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-rw-r--r--runtime/base/logging.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/runtime/base/logging.h b/runtime/base/logging.h
index 7a9184e07e..d8954e59d0 100644
--- a/runtime/base/logging.h
+++ b/runtime/base/logging.h
@@ -62,6 +62,43 @@ struct LogVerbosity {
// Global log verbosity setting, initialized by InitLogging.
extern LogVerbosity gLogVerbosity;
+// Runtime debug flags are flags that have a runtime component, that is, their value can be changed.
+// This is meant to implement fast vs slow debug builds, in that certain debug flags can be turned
+// on and off. To that effect, expose two macros to help implement and globally drive these flags:
+//
+// In the header, declare a (class) flag like this:
+//
+// class C {
+// DECLARE_RUNTIME_DEBUG_FLAG(kFlag);
+// };
+//
+// This will declare a flag kFlag that is a constexpr false in release builds, and a static field
+// in debug builds. Usage is than uniform as C::kFlag.
+//
+// In the cc file, define the flag like this:
+//
+// DEFINE_RUNTIME_DEBUG_FLAG(C, kFlag);
+//
+// This will define the static storage, as necessary, and register the flag with the runtime
+// infrastructure to toggle the value.
+
+#ifdef NDEBUG
+#define DECLARE_RUNTIME_DEBUG_FLAG(x) \
+ static constexpr bool x = false;
+// Note: the static_assert in the following only works for public flags. Fix this when we cross
+// the line at some point.
+#define DEFINE_RUNTIME_DEBUG_FLAG(C, x) \
+ static_assert(!C::x, "Unexpected enabled flag in release build");
+#else
+#define DECLARE_RUNTIME_DEBUG_FLAG(x) \
+ static bool x;
+#define DEFINE_RUNTIME_DEBUG_FLAG(C, x) \
+ bool C::x = RegisterRuntimeDebugFlag(&C::x);
+#endif // NDEBUG
+
+bool RegisterRuntimeDebugFlag(bool* runtime_debug_flag);
+void SetRuntimeDebugFlagsEnabled(bool enabled);
+
// 0 if not abort, non-zero if an abort is in progress. Used on fatal exit to prevents recursive
// aborts. Global declaration allows us to disable some error checking to ensure fatal shutdown
// makes forward progress.