summaryrefslogtreecommitdiff
path: root/compiler/optimizing/instruction_simplifier.cc
diff options
context:
space:
mode:
author Vladimir Marko <vmarko@google.com> 2016-03-29 12:21:58 +0100
committer Vladimir Marko <vmarko@google.com> 2016-04-19 18:33:06 +0100
commit46817b876ab00d6b78905b80ed12b4344c522b6c (patch)
tree6715bee60b0682a10437866c9617cb442146aa2f /compiler/optimizing/instruction_simplifier.cc
parentf59149a151ee694484e21da7b3b207920dead5a6 (diff)
Use iterators "before" the use node in HUserRecord<>.
Create a new template class IntrusiveForwardList<> that mimicks std::forward_list<> except that all allocations are handled externally. This is essentially the same as boost::intrusive::slist<> but since we're not using Boost we have to reinvent the wheel. Use the new container to replace the HUseList and use the iterators to "before" use nodes in HUserRecord<> to avoid the extra pointer to the previous node which was used exclusively for removing nodes from the list. This reduces the size of the HUseListNode by 25%, 32B to 24B in 64-bit compiler, 16B to 12B in 32-bit compiler. This translates directly to overall memory savings for the 64-bit compiler but due to rounding up of the arena allocations to 8B, we do not get any improvement in the 32-bit compiler. Compiling the Nexus 5 boot image with the 64-bit dex2oat on host this CL reduces the memory used for compiling the most hungry method, BatteryStats.dumpLocked(), by ~3.3MiB: Before: MEM: used: 47829200, allocated: 48769120, lost: 939920 Number of arenas allocated: 345, Number of allocations: 815492, avg size: 58 ... UseListNode 13744640 ... After: MEM: used: 44393040, allocated: 45361248, lost: 968208 Number of arenas allocated: 319, Number of allocations: 815492, avg size: 54 ... UseListNode 10308480 ... Note that while we do not ship the 64-bit dex2oat to the device, the JIT compilation for 64-bit processes is using the 64-bit libart-compiler. Bug: 28173563 Change-Id: I985eabd4816f845372d8aaa825a1489cf9569208
Diffstat (limited to 'compiler/optimizing/instruction_simplifier.cc')
-rw-r--r--compiler/optimizing/instruction_simplifier.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/compiler/optimizing/instruction_simplifier.cc b/compiler/optimizing/instruction_simplifier.cc
index 1f66db7909..d7b3856bf4 100644
--- a/compiler/optimizing/instruction_simplifier.cc
+++ b/compiler/optimizing/instruction_simplifier.cc
@@ -409,9 +409,9 @@ bool InstructionSimplifierVisitor::CanEnsureNotNullAt(HInstruction* input, HInst
return true;
}
- for (HUseIterator<HInstruction*> it(input->GetUses()); !it.Done(); it.Advance()) {
- HInstruction* use = it.Current()->GetUser();
- if (use->IsNullCheck() && use->StrictlyDominates(at)) {
+ for (const HUseListNode<HInstruction*>& use : input->GetUses()) {
+ HInstruction* user = use.GetUser();
+ if (user->IsNullCheck() && user->StrictlyDominates(at)) {
return true;
}
}
@@ -1070,12 +1070,12 @@ void InstructionSimplifierVisitor::VisitCondition(HCondition* condition) {
}
// Is the Compare only used for this purpose?
- if (!left->GetUses().HasOnlyOneUse()) {
+ if (!left->GetUses().HasExactlyOneElement()) {
// Someone else also wants the result of the compare.
return;
}
- if (!left->GetEnvUses().IsEmpty()) {
+ if (!left->GetEnvUses().empty()) {
// There is a reference to the compare result in an environment. Do we really need it?
if (GetGraph()->IsDebuggable()) {
return;