From 8a16d97fb8f031822b206e65f9109a071da40563 Mon Sep 17 00:00:00 2001 From: Nicolas Geoffray Date: Thu, 11 Sep 2014 10:30:02 +0100 Subject: Fix valgrind errors. For now just stack allocate the code generator. Will think about cleaning up the root problem later (CodeGenerator being an arena object). Change-Id: I161a6f61c5f27ea88851b446f3c1e12ee9c594d7 --- compiler/optimizing/linearize_test.cc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'compiler/optimizing/linearize_test.cc') diff --git a/compiler/optimizing/linearize_test.cc b/compiler/optimizing/linearize_test.cc index e4f9371e62..6dd4207795 100644 --- a/compiler/optimizing/linearize_test.cc +++ b/compiler/optimizing/linearize_test.cc @@ -19,6 +19,7 @@ #include "base/stringprintf.h" #include "builder.h" #include "code_generator.h" +#include "code_generator_x86.h" #include "dex_file.h" #include "dex_instruction.h" #include "graph_visualizer.h" @@ -45,8 +46,8 @@ static void TestCode(const uint16_t* data, const int* expected_order, size_t num graph->TransformToSSA(); graph->FindNaturalLoops(); - CodeGenerator* codegen = CodeGenerator::Create(&allocator, graph, InstructionSet::kX86); - SsaLivenessAnalysis liveness(*graph, codegen); + x86::CodeGeneratorX86 codegen(graph); + SsaLivenessAnalysis liveness(*graph, &codegen); liveness.Analyze(); ASSERT_EQ(liveness.GetLinearPostOrder().Size(), number_of_blocks); -- cgit v1.2.3-59-g8ed1b