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author Bill Buzbee <buzbee@google.com> 2012-05-03 15:00:40 -0700
committer Bill Buzbee <buzbee@google.com> 2012-05-03 18:57:47 -0700
commita114add0300b95eeaae7465493f39144e07324e8 (patch)
tree19b119195c00bd4688bb085eadbe142851f75e0e /src/compiler/CompilerUtility.h
parent1ecce9487a1b3aac6b656f5704cf86a961ab0481 (diff)
[Compiler] use Art indentation standard
First of several CLs to bring code closer to alignment with Art and LLVM standards. Move to 2-space indenting. Sticking with 80-col line length (which LLVM apparently also wants). LLVM also prefers camel case names, so keeping Dalvik convention there as well (for now). Change-Id: I351ab234e640678d97747377cccdd6df0a770f4a
Diffstat (limited to 'src/compiler/CompilerUtility.h')
-rw-r--r--src/compiler/CompilerUtility.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/compiler/CompilerUtility.h b/src/compiler/CompilerUtility.h
index 4a15f265e7..d4316786fc 100644
--- a/src/compiler/CompilerUtility.h
+++ b/src/compiler/CompilerUtility.h
@@ -31,10 +31,10 @@ bool oatHeapInit(CompilationUnit* cUnit);
//#define WITH_MEMSTATS
struct ArenaMemBlock {
- size_t blockSize;
- size_t bytesAllocated;
- ArenaMemBlock *next;
- char ptr[0];
+ size_t blockSize;
+ size_t bytesAllocated;
+ ArenaMemBlock *next;
+ char ptr[0];
};
void* oatNew(CompilationUnit* cUnit, size_t size, bool zero,
@@ -55,9 +55,9 @@ struct GrowableList {
};
struct GrowableListIterator {
- GrowableList* list;
- size_t idx;
- size_t size;
+ GrowableList* list;
+ size_t idx;
+ size_t size;
};
/*
@@ -67,19 +67,19 @@ struct GrowableListIterator {
* All operations on a BitVector are unsynchronized.
*/
struct ArenaBitVector {
- bool expandable; /* expand bitmap if we run out? */
- u4 storageSize; /* current size, in 32-bit words */
- u4* storage;
+ bool expandable; /* expand bitmap if we run out? */
+ u4 storageSize; /* current size, in 32-bit words */
+ u4* storage;
#ifdef WITH_MEMSTATS
- oatBitMapKind kind; /* for memory use tuning */
+ oatBitMapKind kind; /* for memory use tuning */
#endif
};
/* Handy iterator to walk through the bit positions set to 1 */
struct ArenaBitVectorIterator {
- ArenaBitVector* pBits;
- u4 idx;
- u4 bitSize;
+ ArenaBitVector* pBits;
+ u4 idx;
+ u4 bitSize;
};
#define GET_ELEM_N(LIST, TYPE, N) (((TYPE*) LIST->elemList)[N])