From 9b688a095afbae21112df5d495487ac5231b12d0 Mon Sep 17 00:00:00 2001 From: Vladimir Marko Date: Wed, 6 May 2015 14:12:42 +0100 Subject: Optimizing: Better invoke-static/-direct dispatch. Add framework for different types of loading ArtMethod* and code pointer retrieval. Implement invoke-static and invoke-direct calls the same way as Quick. Document the dispatch kinds in HInvokeStaticOrDirect's new enumerations MethodLoadKind and CodePtrLocation. PC-relative loads from dex cache arrays are used only for x86-64 and arm64. The implementation for other architectures will be done in separate CLs. Change-Id: I468ca4d422dbd14748e1ba6b45289f0d31734d94 --- compiler/optimizing/code_generator.cc | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'compiler/optimizing/code_generator.cc') diff --git a/compiler/optimizing/code_generator.cc b/compiler/optimizing/code_generator.cc index d0b5ffd255..8fe3170b37 100644 --- a/compiler/optimizing/code_generator.cc +++ b/compiler/optimizing/code_generator.cc @@ -249,6 +249,10 @@ void CodeGenerator::Finalize(CodeAllocator* allocator) { GetAssembler()->FinalizeInstructions(code); } +void CodeGenerator::EmitLinkerPatches(ArenaVector* linker_patches ATTRIBUTE_UNUSED) { + // No linker patches by default. +} + size_t CodeGenerator::FindFreeEntry(bool* array, size_t length) { for (size_t i = 0; i < length; ++i) { if (!array[i]) { -- cgit v1.2.3-59-g8ed1b