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-rw-r--r--compiler/optimizing/parallel_move_resolver.cc134
1 files changed, 68 insertions, 66 deletions
diff --git a/compiler/optimizing/parallel_move_resolver.cc b/compiler/optimizing/parallel_move_resolver.cc
index f9d812f6a6..fce776920d 100644
--- a/compiler/optimizing/parallel_move_resolver.cc
+++ b/compiler/optimizing/parallel_move_resolver.cc
@@ -16,6 +16,8 @@
#include <iostream>
#include "parallel_move_resolver.h"
+
+#include "base/stl_util.h"
#include "nodes.h"
namespace art {
@@ -28,19 +30,19 @@ void ParallelMoveResolver::BuildInitialMoveList(HParallelMove* parallel_move) {
for (size_t i = 0; i < parallel_move->NumMoves(); ++i) {
MoveOperands* move = parallel_move->MoveOperandsAt(i);
if (!move->IsRedundant()) {
- moves_.Add(move);
+ moves_.push_back(move);
}
}
}
void ParallelMoveResolverWithSwap::EmitNativeCode(HParallelMove* parallel_move) {
- DCHECK(moves_.IsEmpty());
+ DCHECK(moves_.empty());
// Build up a worklist of moves.
BuildInitialMoveList(parallel_move);
// Move stack/stack slot to take advantage of a free register on constrained machines.
- for (size_t i = 0; i < moves_.Size(); ++i) {
- const MoveOperands& move = *moves_.Get(i);
+ for (size_t i = 0; i < moves_.size(); ++i) {
+ const MoveOperands& move = *moves_[i];
// Ignore constants and moves already eliminated.
if (move.IsEliminated() || move.GetSource().IsConstant()) {
continue;
@@ -52,8 +54,8 @@ void ParallelMoveResolverWithSwap::EmitNativeCode(HParallelMove* parallel_move)
}
}
- for (size_t i = 0; i < moves_.Size(); ++i) {
- const MoveOperands& move = *moves_.Get(i);
+ for (size_t i = 0; i < moves_.size(); ++i) {
+ const MoveOperands& move = *moves_[i];
// Skip constants to perform them last. They don't block other moves
// and skipping such moves with register destinations keeps those
// registers free for the whole algorithm.
@@ -63,8 +65,8 @@ void ParallelMoveResolverWithSwap::EmitNativeCode(HParallelMove* parallel_move)
}
// Perform the moves with constant sources.
- for (size_t i = 0; i < moves_.Size(); ++i) {
- MoveOperands* move = moves_.Get(i);
+ for (size_t i = 0; i < moves_.size(); ++i) {
+ MoveOperands* move = moves_[i];
if (!move->IsEliminated()) {
DCHECK(move->GetSource().IsConstant());
EmitMove(i);
@@ -73,7 +75,7 @@ void ParallelMoveResolverWithSwap::EmitNativeCode(HParallelMove* parallel_move)
}
}
- moves_.Reset();
+ moves_.clear();
}
Location LowOf(Location location) {
@@ -123,7 +125,8 @@ MoveOperands* ParallelMoveResolverWithSwap::PerformMove(size_t index) {
// which means that a call to PerformMove could change any source operand
// in the move graph.
- MoveOperands* move = moves_.Get(index);
+ DCHECK_LT(index, moves_.size());
+ MoveOperands* move = moves_[index];
DCHECK(!move->IsPending());
if (move->IsRedundant()) {
// Because we swap register pairs first, following, un-pending
@@ -143,8 +146,8 @@ MoveOperands* ParallelMoveResolverWithSwap::PerformMove(size_t index) {
// as this one's destination blocks this one so recursively perform all
// such moves.
MoveOperands* required_swap = nullptr;
- for (size_t i = 0; i < moves_.Size(); ++i) {
- const MoveOperands& other_move = *moves_.Get(i);
+ for (size_t i = 0; i < moves_.size(); ++i) {
+ const MoveOperands& other_move = *moves_[i];
if (other_move.Blocks(destination) && !other_move.IsPending()) {
// Though PerformMove can change any source operand in the move graph,
// calling `PerformMove` cannot create a blocking move via a swap
@@ -163,7 +166,7 @@ MoveOperands* ParallelMoveResolverWithSwap::PerformMove(size_t index) {
// at the next moves. Swapping is not blocked by anything, it just
// updates other moves's source.
break;
- } else if (required_swap == moves_.Get(i)) {
+ } else if (required_swap == moves_[i]) {
// If `other_move` was swapped, we iterate again to find a new
// potential cycle.
required_swap = nullptr;
@@ -171,7 +174,7 @@ MoveOperands* ParallelMoveResolverWithSwap::PerformMove(size_t index) {
} else if (required_swap != nullptr) {
// A move is required to swap. We walk back the cycle to find the
// move by just returning from this `PerforrmMove`.
- moves_.Get(index)->ClearPending(destination);
+ moves_[index]->ClearPending(destination);
return required_swap;
}
}
@@ -197,14 +200,13 @@ MoveOperands* ParallelMoveResolverWithSwap::PerformMove(size_t index) {
DCHECK_EQ(required_swap, move);
do_swap = true;
} else {
- for (size_t i = 0; i < moves_.Size(); ++i) {
- const MoveOperands& other_move = *moves_.Get(i);
- if (other_move.Blocks(destination)) {
- DCHECK(other_move.IsPending());
- if (!move->Is64BitMove() && other_move.Is64BitMove()) {
+ for (MoveOperands* other_move : moves_) {
+ if (other_move->Blocks(destination)) {
+ DCHECK(other_move->IsPending());
+ if (!move->Is64BitMove() && other_move->Is64BitMove()) {
// We swap 64bits moves before swapping 32bits moves. Go back from the
// cycle by returning the move that must be swapped.
- return moves_.Get(i);
+ return other_move;
}
do_swap = true;
break;
@@ -220,12 +222,11 @@ MoveOperands* ParallelMoveResolverWithSwap::PerformMove(size_t index) {
Location source = move->GetSource();
Location swap_destination = move->GetDestination();
move->Eliminate();
- for (size_t i = 0; i < moves_.Size(); ++i) {
- const MoveOperands& other_move = *moves_.Get(i);
- if (other_move.Blocks(source)) {
- UpdateSourceOf(moves_.Get(i), source, swap_destination);
- } else if (other_move.Blocks(swap_destination)) {
- UpdateSourceOf(moves_.Get(i), swap_destination, source);
+ for (MoveOperands* other_move : moves_) {
+ if (other_move->Blocks(source)) {
+ UpdateSourceOf(other_move, source, swap_destination);
+ } else if (other_move->Blocks(swap_destination)) {
+ UpdateSourceOf(other_move, swap_destination, source);
}
}
// If the swap was required because of a 64bits move in the middle of a cycle,
@@ -242,14 +243,14 @@ MoveOperands* ParallelMoveResolverWithSwap::PerformMove(size_t index) {
}
bool ParallelMoveResolverWithSwap::IsScratchLocation(Location loc) {
- for (size_t i = 0; i < moves_.Size(); ++i) {
- if (moves_.Get(i)->Blocks(loc)) {
+ for (MoveOperands* move : moves_) {
+ if (move->Blocks(loc)) {
return false;
}
}
- for (size_t i = 0; i < moves_.Size(); ++i) {
- if (moves_.Get(i)->GetDestination().Equals(loc)) {
+ for (MoveOperands* move : moves_) {
+ if (move->GetDestination().Equals(loc)) {
return true;
}
}
@@ -302,8 +303,8 @@ ParallelMoveResolverWithSwap::ScratchRegisterScope::~ScratchRegisterScope() {
void ParallelMoveResolverNoSwap::EmitNativeCode(HParallelMove* parallel_move) {
DCHECK_EQ(GetNumberOfPendingMoves(), 0u);
- DCHECK(moves_.IsEmpty());
- DCHECK(scratches_.IsEmpty());
+ DCHECK(moves_.empty());
+ DCHECK(scratches_.empty());
// Backend dependent initialization.
PrepareForEmitNativeCode();
@@ -311,8 +312,8 @@ void ParallelMoveResolverNoSwap::EmitNativeCode(HParallelMove* parallel_move) {
// Build up a worklist of moves.
BuildInitialMoveList(parallel_move);
- for (size_t i = 0; i < moves_.Size(); ++i) {
- const MoveOperands& move = *moves_.Get(i);
+ for (size_t i = 0; i < moves_.size(); ++i) {
+ const MoveOperands& move = *moves_[i];
// Skip constants to perform them last. They don't block other moves and
// skipping such moves with register destinations keeps those registers
// free for the whole algorithm.
@@ -324,8 +325,8 @@ void ParallelMoveResolverNoSwap::EmitNativeCode(HParallelMove* parallel_move) {
// Perform the moves with constant sources and register destinations with UpdateMoveSource()
// to reduce the number of literal loads. Stack destinations are skipped since we won't be benefit
// from changing the constant sources to stack locations.
- for (size_t i = 0; i < moves_.Size(); ++i) {
- MoveOperands* move = moves_.Get(i);
+ for (size_t i = 0; i < moves_.size(); ++i) {
+ MoveOperands* move = moves_[i];
Location destination = move->GetDestination();
if (!move->IsEliminated() && !destination.IsStackSlot() && !destination.IsDoubleStackSlot()) {
Location source = move->GetSource();
@@ -344,8 +345,8 @@ void ParallelMoveResolverNoSwap::EmitNativeCode(HParallelMove* parallel_move) {
}
// Perform the rest of the moves.
- for (size_t i = 0; i < moves_.Size(); ++i) {
- MoveOperands* move = moves_.Get(i);
+ for (size_t i = 0; i < moves_.size(); ++i) {
+ MoveOperands* move = moves_[i];
if (!move->IsEliminated()) {
EmitMove(i);
move->Eliminate();
@@ -358,19 +359,18 @@ void ParallelMoveResolverNoSwap::EmitNativeCode(HParallelMove* parallel_move) {
// Backend dependent cleanup.
FinishEmitNativeCode();
- moves_.Reset();
- scratches_.Reset();
+ moves_.clear();
+ scratches_.clear();
}
Location ParallelMoveResolverNoSwap::GetScratchLocation(Location::Kind kind) {
- for (size_t i = 0; i < scratches_.Size(); ++i) {
- Location loc = scratches_.Get(i);
+ for (Location loc : scratches_) {
if (loc.GetKind() == kind && !IsBlockedByMoves(loc)) {
return loc;
}
}
- for (size_t i = 0; i < moves_.Size(); ++i) {
- Location loc = moves_.Get(i)->GetDestination();
+ for (MoveOperands* move : moves_) {
+ Location loc = move->GetDestination();
if (loc.GetKind() == kind && !IsBlockedByMoves(loc)) {
return loc;
}
@@ -380,18 +380,18 @@ Location ParallelMoveResolverNoSwap::GetScratchLocation(Location::Kind kind) {
void ParallelMoveResolverNoSwap::AddScratchLocation(Location loc) {
if (kIsDebugBuild) {
- for (size_t i = 0; i < scratches_.Size(); ++i) {
- DCHECK(!loc.Equals(scratches_.Get(i)));
+ for (Location scratch : scratches_) {
+ CHECK(!loc.Equals(scratch));
}
}
- scratches_.Add(loc);
+ scratches_.push_back(loc);
}
void ParallelMoveResolverNoSwap::RemoveScratchLocation(Location loc) {
DCHECK(!IsBlockedByMoves(loc));
- for (size_t i = 0; i < scratches_.Size(); ++i) {
- if (loc.Equals(scratches_.Get(i))) {
- scratches_.DeleteAt(i);
+ for (auto it = scratches_.begin(), end = scratches_.end(); it != end; ++it) {
+ if (loc.Equals(*it)) {
+ scratches_.erase(it);
break;
}
}
@@ -406,7 +406,8 @@ void ParallelMoveResolverNoSwap::PerformMove(size_t index) {
// we will update source operand in the move graph to reduce dependencies in
// the graph.
- MoveOperands* move = moves_.Get(index);
+ DCHECK_LT(index, moves_.size());
+ MoveOperands* move = moves_[index];
DCHECK(!move->IsPending());
DCHECK(!move->IsEliminated());
if (move->IsRedundant()) {
@@ -433,8 +434,8 @@ void ParallelMoveResolverNoSwap::PerformMove(size_t index) {
// dependencies. Any unperformed, unpending move with a source the same
// as this one's destination blocks this one so recursively perform all
// such moves.
- for (size_t i = 0; i < moves_.Size(); ++i) {
- const MoveOperands& other_move = *moves_.Get(i);
+ for (size_t i = 0; i < moves_.size(); ++i) {
+ const MoveOperands& other_move = *moves_[i];
if (other_move.Blocks(destination) && !other_move.IsPending()) {
PerformMove(i);
}
@@ -490,8 +491,11 @@ void ParallelMoveResolverNoSwap::PerformMove(size_t index) {
move->Eliminate();
UpdateMoveSource(pending_source, pending_destination);
// Free any unblocked locations in the scratch location list.
- for (size_t i = 0; i < scratches_.Size(); ++i) {
- Location scratch = scratches_.Get(i);
+ // Note: Fetch size() on each iteration because scratches_ can be modified inside the loop.
+ // FIXME: If FreeScratchLocation() removes the location from scratches_,
+ // we skip the next location. This happens for arm64.
+ for (size_t i = 0; i < scratches_.size(); ++i) {
+ Location scratch = scratches_[i];
// Only scratch overlapping with performed move source can be unblocked.
if (scratch.OverlapsWith(pending_source) && !IsBlockedByMoves(scratch)) {
FreeScratchLocation(pending_source);
@@ -512,8 +516,7 @@ void ParallelMoveResolverNoSwap::UpdateMoveSource(Location from, Location to) {
// This is not something we must do, but we can use fewer scratch locations with
// this trick. For example, we can avoid using additional scratch locations for
// moves (0 -> 1), (1 -> 2), (1 -> 0).
- for (size_t i = 0; i < moves_.Size(); ++i) {
- MoveOperands* move = moves_.Get(i);
+ for (MoveOperands* move : moves_) {
if (move->GetSource().Equals(from)) {
move->SetSource(to);
}
@@ -522,16 +525,15 @@ void ParallelMoveResolverNoSwap::UpdateMoveSource(Location from, Location to) {
void ParallelMoveResolverNoSwap::AddPendingMove(Location source,
Location destination, Primitive::Type type) {
- pending_moves_.Add(new (allocator_) MoveOperands(source, destination, type, nullptr));
+ pending_moves_.push_back(new (allocator_) MoveOperands(source, destination, type, nullptr));
}
void ParallelMoveResolverNoSwap::DeletePendingMove(MoveOperands* move) {
- pending_moves_.Delete(move);
+ RemoveElement(pending_moves_, move);
}
MoveOperands* ParallelMoveResolverNoSwap::GetUnblockedPendingMove(Location loc) {
- for (size_t i = 0; i < pending_moves_.Size(); ++i) {
- MoveOperands* move = pending_moves_.Get(i);
+ for (MoveOperands* move : pending_moves_) {
Location destination = move->GetDestination();
// Only moves with destination overlapping with input loc can be unblocked.
if (destination.OverlapsWith(loc) && !IsBlockedByMoves(destination)) {
@@ -542,13 +544,13 @@ MoveOperands* ParallelMoveResolverNoSwap::GetUnblockedPendingMove(Location loc)
}
bool ParallelMoveResolverNoSwap::IsBlockedByMoves(Location loc) {
- for (size_t i = 0; i < pending_moves_.Size(); ++i) {
- if (pending_moves_.Get(i)->Blocks(loc)) {
+ for (MoveOperands* move : pending_moves_) {
+ if (move->Blocks(loc)) {
return true;
}
}
- for (size_t i = 0; i < moves_.Size(); ++i) {
- if (moves_.Get(i)->Blocks(loc)) {
+ for (MoveOperands* move : moves_) {
+ if (move->Blocks(loc)) {
return true;
}
}
@@ -558,7 +560,7 @@ bool ParallelMoveResolverNoSwap::IsBlockedByMoves(Location loc) {
// So far it is only used for debugging purposes to make sure all pending moves
// have been performed.
size_t ParallelMoveResolverNoSwap::GetNumberOfPendingMoves() {
- return pending_moves_.Size();
+ return pending_moves_.size();
}
} // namespace art