| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package com.android.launcher3.anim; |
| |
| import android.animation.Animator; |
| import android.animation.AnimatorListenerAdapter; |
| import android.animation.ObjectAnimator; |
| import android.util.FloatProperty; |
| |
| /** |
| * A mutable float which allows animating the value |
| */ |
| public class AnimatedFloat { |
| |
| public static final FloatProperty<AnimatedFloat> VALUE = |
| new FloatProperty<AnimatedFloat>("value") { |
| @Override |
| public void setValue(AnimatedFloat obj, float v) { |
| obj.updateValue(v); |
| } |
| |
| @Override |
| public Float get(AnimatedFloat obj) { |
| return obj.value; |
| } |
| }; |
| |
| private static final Runnable NO_OP = () -> { }; |
| |
| private final Runnable mUpdateCallback; |
| private ObjectAnimator mValueAnimator; |
| // Only non-null when an animation is playing to this value. |
| private Float mEndValue; |
| |
| public float value; |
| |
| public AnimatedFloat() { |
| this(NO_OP); |
| } |
| |
| public AnimatedFloat(Runnable updateCallback) { |
| mUpdateCallback = updateCallback; |
| } |
| |
| public AnimatedFloat(Runnable updateCallback, float initialValue) { |
| this(updateCallback); |
| value = initialValue; |
| } |
| |
| /** |
| * Returns an animation from the current value to the given value. |
| */ |
| public ObjectAnimator animateToValue(float end) { |
| return animateToValue(value, end); |
| } |
| |
| /** |
| * Returns an animation from the given start value to the given end value. |
| */ |
| public ObjectAnimator animateToValue(float start, float end) { |
| cancelAnimation(); |
| mValueAnimator = ObjectAnimator.ofFloat(this, VALUE, start, end); |
| mValueAnimator.addListener(new AnimatorListenerAdapter() { |
| @Override |
| public void onAnimationStart(Animator animator) { |
| if (mValueAnimator == animator) { |
| mEndValue = end; |
| } |
| } |
| |
| @Override |
| public void onAnimationEnd(Animator animator) { |
| if (mValueAnimator == animator) { |
| mValueAnimator = null; |
| mEndValue = null; |
| } |
| } |
| }); |
| return mValueAnimator; |
| } |
| |
| /** |
| * Changes the value and calls the callback. |
| * Note that the value can be directly accessed as well to avoid notifying the callback. |
| */ |
| public void updateValue(float v) { |
| if (Float.compare(v, value) != 0) { |
| value = v; |
| mUpdateCallback.run(); |
| } |
| } |
| |
| /** |
| * Cancels the animation. |
| */ |
| public void cancelAnimation() { |
| if (mValueAnimator != null) { |
| mValueAnimator.cancel(); |
| } |
| } |
| |
| /** |
| * Ends the animation. |
| */ |
| public void finishAnimation() { |
| if (mValueAnimator != null && mValueAnimator.isRunning()) { |
| mValueAnimator.end(); |
| } |
| } |
| |
| public boolean isAnimating() { |
| return mValueAnimator != null; |
| } |
| |
| /** |
| * Returns whether we are currently animating, and the animation's end value matches the given. |
| */ |
| public boolean isAnimatingToValue(float endValue) { |
| return isAnimating() && mEndValue != null && mEndValue == endValue; |
| } |
| |
| /** |
| * Returns the remaining time of the existing animation (if any). |
| */ |
| public long getRemainingTime() { |
| return isAnimating() && mValueAnimator.isRunning() |
| ? Math.max(0, mValueAnimator.getDuration() - mValueAnimator.getCurrentPlayTime()) |
| : 0; |
| } |
| |
| /** |
| * Returns whether we are currently not animating, and the animation's value matches the given. |
| */ |
| public boolean isSettledOnValue(float endValue) { |
| return !isAnimating() && value == endValue; |
| } |
| } |