From f6a35de9eeefb20f6446f1b4815b4dcb0161d09c Mon Sep 17 00:00:00 2001 From: Vladimir Marko Date: Mon, 21 Mar 2016 12:01:50 +0000 Subject: Optimizing: Fix register allocator validation memory usage. Also attribute ArenaBitVector allocations to appropriate passes. This was used to track down the source of the excessive memory alloactions. Bug: 27690481 Change-Id: Ib895984cb7c04e24cbc7abbd8322079bab8ab100 --- compiler/optimizing/dead_code_elimination.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'compiler/optimizing/dead_code_elimination.cc') diff --git a/compiler/optimizing/dead_code_elimination.cc b/compiler/optimizing/dead_code_elimination.cc index e170e37bdd..d7bf16e0cc 100644 --- a/compiler/optimizing/dead_code_elimination.cc +++ b/compiler/optimizing/dead_code_elimination.cc @@ -97,7 +97,7 @@ void HDeadCodeElimination::RemoveDeadBlocks() { } // Classify blocks as reachable/unreachable. ArenaAllocator* allocator = graph_->GetArena(); - ArenaBitVector live_blocks(allocator, graph_->GetBlocks().size(), false); + ArenaBitVector live_blocks(allocator, graph_->GetBlocks().size(), false, kArenaAllocDCE); MarkReachableBlocks(graph_, &live_blocks); bool removed_one_or_more_blocks = false; -- cgit v1.2.3-59-g8ed1b