| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <gui/BufferQueue.h> |
| #include <surfacetexture/ImageConsumer.h> |
| #include <surfacetexture/SurfaceTexture.h> |
| |
| // Macro for including the SurfaceTexture name in log messages |
| #define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.c_str(), ##__VA_ARGS__) |
| |
| namespace android { |
| |
| void ImageConsumer::onReleaseBufferLocked(int buf) { |
| mImageSlots[buf].eglFence() = EGL_NO_SYNC_KHR; |
| } |
| |
| sp<GraphicBuffer> ImageConsumer::dequeueBuffer(int* outSlotid, android_dataspace* outDataspace, |
| HdrMetadata* outHdrMetadata, bool* outQueueEmpty, |
| SurfaceTexture& st, |
| SurfaceTexture_createReleaseFence createFence, |
| SurfaceTexture_fenceWait fenceWait, |
| void* fencePassThroughHandle) { |
| BufferItem item; |
| status_t err; |
| err = st.acquireBufferLocked(&item, 0); |
| if (err != OK) { |
| if (err != BufferQueue::NO_BUFFER_AVAILABLE) { |
| IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err); |
| } else { |
| int slot = st.mCurrentTexture; |
| if (slot != BufferItem::INVALID_BUFFER_SLOT) { |
| *outQueueEmpty = true; |
| *outDataspace = st.mCurrentDataSpace; |
| *outSlotid = slot; |
| return st.mSlots[slot].mGraphicBuffer; |
| } |
| } |
| return nullptr; |
| } |
| |
| int slot = item.mSlot; |
| *outQueueEmpty = false; |
| if (item.mFence->isValid()) { |
| // If fence is not signaled, that means frame is not ready and |
| // outQueueEmpty is set to true. By the time the fence is signaled, |
| // there may be a new buffer queued. This is a proper detection for an |
| // empty queue and it is needed to avoid infinite loop in |
| // ASurfaceTexture_dequeueBuffer (see b/159921224). |
| *outQueueEmpty = item.mFence->getStatus() == Fence::Status::Unsignaled; |
| |
| // Wait on the producer fence for the buffer to be ready. |
| err = fenceWait(item.mFence->get(), fencePassThroughHandle); |
| if (err != OK) { |
| st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| return nullptr; |
| } |
| } |
| |
| // Release old buffer. |
| if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) { |
| // If needed, set the released slot's fence to guard against a producer |
| // accessing the buffer before the outstanding accesses have completed. |
| int releaseFenceId = -1; |
| EGLDisplay display = EGL_NO_DISPLAY; |
| err = createFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), &display, |
| &releaseFenceId, fencePassThroughHandle); |
| if (OK != err) { |
| st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| return nullptr; |
| } |
| |
| if (releaseFenceId != -1) { |
| sp<Fence> releaseFence(new Fence(releaseFenceId)); |
| status_t err = st.addReleaseFenceLocked(st.mCurrentTexture, |
| st.mSlots[st.mCurrentTexture].mGraphicBuffer, |
| releaseFence); |
| if (err != OK) { |
| IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err); |
| st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| return nullptr; |
| } |
| } |
| |
| // Finally release the old buffer. |
| status_t status = |
| st.releaseBufferLocked(st.mCurrentTexture, |
| st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, |
| mImageSlots[st.mCurrentTexture].eglFence()); |
| if (status < NO_ERROR) { |
| IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status); |
| err = status; |
| // Keep going, with error raised. |
| } |
| } |
| |
| // Update the state. |
| st.mCurrentTexture = slot; |
| st.mCurrentCrop = item.mCrop; |
| st.mCurrentTransform = item.mTransform; |
| st.mCurrentScalingMode = item.mScalingMode; |
| st.mCurrentTimestamp = item.mTimestamp; |
| st.mCurrentDataSpace = item.mDataSpace; |
| st.mCurrentFence = item.mFence; |
| st.mCurrentFenceTime = item.mFenceTime; |
| st.mCurrentFrameNumber = item.mFrameNumber; |
| st.computeCurrentTransformMatrixLocked(); |
| |
| *outDataspace = item.mDataSpace; |
| *outHdrMetadata = item.mHdrMetadata; |
| *outSlotid = slot; |
| return st.mSlots[slot].mGraphicBuffer; |
| } |
| |
| } /* namespace android */ |