From 69d310e0317e2fce97bf8c9c133c5c2c0332e61d Mon Sep 17 00:00:00 2001 From: Vladimir Marko Date: Mon, 9 Oct 2017 14:12:23 +0100 Subject: Use ScopedArenaAllocator for building HGraph. Memory needed to compile the two most expensive methods for aosp_angler-userdebug boot image: BatteryStats.dumpCheckinLocked() : 21.1MiB -> 20.2MiB BatteryStats.dumpLocked(): 42.0MiB -> 40.3MiB This is because all the memory previously used by the graph builder is reused by later passes. And finish the "arena"->"allocator" renaming; make renamed allocator pointers that are members of classes const when appropriate (and make a few more members around them const). Test: m test-art-host-gtest Test: testrunner.py --host Bug: 64312607 Change-Id: Ia50aafc80c05941ae5b96984ba4f31ed4c78255e --- compiler/optimizing/nodes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'compiler/optimizing/nodes.h') diff --git a/compiler/optimizing/nodes.h b/compiler/optimizing/nodes.h index 99fde755da..75cdb3ee5e 100644 --- a/compiler/optimizing/nodes.h +++ b/compiler/optimizing/nodes.h @@ -1839,7 +1839,7 @@ class HEnvironment : public ArenaObject { } } - void CopyFrom(const ArenaVector& locals); + void CopyFrom(ArrayRef locals); void CopyFrom(HEnvironment* environment); // Copy from `env`. If it's a loop phi for `loop_header`, copy the first -- cgit v1.2.3-59-g8ed1b