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-rw-r--r--compiler/optimizing/gvn.cc98
-rw-r--r--compiler/optimizing/gvn.h72
2 files changed, 90 insertions, 80 deletions
diff --git a/compiler/optimizing/gvn.cc b/compiler/optimizing/gvn.cc
index 25168b5b0c..6e5f1bd203 100644
--- a/compiler/optimizing/gvn.cc
+++ b/compiler/optimizing/gvn.cc
@@ -91,29 +91,38 @@ SideEffects GlobalValueNumberer::GetBlockEffects(HBasicBlock* block) const {
return block_effects_.Get(block->GetBlockId());
}
-static bool IsLoopExit(HBasicBlock* block, HBasicBlock* successor) {
- HLoopInformation* block_info = block->GetLoopInformation();
- HLoopInformation* other_info = successor->GetLoopInformation();
- return block_info != other_info && (other_info == nullptr || block_info->IsIn(*other_info));
-}
-
void GlobalValueNumberer::VisitBasicBlock(HBasicBlock* block) {
- if (kIsDebugBuild) {
- // Check that all non back-edge processors have been visited.
- for (size_t i = 0, e = block->GetPredecessors().Size(); i < e; ++i) {
- HBasicBlock* predecessor = block->GetPredecessors().Get(i);
- DCHECK(visited_.Get(predecessor->GetBlockId())
- || (block->GetLoopInformation() != nullptr
- && (block->GetLoopInformation()->GetBackEdges().Get(0) == predecessor)));
+ ValueSet* set = nullptr;
+ const GrowableArray<HBasicBlock*>& predecessors = block->GetPredecessors();
+ if (predecessors.Size() == 0 || predecessors.Get(0)->IsEntryBlock()) {
+ // The entry block should only accumulate constant instructions, and
+ // the builder puts constants only in the entry block.
+ // Therefore, there is no need to propagate the value set to the next block.
+ set = new (allocator_) ValueSet(allocator_);
+ } else {
+ HBasicBlock* dominator = block->GetDominator();
+ set = sets_.Get(dominator->GetBlockId())->Copy();
+ if (dominator->GetSuccessors().Size() != 1 || dominator->GetSuccessors().Get(0) != block) {
+ // We have to copy if the dominator has other successors, or `block` is not a successor
+ // of the dominator.
+ set = set->Copy();
+ }
+ if (!set->IsEmpty()) {
+ if (block->IsLoopHeader()) {
+ DCHECK_EQ(block->GetDominator(), block->GetLoopInformation()->GetPreHeader());
+ set->Kill(GetLoopEffects(block));
+ } else if (predecessors.Size() > 1) {
+ for (size_t i = 0, e = predecessors.Size(); i < e; ++i) {
+ set->IntersectionWith(sets_.Get(predecessors.Get(i)->GetBlockId()));
+ if (set->IsEmpty()) {
+ break;
+ }
+ }
+ }
}
- visited_.Put(block->GetBlockId(), true);
}
- ValueSet* set = sets_.Get(block->GetBlockId());
-
- if (block->IsLoopHeader()) {
- set->Kill(GetLoopEffects(block));
- }
+ sets_.Put(block->GetBlockId(), set);
HInstruction* current = block->GetFirstInstruction();
while (current != nullptr) {
@@ -131,57 +140,6 @@ void GlobalValueNumberer::VisitBasicBlock(HBasicBlock* block) {
}
current = next;
}
-
- if (block == graph_->GetEntryBlock()) {
- // The entry block should only accumulate constant instructions, and
- // the builder puts constants only in the entry block.
- // Therefore, there is no need to propagate the value set to the next block.
- DCHECK_EQ(block->GetDominatedBlocks().Size(), 1u);
- HBasicBlock* dominated = block->GetDominatedBlocks().Get(0);
- sets_.Put(dominated->GetBlockId(), new (allocator_) ValueSet(allocator_));
- return;
- }
-
- // Copy the value set to dominated blocks. We can re-use
- // the current set for the last dominated block because we are done visiting
- // this block.
- for (size_t i = 0, e = block->GetDominatedBlocks().Size(); i < e; ++i) {
- HBasicBlock* dominated = block->GetDominatedBlocks().Get(i);
- sets_.Put(dominated->GetBlockId(), i == e - 1 ? set : set->Copy());
- }
-
- // Kill instructions in the value set of each successor. If the successor
- // is a loop exit, then we use the side effects of the loop. If not, we use
- // the side effects of this block.
- for (size_t i = 0, e = block->GetSuccessors().Size(); i < e; ++i) {
- HBasicBlock* successor = block->GetSuccessors().Get(i);
- if (successor->IsLoopHeader()
- && successor->GetLoopInformation()->GetBackEdges().Get(0) == block) {
- // In case of a back edge, we already have visited the loop header.
- // We should not update its value set, because the last dominated block
- // of the loop header uses the same value set.
- DCHECK(visited_.Get(successor->GetBlockId()));
- continue;
- }
- DCHECK(!visited_.Get(successor->GetBlockId()));
- ValueSet* successor_set = sets_.Get(successor->GetBlockId());
- // The dominator sets the set, and we are guaranteed to have visited it already.
- DCHECK(successor_set != nullptr);
-
- // If this block dominates this successor there is nothing to do.
- // Also if the set is empty, there is nothing to kill.
- if (successor->GetDominator() != block && !successor_set->IsEmpty()) {
- if (block->IsInLoop() && IsLoopExit(block, successor)) {
- // All instructions killed in the loop must be killed for a loop exit.
- SideEffects effects = GetLoopEffects(block->GetLoopInformation()->GetHeader());
- sets_.Get(successor->GetBlockId())->Kill(effects);
- } else {
- // Following block (that might be in the same loop).
- // Just kill instructions based on this block's side effects.
- sets_.Get(successor->GetBlockId())->Kill(GetBlockEffects(block));
- }
- }
- }
}
} // namespace art
diff --git a/compiler/optimizing/gvn.h b/compiler/optimizing/gvn.h
index 8e739cb6d3..81f2c3fa87 100644
--- a/compiler/optimizing/gvn.h
+++ b/compiler/optimizing/gvn.h
@@ -96,6 +96,26 @@ class ValueSet : public ArenaObject<kArenaAllocMisc> {
return nullptr;
}
+ // Returns whether `instruction` is in the set.
+ HInstruction* IdentityLookup(HInstruction* instruction) const {
+ size_t hash_code = instruction->ComputeHashCode();
+ size_t index = hash_code % kDefaultNumberOfEntries;
+ HInstruction* existing = table_[index];
+ if (existing != nullptr && existing == instruction) {
+ return existing;
+ }
+
+ for (ValueSetNode* node = collisions_; node != nullptr; node = node->GetNext()) {
+ if (node->GetHashCode() == hash_code) {
+ existing = node->GetInstruction();
+ if (existing == instruction) {
+ return existing;
+ }
+ }
+ }
+ return nullptr;
+ }
+
// Removes all instructions in the set that are affected by the given side effects.
void Kill(SideEffects side_effects) {
for (size_t i = 0; i < kDefaultNumberOfEntries; ++i) {
@@ -106,9 +126,9 @@ class ValueSet : public ArenaObject<kArenaAllocMisc> {
}
}
- ValueSetNode* current = collisions_;
- ValueSetNode* previous = nullptr;
- while (current != nullptr) {
+ for (ValueSetNode* current = collisions_, *previous = nullptr;
+ current != nullptr;
+ current = current->GetNext()) {
HInstruction* instruction = current->GetInstruction();
if (instruction->GetSideEffects().DependsOn(side_effects)) {
if (previous == nullptr) {
@@ -120,7 +140,6 @@ class ValueSet : public ArenaObject<kArenaAllocMisc> {
} else {
previous = current;
}
- current = current->GetNext();
}
}
@@ -143,6 +162,44 @@ class ValueSet : public ArenaObject<kArenaAllocMisc> {
return copy;
}
+ void Clear() {
+ number_of_entries_ = 0;
+ collisions_ = nullptr;
+ for (size_t i = 0; i < kDefaultNumberOfEntries; ++i) {
+ table_[i] = nullptr;
+ }
+ }
+
+ // Update this `ValueSet` by intersecting with instructions in `other`.
+ void IntersectionWith(ValueSet* other) {
+ if (IsEmpty()) {
+ return;
+ } else if (other->IsEmpty()) {
+ Clear();
+ } else {
+ for (size_t i = 0; i < kDefaultNumberOfEntries; ++i) {
+ if (table_[i] != nullptr && other->IdentityLookup(table_[i]) == nullptr) {
+ --number_of_entries_;
+ table_[i] = nullptr;
+ }
+ }
+ for (ValueSetNode* current = collisions_, *previous = nullptr;
+ current != nullptr;
+ current = current->GetNext()) {
+ if (other->IdentityLookup(current->GetInstruction()) == nullptr) {
+ if (previous == nullptr) {
+ collisions_ = current->GetNext();
+ } else {
+ previous->SetNext(current->GetNext());
+ }
+ --number_of_entries_;
+ } else {
+ previous = current;
+ }
+ }
+ }
+ }
+
bool IsEmpty() const { return number_of_entries_ == 0; }
size_t GetNumberOfEntries() const { return number_of_entries_; }
@@ -173,13 +230,11 @@ class GlobalValueNumberer : public ValueObject {
allocator_(allocator),
block_effects_(allocator, graph->GetBlocks().Size()),
loop_effects_(allocator, graph->GetBlocks().Size()),
- sets_(allocator, graph->GetBlocks().Size()),
- visited_(allocator, graph->GetBlocks().Size()) {
+ sets_(allocator, graph->GetBlocks().Size()) {
size_t number_of_blocks = graph->GetBlocks().Size();
block_effects_.SetSize(number_of_blocks);
loop_effects_.SetSize(number_of_blocks);
sets_.SetSize(number_of_blocks);
- visited_.SetSize(number_of_blocks);
for (size_t i = 0; i < number_of_blocks; ++i) {
block_effects_.Put(i, SideEffects::None());
@@ -219,9 +274,6 @@ class GlobalValueNumberer : public ValueObject {
// in the path from the dominator to the block.
GrowableArray<ValueSet*> sets_;
- // Mark visisted blocks. Only used for debugging.
- GrowableArray<bool> visited_;
-
ART_FRIEND_TEST(GVNTest, LoopSideEffects);
DISALLOW_COPY_AND_ASSIGN(GlobalValueNumberer);
};