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+/*
+ * Copyright (C) 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
+#define ART_RUNTIME_BASE_MESSAGE_QUEUE_H_
+
+#include <deque>
+#include <optional>
+#include <variant>
+
+#include "base/time_utils.h"
+#include "mutex.h"
+#include "thread.h"
+
+#pragma clang diagnostic push
+#pragma clang diagnostic error "-Wconversion"
+
+namespace art {
+
+struct TimeoutExpiredMessage {};
+
+// MessageQueue is an unbounded multiple producer, multiple consumer (MPMC) queue that can be
+// specialized to send messages between threads. The queue is parameterized by a set of types that
+// serve as the message types. Note that messages are passed by value, so smaller messages should be
+// used when possible.
+//
+// Example:
+//
+// struct IntMessage { int value; };
+// struct DoubleMessage { double value; };
+//
+// MessageQueue<IntMessage, DoubleMessage> queue;
+//
+// queue.SendMessage(IntMessage{42});
+// queue.SendMessage(DoubleMessage{42.0});
+//
+// auto message = queue.ReceiveMessage(); // message is a std::variant of the different
+// // message types.
+//
+// if (std::holds_alternative<IntMessage>(message)) {
+// cout << "Received int message with value " << std::get<IntMessage>(message) << "\n";
+// }
+//
+// The message queue also supports a special timeout message. This is scheduled to be sent by the
+// SetTimeout method, which will cause the MessageQueue to deliver a TimeoutExpiredMessage after the
+// time period has elapsed. Note that only one timeout can be active can be active at a time, and
+// subsequent calls to SetTimeout will overwrite any existing timeout.
+//
+// Example:
+//
+// queue.SetTimeout(5000); // request to send TimeoutExpiredMessage in 5000ms.
+//
+// auto message = queue.ReceiveMessage(); // blocks for 5000ms and returns
+// // TimeoutExpiredMessage
+//
+// Note additional messages can be sent in the meantime and a ReceiveMessage call will wake up to
+// return that message. The TimeoutExpiredMessage will still be sent at the right time.
+//
+// Finally, MessageQueue has a SwitchReceive method that can be used to run different code depending
+// on the type of message received. SwitchReceive takes a set of lambda expressions that take one
+// argument of one of the allowed message types. An additional lambda expression that takes a single
+// auto argument can be used to serve as a catch-all case.
+//
+// Example:
+//
+// queue.SwitchReceive(
+// [&](IntMessage message) {
+// cout << "Received int: " << message.value << "\n";
+// },
+// [&](DoubleMessage message) {
+// cout << "Received double: " << message.value << "\n";
+// },
+// [&](auto other_message) {
+// // Another message was received. In this case, it's TimeoutExpiredMessage.
+// }
+// )
+//
+// For additional examples, see message_queue_test.cc.
+template <typename... MessageTypes>
+class MessageQueue {
+ public:
+ using Message = std::variant<TimeoutExpiredMessage, MessageTypes...>;
+
+ // Adds a message to the message queue, which can later be received with ReceiveMessage. See class
+ // comment for more details.
+ void SendMessage(Message message) {
+ // TimeoutExpiredMessage should not be sent manually.
+ DCHECK(!std::holds_alternative<TimeoutExpiredMessage>(message));
+ Thread* self = Thread::Current();
+ MutexLock lock{self, mutex_};
+ messages_.push_back(message);
+ cv_.Signal(self);
+ }
+
+ // Schedule a TimeoutExpiredMessage to be delivered in timeout_milliseconds. See class comment for
+ // more details.
+ void SetTimeout(uint64_t timeout_milliseconds) {
+ Thread* self = Thread::Current();
+ MutexLock lock{self, mutex_};
+ deadline_milliseconds_ = timeout_milliseconds + MilliTime();
+ cv_.Signal(self);
+ }
+
+ // Remove and return a message from the queue. If no message is available, ReceiveMessage will
+ // block until one becomes available. See class comment for more details.
+ Message ReceiveMessage() {
+ Thread* self = Thread::Current();
+ MutexLock lock{self, mutex_};
+
+ // Loop until we receive a message
+ while (true) {
+ uint64_t const current_time = MilliTime();
+ // First check if the deadline has passed.
+ if (deadline_milliseconds_.has_value() && deadline_milliseconds_.value() < current_time) {
+ deadline_milliseconds_.reset();
+ return TimeoutExpiredMessage{};
+ }
+
+ // Check if there is a message in the queue.
+ if (messages_.size() > 0) {
+ Message message = messages_.front();
+ messages_.pop_front();
+ return message;
+ }
+
+ // Otherwise, wait until we have a message or a timeout.
+ if (deadline_milliseconds_.has_value()) {
+ DCHECK_LE(current_time, deadline_milliseconds_.value());
+ int64_t timeout = static_cast<int64_t>(deadline_milliseconds_.value() - current_time);
+ cv_.TimedWait(self, timeout, /*ns=*/0);
+ } else {
+ cv_.Wait(self);
+ }
+ }
+ }
+
+ // Waits for a message and applies the appropriate function argument to the received message. See
+ // class comment for more details.
+ template <typename ReturnType = void, typename... Fn>
+ ReturnType SwitchReceive(Fn... case_fn) {
+ struct Matcher : Fn... {
+ using Fn::operator()...;
+ } matcher{case_fn...};
+ return std::visit(matcher, ReceiveMessage());
+ }
+
+ private:
+ Mutex mutex_{"MessageQueue Mutex"};
+ ConditionVariable cv_{"MessageQueue ConditionVariable", mutex_};
+
+ std::deque<Message> messages_ GUARDED_BY(mutex_);
+ std::optional<uint64_t> deadline_milliseconds_ GUARDED_BY(mutex_);
+};
+
+} // namespace art
+
+#pragma clang diagnostic pop // -Wconversion
+
+#endif // ART_RUNTIME_BASE_MESSAGE_QUEUE_H_