commit | a883e90f6e733c8510b0264d2a2faf9da64a2c16 | [log] [tgz] |
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author | Leon Scroggins III <scroggo@google.com> | Wed Jul 09 14:54:31 2014 -0400 |
committer | Leon Scroggins <scroggo@google.com> | Tue Jul 15 13:57:27 2014 +0000 |
tree | d0442d8319917b395935e7117afcbeefdeb8c44e | |
parent | 7f61cdf0066d963d1b076a2800147fd9c093f1a6 [diff] |
Call setLocalMatrix before setShader. do not merge Now that setLocalMatrix does not modify associated Paints, we need to call it before assigning the Shader to the Paint. BUG:14315916 Change-Id: I6778a35eff36515e18c53a979dd69d8aecd1401d (cherry picked from commit ce3b2ee2c6512a0eac9dbd54641a196baa68ba3f)