diff options
Diffstat (limited to 'compiler/optimizing/nodes.h')
-rw-r--r-- | compiler/optimizing/nodes.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/compiler/optimizing/nodes.h b/compiler/optimizing/nodes.h index 48fb611da2..c70674b0ad 100644 --- a/compiler/optimizing/nodes.h +++ b/compiler/optimizing/nodes.h @@ -317,6 +317,7 @@ class HGraph : public ArenaObject<kArenaAllocGraph> { uint32_t method_idx, InstructionSet instruction_set, InvokeType invoke_type = kInvalidInvokeType, + bool dead_reference_safe = false, bool debuggable = false, bool osr = false, int start_instruction_id = 0) @@ -336,6 +337,7 @@ class HGraph : public ArenaObject<kArenaAllocGraph> { has_simd_(false), has_loops_(false), has_irreducible_loops_(false), + dead_reference_safe_(dead_reference_safe), debuggable_(debuggable), current_instruction_id_(start_instruction_id), dex_file_(dex_file), @@ -526,6 +528,12 @@ class HGraph : public ArenaObject<kArenaAllocGraph> { has_bounds_checks_ = value; } + // Is the code known to be robust against eliminating dead references + // and the effects of early finalization? + bool IsDeadReferenceSafe() const { return dead_reference_safe_; } + + void MarkDeadReferenceUnsafe() { dead_reference_safe_ = false; } + bool IsDebuggable() const { return debuggable_; } // Returns a constant of the given type and value. If it does not exist @@ -704,6 +712,14 @@ class HGraph : public ArenaObject<kArenaAllocGraph> { // so there might be false positives. bool has_irreducible_loops_; + // Is the code known to be robust against eliminating dead references + // and the effects of early finalization? If false, dead reference variables + // are kept if they might be visible to the garbage collector. + // Currently this means that the class was declared to be dead-reference-safe, + // the method accesses no reachability-sensitive fields or data, and the same + // is true for any methods that were inlined into the current one. + bool dead_reference_safe_; + // Indicates whether the graph should be compiled in a way that // ensures full debuggability. If false, we can apply more // aggressive optimizations that may limit the level of debugging. |