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author Santiago Aboy Solanes <solanes@google.com> 2024-03-22 10:45:15 +0000
committer Santiago Aboy Solanes <solanes@google.com> 2024-03-25 13:43:14 +0000
commit56dcaeec46dd53e271d6f201d2028996bf19f9dd (patch)
treeea607494f1912d60e838be94919e25db2ec3ac89 /compiler/optimizing/code_sinking.cc
parent9c4a2b5bb3695349e31a00492731e578e8853a21 (diff)
Remove extra uses of ClearAllBits
ArenaBitVector creation guarantees it starts empty. Add a debug check to make sure this assumption doesn't change. Note that ArenaAllocator guarantees zero-initialized memory but ScopedArenaAllocators do not. This is fine either way since the BitVector constructor calls ClearAllBits. Bug: 329037671 Test: art/test/testrunner/testrunner.py --host --64 --optimizing -b Change-Id: Icbf5e5dd1869e80b5d5828ecca9f13de30c0242b
Diffstat (limited to 'compiler/optimizing/code_sinking.cc')
-rw-r--r--compiler/optimizing/code_sinking.cc6
1 files changed, 2 insertions, 4 deletions
diff --git a/compiler/optimizing/code_sinking.cc b/compiler/optimizing/code_sinking.cc
index a2371817ee..0abcaea719 100644
--- a/compiler/optimizing/code_sinking.cc
+++ b/compiler/optimizing/code_sinking.cc
@@ -333,10 +333,9 @@ void CodeSinking::SinkCodeToUncommonBranch(HBasicBlock* end_block) {
size_t number_of_instructions = graph_->GetCurrentInstructionId();
ScopedArenaVector<HInstruction*> worklist(allocator.Adapter(kArenaAllocMisc));
- ArenaBitVector processed_instructions(&allocator, number_of_instructions, /* expandable= */ false);
- processed_instructions.ClearAllBits();
+ ArenaBitVector processed_instructions(
+ &allocator, number_of_instructions, /* expandable= */ false);
ArenaBitVector post_dominated(&allocator, graph_->GetBlocks().size(), /* expandable= */ false);
- post_dominated.ClearAllBits();
// Step (1): Visit post order to get a subset of blocks post dominated by `end_block`.
// TODO(ngeoffray): Getting the full set of post-dominated should be done by
@@ -411,7 +410,6 @@ void CodeSinking::SinkCodeToUncommonBranch(HBasicBlock* end_block) {
// Step (2): iterate over the worklist to find sinking candidates.
ArenaBitVector instructions_that_can_move(
&allocator, number_of_instructions, /* expandable= */ false);
- instructions_that_can_move.ClearAllBits();
ScopedArenaVector<ScopedArenaVector<HInstruction*>> instructions_to_move(
graph_->GetBlocks().size(),
ScopedArenaVector<HInstruction*>(allocator.Adapter(kArenaAllocMisc)),