From f6a35de9eeefb20f6446f1b4815b4dcb0161d09c Mon Sep 17 00:00:00 2001 From: Vladimir Marko Date: Mon, 21 Mar 2016 12:01:50 +0000 Subject: Optimizing: Fix register allocator validation memory usage. Also attribute ArenaBitVector allocations to appropriate passes. This was used to track down the source of the excessive memory alloactions. Bug: 27690481 Change-Id: Ib895984cb7c04e24cbc7abbd8322079bab8ab100 --- compiler/optimizing/ssa_liveness_analysis.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'compiler/optimizing/ssa_liveness_analysis.h') diff --git a/compiler/optimizing/ssa_liveness_analysis.h b/compiler/optimizing/ssa_liveness_analysis.h index a78aedcff5..97f2aeeb1e 100644 --- a/compiler/optimizing/ssa_liveness_analysis.h +++ b/compiler/optimizing/ssa_liveness_analysis.h @@ -31,9 +31,9 @@ class BlockInfo : public ArenaObject { public: BlockInfo(ArenaAllocator* allocator, const HBasicBlock& block, size_t number_of_ssa_values) : block_(block), - live_in_(allocator, number_of_ssa_values, false), - live_out_(allocator, number_of_ssa_values, false), - kill_(allocator, number_of_ssa_values, false) { + live_in_(allocator, number_of_ssa_values, false, kArenaAllocSsaLiveness), + live_out_(allocator, number_of_ssa_values, false, kArenaAllocSsaLiveness), + kill_(allocator, number_of_ssa_values, false, kArenaAllocSsaLiveness) { UNUSED(block_); live_in_.ClearAllBits(); live_out_.ClearAllBits(); -- cgit v1.2.3-59-g8ed1b