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author | 2015-05-06 14:12:42 +0100 | |
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committer | 2015-08-19 12:23:37 +0100 | |
commit | 9b688a095afbae21112df5d495487ac5231b12d0 (patch) | |
tree | e5e881d4d124803e66f1e90c1e0a0e4c90d22e13 /compiler/optimizing/builder.h | |
parent | 009c34cba875885d9540696f33255a9b355d6e15 (diff) |
Optimizing: Better invoke-static/-direct dispatch.
Add framework for different types of loading ArtMethod*
and code pointer retrieval. Implement invoke-static and
invoke-direct calls the same way as Quick. Document the
dispatch kinds in HInvokeStaticOrDirect's new enumerations
MethodLoadKind and CodePtrLocation.
PC-relative loads from dex cache arrays are used only for
x86-64 and arm64. The implementation for other architectures
will be done in separate CLs.
Change-Id: I468ca4d422dbd14748e1ba6b45289f0d31734d94
Diffstat (limited to 'compiler/optimizing/builder.h')
-rw-r--r-- | compiler/optimizing/builder.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/compiler/optimizing/builder.h b/compiler/optimizing/builder.h index ad5d92345b..08600c756d 100644 --- a/compiler/optimizing/builder.h +++ b/compiler/optimizing/builder.h @@ -266,6 +266,12 @@ class HGraphBuilder : public ValueObject { uint32_t dex_pc, HInvoke* invoke); + HInvokeStaticOrDirect::DispatchInfo ComputeDispatchInfo(bool is_string_init, + int32_t string_init_offset, + MethodReference target_method, + uintptr_t direct_method, + uintptr_t direct_code); + ArenaAllocator* const arena_; // A list of the size of the dex code holding block information for |