From 42d1f5f006c8bdbcbf855c53036cd50f9c69753e Mon Sep 17 00:00:00 2001 From: Nicolas Geoffray Date: Fri, 16 Jan 2015 09:14:18 +0000 Subject: Do not use register pair in a parallel move. The ParallelMoveResolver does not work with pairs. Instead, decompose the pair into two individual moves. Change-Id: Ie9d3f0b078cef8dc20640c98b20bb20cc4971a7f --- compiler/optimizing/code_generator.cc | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'compiler/optimizing/code_generator.cc') diff --git a/compiler/optimizing/code_generator.cc b/compiler/optimizing/code_generator.cc index 9e8907078b..85724fa7c8 100644 --- a/compiler/optimizing/code_generator.cc +++ b/compiler/optimizing/code_generator.cc @@ -696,11 +696,9 @@ void CodeGenerator::ClearSpillSlotsFromLoopPhisInStackMap(HSuspendCheck* suspend } void CodeGenerator::EmitParallelMoves(Location from1, Location to1, Location from2, Location to2) { - MoveOperands move1(from1, to1, nullptr); - MoveOperands move2(from2, to2, nullptr); HParallelMove parallel_move(GetGraph()->GetArena()); - parallel_move.AddMove(&move1); - parallel_move.AddMove(&move2); + parallel_move.AddMove(from1, to1, nullptr); + parallel_move.AddMove(from2, to2, nullptr); GetMoveResolver()->EmitNativeCode(¶llel_move); } -- cgit v1.2.3-59-g8ed1b