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author Ian Rogers <irogers@google.com> 2014-11-07 17:05:19 -0800
committer Ian Rogers <irogers@google.com> 2014-11-07 17:05:19 -0800
commitaaf29b32d1aefd10980820a67b2f36f168e68ca8 (patch)
treea273adfe3b1af2780dc91fb8b202df5e0882fdff /compiler/dex/frontend.cc
parentabe07109e4128ea2adc26c0cb4312539bbe2913d (diff)
Tidy some uses of IsCompilationEnabled.
We should be checking IsCompilationEnabled in the compiler, we wouldn't be in the compiler were compilation disabled. Change-Id: Ib498fb6d610e4ed517494df01efa4b64a8c12528
Diffstat (limited to 'compiler/dex/frontend.cc')
-rw-r--r--compiler/dex/frontend.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/compiler/dex/frontend.cc b/compiler/dex/frontend.cc
index a1e2caa651..3f6231cb1f 100644
--- a/compiler/dex/frontend.cc
+++ b/compiler/dex/frontend.cc
@@ -88,9 +88,7 @@ static CompiledMethod* CompileMethod(CompilerDriver& driver,
return nullptr;
}
- if (!driver.GetCompilerOptions().IsCompilationEnabled()) {
- return nullptr;
- }
+ DCHECK(driver.GetCompilerOptions().IsCompilationEnabled());
ClassLinker* class_linker = Runtime::Current()->GetClassLinker();
CompilationUnit cu(driver.GetArenaPool());