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-rw-r--r--runtime/stack_map.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/runtime/stack_map.h b/runtime/stack_map.h
index 7876a67381..7a13dbd3ac 100644
--- a/runtime/stack_map.h
+++ b/runtime/stack_map.h
@@ -449,10 +449,6 @@ class CodeInfo {
return (*code_info_data & kIsBaseline) != 0;
}
- ALWAYS_INLINE static bool IsDebuggable(const uint8_t* code_info_data) {
- return (*code_info_data & kIsDebuggable) != 0;
- }
-
private:
// Scan backward to determine dex register locations at given stack map.
void DecodeDexRegisterMap(uint32_t stack_map_index,
@@ -499,16 +495,11 @@ class CodeInfo {
enum Flags {
kHasInlineInfo = 1 << 0,
kIsBaseline = 1 << 1,
- kIsDebuggable = 1 << 2,
};
// The CodeInfo starts with sequence of variable-length bit-encoded integers.
- // (Please see kVarintMax for more details about encoding).
static constexpr size_t kNumHeaders = 7;
- // Note that the space for flags is limited to three bits. We use a custom encoding where we
- // encode the value inline if it is less than kVarintMax. We want to access flags without
- // decoding the entire CodeInfo so the value of flags cannot be more than kVarintMax.
- uint32_t flags_ = 0;
+ uint32_t flags_ = 0; // Note that the space is limited to three bits.
uint32_t code_size_ = 0; // The size of native PC range in bytes.
uint32_t packed_frame_size_ = 0; // Frame size in kStackAlignment units.
uint32_t core_spill_mask_ = 0;