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-rw-r--r--compiler/optimizing/inliner.cc10
1 files changed, 9 insertions, 1 deletions
diff --git a/compiler/optimizing/inliner.cc b/compiler/optimizing/inliner.cc
index 1f8a58cdaa..92d0f3c032 100644
--- a/compiler/optimizing/inliner.cc
+++ b/compiler/optimizing/inliner.cc
@@ -140,6 +140,14 @@ void HInliner::Run() {
DCHECK_NE(total_number_of_instructions_, 0u);
DCHECK_NE(inlining_budget_, 0u);
+ // If we're compiling with a core image (which is only used for
+ // test purposes), honor inlining directives in method names:
+ // - if a method's name contains the substring "$inline$", ensure
+ // that this method is actually inlined;
+ // - if a method's name contains the substring "$noinline$", do not
+ // inline that method.
+ const bool honor_inlining_directives = IsCompilingWithCoreImage();
+
// Keep a copy of all blocks when starting the visit.
ArenaVector<HBasicBlock*> blocks = graph_->GetReversePostOrder();
DCHECK(!blocks.empty());
@@ -152,7 +160,7 @@ void HInliner::Run() {
HInvoke* call = instruction->AsInvoke();
// As long as the call is not intrinsified, it is worth trying to inline.
if (call != nullptr && call->GetIntrinsic() == Intrinsics::kNone) {
- if (kIsDebugBuild && IsCompilingWithCoreImage()) {
+ if (honor_inlining_directives) {
// Debugging case: directives in method names control or assert on inlining.
std::string callee_name = outer_compilation_unit_.GetDexFile()->PrettyMethod(
call->GetDexMethodIndex(), /* with_signature */ false);