diff options
Diffstat (limited to 'compiler/optimizing/code_sinking.cc')
-rw-r--r-- | compiler/optimizing/code_sinking.cc | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/compiler/optimizing/code_sinking.cc b/compiler/optimizing/code_sinking.cc index b558eb17a7..d8ebac95a8 100644 --- a/compiler/optimizing/code_sinking.cc +++ b/compiler/optimizing/code_sinking.cc @@ -16,6 +16,10 @@ #include "code_sinking.h" +#include "base/arena_bit_vector.h" +#include "base/bit_vector-inl.h" +#include "base/scoped_arena_allocator.h" +#include "base/scoped_arena_containers.h" #include "common_dominator.h" #include "nodes.h" @@ -115,7 +119,7 @@ static bool IsInterestingInstruction(HInstruction* instruction) { static void AddInstruction(HInstruction* instruction, const ArenaBitVector& processed_instructions, const ArenaBitVector& discard_blocks, - ArenaVector<HInstruction*>* worklist) { + ScopedArenaVector<HInstruction*>* worklist) { // Add to the work list if the instruction is not in the list of blocks // to discard, hasn't been already processed and is of interest. if (!discard_blocks.IsBitSet(instruction->GetBlock()->GetBlockId()) && @@ -128,7 +132,7 @@ static void AddInstruction(HInstruction* instruction, static void AddInputs(HInstruction* instruction, const ArenaBitVector& processed_instructions, const ArenaBitVector& discard_blocks, - ArenaVector<HInstruction*>* worklist) { + ScopedArenaVector<HInstruction*>* worklist) { for (HInstruction* input : instruction->GetInputs()) { AddInstruction(input, processed_instructions, discard_blocks, worklist); } @@ -137,7 +141,7 @@ static void AddInputs(HInstruction* instruction, static void AddInputs(HBasicBlock* block, const ArenaBitVector& processed_instructions, const ArenaBitVector& discard_blocks, - ArenaVector<HInstruction*>* worklist) { + ScopedArenaVector<HInstruction*>* worklist) { for (HInstructionIterator it(block->GetPhis()); !it.Done(); it.Advance()) { AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); } @@ -242,17 +246,19 @@ static HInstruction* FindIdealPosition(HInstruction* instruction, void CodeSinking::SinkCodeToUncommonBranch(HBasicBlock* end_block) { - // Local allocator to discard data structures created below at the end of - // this optimization. - ArenaAllocator allocator(graph_->GetArena()->GetArenaPool()); + // Local allocator to discard data structures created below at the end of this optimization. + ScopedArenaAllocator allocator(graph_->GetArenaStack()); size_t number_of_instructions = graph_->GetCurrentInstructionId(); - ArenaVector<HInstruction*> worklist(allocator.Adapter(kArenaAllocMisc)); + ScopedArenaVector<HInstruction*> worklist(allocator.Adapter(kArenaAllocMisc)); ArenaBitVector processed_instructions(&allocator, number_of_instructions, /* expandable */ false); + processed_instructions.ClearAllBits(); ArenaBitVector post_dominated(&allocator, graph_->GetBlocks().size(), /* expandable */ false); + post_dominated.ClearAllBits(); ArenaBitVector instructions_that_can_move( &allocator, number_of_instructions, /* expandable */ false); - ArenaVector<HInstruction*> move_in_order(allocator.Adapter(kArenaAllocMisc)); + instructions_that_can_move.ClearAllBits(); + ScopedArenaVector<HInstruction*> move_in_order(allocator.Adapter(kArenaAllocMisc)); // Step (1): Visit post order to get a subset of blocks post dominated by `end_block`. // TODO(ngeoffray): Getting the full set of post-dominated shoud be done by |