diff options
Diffstat (limited to 'compiler/optimizing/code_sinking.cc')
-rw-r--r-- | compiler/optimizing/code_sinking.cc | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/compiler/optimizing/code_sinking.cc b/compiler/optimizing/code_sinking.cc index 0b4dcd30a1..e598e19b67 100644 --- a/compiler/optimizing/code_sinking.cc +++ b/compiler/optimizing/code_sinking.cc @@ -56,6 +56,17 @@ static bool IsInterestingInstruction(HInstruction* instruction) { return true; } + // Check it is safe to move ConstructorFence. + // (Safe to move ConstructorFence for only protecting the new-instance but not for finals.) + if (instruction->IsConstructorFence()) { + HConstructorFence* ctor_fence = instruction->AsConstructorFence(); + + // A fence with "0" inputs is dead and should've been removed in a prior pass. + DCHECK_NE(0u, ctor_fence->InputCount()); + + return ctor_fence->GetAssociatedAllocation() != nullptr; + } + // All other instructions that can throw cannot be moved. if (instruction->CanThrow()) { return false; @@ -134,11 +145,11 @@ static bool ShouldFilterUse(HInstruction* instruction, HInstruction* user, const ArenaBitVector& post_dominated) { if (instruction->IsNewInstance()) { - return user->IsInstanceFieldSet() && + return (user->IsInstanceFieldSet() || user->IsConstructorFence()) && (user->InputAt(0) == instruction) && !post_dominated.IsBitSet(user->GetBlock()->GetBlockId()); } else if (instruction->IsNewArray()) { - return user->IsArraySet() && + return (user->IsArraySet() || user->IsConstructorFence()) && (user->InputAt(0) == instruction) && !post_dominated.IsBitSet(user->GetBlock()->GetBlockId()); } @@ -372,7 +383,9 @@ void CodeSinking::SinkCodeToUncommonBranch(HBasicBlock* end_block) { // Step (3): Try to move sinking candidates. for (HInstruction* instruction : move_in_order) { HInstruction* position = nullptr; - if (instruction->IsArraySet() || instruction->IsInstanceFieldSet()) { + if (instruction->IsArraySet() + || instruction->IsInstanceFieldSet() + || instruction->IsConstructorFence()) { if (!instructions_that_can_move.IsBitSet(instruction->InputAt(0)->GetId())) { // A store can trivially move, but it can safely do so only if the heap // location it stores to can also move. |