* instruction) { } virtual void VisitBasicBlock(HBasicBlock* block); void VisitInsertionOrder(); HGraph* graph() const { return graph_; } // Visit functions for instruction classes. #define DECLARE_VISIT_INSTRUCTION(name) \ virtual void Visit##name(H##name* instr) { VisitInstruction(instr); } FOR_EACH_INSTRUCTION(DECLARE_VISIT_INSTRUCTION) #undef DECLARE_VISIT_INSTRUCTION private: HGraph* graph_; DISALLOW_COPY_AND_ASSIGN(HGraphVisitor); }; } // namespace art #endif // ART_COMPILER_OPTIMIZING_NODES_H_