/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_COMPILER_OPTIMIZING_CODE_GENERATOR_H_ #define ART_COMPILER_OPTIMIZING_CODE_GENERATOR_H_ #include "globals.h" #include "instruction_set.h" #include "memory_region.h" #include "nodes.h" #include "utils/assembler.h" namespace art { class CodeAllocator { public: CodeAllocator() { } virtual ~CodeAllocator() { } virtual uint8_t* Allocate(size_t size) = 0; private: DISALLOW_COPY_AND_ASSIGN(CodeAllocator); }; /** * A Location is an abstraction over the potential location * of an instruction. It could be in register or stack. */ class Location : public ValueObject { public: template T reg() const { return static_cast(reg_); } Location() : reg_(kInvalid) { } explicit Location(uword reg) : reg_(reg) { } static Location RegisterLocation(uword reg) { return Location(reg); } bool IsValid() const { return reg_ != kInvalid; } Location(const Location& other) : reg_(other.reg_) { } Location& operator=(const Location& other) { reg_ = other.reg_; return *this; } private: // The target register for that location. // TODO: Support stack location. uword reg_; static const uword kInvalid = -1; }; /** * The code generator computes LocationSummary for each instruction so that * the instruction itself knows what code to generate: where to find the inputs * and where to place the result. * * The intent is to have the code for generating the instruction independent of * register allocation. A register allocator just has to provide a LocationSummary. */ class LocationSummary : public ArenaObject { public: explicit LocationSummary(HInstruction* instruction) : inputs(instruction->block()->graph()->arena(), instruction->InputCount()) { inputs.SetSize(instruction->InputCount()); for (int i = 0; i < instruction->InputCount(); i++) { inputs.Put(i, Location()); } } void SetInAt(uint32_t at, Location location) { inputs.Put(at, location); } Location InAt(uint32_t at) const { return inputs.Get(at); } void SetOut(Location location) { output = Location(location); } Location Out() const { return output; } private: GrowableArray inputs; Location output; DISALLOW_COPY_AND_ASSIGN(LocationSummary); }; class CodeGenerator : public HGraphVisitor { public: // Compiles the graph to executable instructions. Returns whether the compilation // succeeded. static bool CompileGraph(HGraph* graph, InstructionSet instruction_set, CodeAllocator* allocator); Assembler* assembler() const { return assembler_; } // Visit functions for instruction classes. #define DECLARE_VISIT_INSTRUCTION(name) \ virtual void Visit##name(H##name* instr) = 0; FOR_EACH_INSTRUCTION(DECLARE_VISIT_INSTRUCTION) #undef DECLARE_VISIT_INSTRUCTION protected: CodeGenerator(Assembler* assembler, HGraph* graph) : HGraphVisitor(graph), frame_size_(0), assembler_(assembler), block_labels_(graph->arena(), 0) { block_labels_.SetSize(graph->blocks()->Size()); } Label* GetLabelOf(HBasicBlock* block) const; bool GoesToNextBlock(HBasicBlock* current, HBasicBlock* next) const; // Frame size required for this method. uint32_t frame_size_; virtual void GenerateFrameEntry() = 0; virtual void GenerateFrameExit() = 0; virtual void Bind(Label* label) = 0; virtual void Move(HInstruction* instruction, Location location) = 0; virtual void Push(HInstruction* instruction, Location location) = 0; virtual HGraphVisitor* GetLocationBuilder() = 0; private: void InitLocations(HInstruction* instruction); void Compile(CodeAllocator* allocator); void CompileBlock(HBasicBlock* block); void CompileEntryBlock(); Assembler* const assembler_; // Labels for each block that will be compiled. GrowableArray