diff options
author | 2017-12-11 18:37:36 +0000 | |
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committer | 2017-12-12 13:48:02 +0000 | |
commit | 666ee3d7c6039c80e75287e311895bd6a9b01e9f (patch) | |
tree | 5e65f39ff7cc83af4be3b691c247d7348052f854 /compiler/optimizing/inliner.cc | |
parent | 890111968fbd3f5ae528d97e42984c12a3dd27bd (diff) |
Do not pass DexFile to ClassLinker::Lookup/ResolveType().
The DexFile can be easily retrieved from the DexCache,
so reduce the number of arguments that need to be passed.
Also refactor the code to avoid doing the DexCache lookup
twice and avoid unnecessary read barriers in the initial
DexCache lookup (also for Lookup/ResolveField()).
Test: m test-art-host-gtest
Test: testrunner.py --host --optimizing
Change-Id: Idea9aa42b6a5bade947e93e330b1abdb9d11b2da
Diffstat (limited to 'compiler/optimizing/inliner.cc')
-rw-r--r-- | compiler/optimizing/inliner.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/compiler/optimizing/inliner.cc b/compiler/optimizing/inliner.cc index a175c21760..8750910fe1 100644 --- a/compiler/optimizing/inliner.cc +++ b/compiler/optimizing/inliner.cc @@ -294,7 +294,7 @@ static dex::TypeIndex FindClassIndexIn(mirror::Class* cls, // as there may be different class loaders. So only return the index if it's // the right class already resolved with the class loader. if (index.IsValid()) { - ObjPtr<mirror::Class> resolved = ClassLinker::LookupResolvedType( + ObjPtr<mirror::Class> resolved = compilation_unit.GetClassLinker()->LookupResolvedType( index, compilation_unit.GetDexCache().Get(), compilation_unit.GetClassLoader().Get()); if (resolved != cls) { index = dex::TypeIndex::Invalid(); @@ -682,7 +682,7 @@ HInliner::InlineCacheType HInliner::ExtractClassesFromOfflineProfile( << "is invalid in location" << dex_cache->GetDexFile()->GetLocation(); return kInlineCacheNoData; } - ObjPtr<mirror::Class> clazz = ClassLinker::LookupResolvedType( + ObjPtr<mirror::Class> clazz = caller_compilation_unit_.GetClassLinker()->LookupResolvedType( class_ref.type_index, dex_cache, caller_compilation_unit_.GetClassLoader().Get()); |