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author buzbee <buzbee@google.com> 2012-01-27 15:52:35 -0800
committer buzbee <buzbee@google.com> 2012-01-27 15:52:35 -0800
commit85d8c1ef43adec4f57c5ce372ef7816d13c98420 (patch)
tree049faf14d49353d39cfceb67183b4a0124318c2a /src/compiler/CompilerIR.h
parent748382f38dfe7a0d9a426a4b72fcfc399ba1a5da (diff)
Minor compiler tuning
Large switch statements were getting bogged down in a linear search. Added a map for fast lookup (which may also be useful for debug support). Change-Id: I00e5956ea7e98ff2c870fb2d3e299e8d4c88f598
Diffstat (limited to 'src/compiler/CompilerIR.h')
-rw-r--r--src/compiler/CompilerIR.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/CompilerIR.h b/src/compiler/CompilerIR.h
index 76649d5980..1eb6c6472e 100644
--- a/src/compiler/CompilerIR.h
+++ b/src/compiler/CompilerIR.h
@@ -331,6 +331,7 @@ typedef struct CompilationUnit {
bool usesFP; // Method contains at least 1 non-move FP operation
bool disableDataflow; // Skip dataflow analysis if possible
std::map<unsigned int, BasicBlock*> blockMap; // findBlock lookup cache
+ std::map<unsigned int, LIR*> boundaryMap; // boundary lookup cache
} CompilationUnit;
BasicBlock* oatNewBB(BBType blockType, int blockId);