| # Copyright (C) 2019 The Android Open Source Project |
| # |
| # Licensed under the Apache License, Version 2.0 (the License); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an AS IS BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| module: "android.sysprop.SurfaceFlingerProperties" |
| owner: Platform |
| |
| # The following two properties define (respectively): |
| # |
| # - The phase offset between hardware vsync and when apps are woken up by the |
| # Choreographer callback |
| # - The phase offset between hardware vsync and when SurfaceFlinger wakes up |
| # to consume input |
| # Their values may be tuned to trade off between display pipeline latency (both |
| # overall latency and the lengths of the app --> SF and SF --> display phases) |
| # and frame delivery jitter (which typically manifests as "jank" or "jerkiness" |
| # while interacting with the device). The default values must produce a |
| # relatively low amount of jitter at the expense of roughly two frames of |
| # app --> display latency, and unless significant testing is performed to avoid |
| # increased display jitter (both manual investigation using systrace [1] and |
| # automated testing using dumpsys gfxinfo [2] are recommended), they should not |
| # be modified. |
| # |
| # [1] https://developer.android.com/studio/profile/systrace.html |
| # [2] https://developer.android.com/training/testing/performance.html |
| prop { |
| api_name: "vsync_event_phase_offset_ns" |
| type: Long |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.vsync_event_phase_offset_ns" |
| } |
| |
| prop { |
| api_name: "vsync_sf_event_phase_offset_ns" |
| type: Long |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.vsync_sf_event_phase_offset_ns" |
| } |
| |
| # Instruct the Render Engine to use EGL_IMG_context_priority hint if available. |
| prop { |
| api_name: "use_context_priority" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.use_context_priority" |
| } |
| |
| # Controls the number of buffers SurfaceFlinger will allocate for use in FramebufferSurface. |
| prop { |
| api_name: "max_frame_buffer_acquired_buffers" |
| type: Long |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.max_frame_buffer_acquired_buffers" |
| } |
| |
| # Controls the maximum width in pixels that the graphics pipeline can support for GPU fallback |
| # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs. |
| prop { |
| api_name: "max_graphics_width" |
| type: Integer |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.max_graphics_width" |
| } |
| |
| # Controls the maximum height in pixels that the graphics pipeline can support for GPU fallback |
| # composition. For example, 8k displays with 4k GPUs, or 4k displays with 2k GPUs. |
| prop { |
| api_name: "max_graphics_height" |
| type: Integer |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.max_graphics_height" |
| } |
| |
| # hasWideColorDisplay indicates that the device has |
| # or can support a wide-color display, e.g. color space |
| # greater than sRGB. Typical display may have same |
| # color primaries as DCI-P3. |
| # Indicate support for this feature by setting |
| # TARGET_HAS_WIDE_COLOR_DISPLAY to true in BoardConfig.mk |
| # This also means that the device is color managed. |
| # A color managed device will use the appropriate |
| # display mode depending on the content on the screen. |
| # Default is sRGB. |
| prop { |
| api_name: "has_wide_color_display" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.has_wide_color_display" |
| } |
| |
| # Indicates if Sync framework is available. Sync framework provides fence |
| # mechanism which significantly reduces buffer processing latency. |
| prop { |
| api_name: "running_without_sync_framework" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.running_without_sync_framework" |
| } |
| |
| # hwHDRDisplay indicates that the device has an High Dynamic Range display. |
| # A display is considered High Dynamic Range if it |
| # |
| # 1. is a wide color gamut display, typically DCI-P3 or lager |
| # 2. has high luminance capability, typically 540 nits or higher at 10% OPR |
| # |
| # Indicate support for this feature by setting |
| # ro.surface_flinger.has_HDR_display to true in device.mk |
| # ro.surface_flinger.has_wide_color_display must be set to true when |
| # ro.surface_flinger.has_HDR_display is true. |
| prop { |
| api_name: "has_HDR_display" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.has_HDR_display" |
| } |
| |
| # Specify the offset in nanoseconds to add to vsync time when timestamping present fences. |
| prop { |
| api_name: "present_time_offset_from_vsync_ns" |
| type: Long |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.present_time_offset_from_vsync_ns" |
| } |
| |
| # Some hardware can do RGB->YUV conversion more efficiently in hardware |
| # controlled by HWC than in hardware controlled by the video encoder. |
| # This instruct VirtualDisplaySurface to use HWC for such conversion on |
| # GL composition. |
| prop { |
| api_name: "force_hwc_copy_for_virtual_displays" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.force_hwc_copy_for_virtual_displays" |
| } |
| |
| # Maximum dimension supported by HWC for virtual display. |
| # Must be equals to min(max_width, max_height). |
| prop { |
| api_name: "max_virtual_display_dimension" |
| type: Long |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.max_virtual_display_dimension" |
| } |
| |
| # Return true if surface flinger should use vr flinger for compatible vr |
| # apps, false otherwise. Devices that will never be running vr apps should |
| # return false to avoid extra resource usage. Daydream ready devices must |
| # return true for full vr support. |
| prop { |
| api_name: "use_vr_flinger" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.use_vr_flinger" |
| } |
| |
| # Returns true if surface flinger should start |
| # hardware.graphics.allocator@2.0::IAllocator service. |
| prop { |
| api_name: "start_graphics_allocator_service" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.start_graphics_allocator_service" |
| } |
| |
| # Returns the orientation of the primary display device. |
| prop { |
| api_name: "primary_display_orientation" |
| type: Enum |
| enum_values: "ORIENTATION_0|ORIENTATION_90|ORIENTATION_180|ORIENTATION_270" |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.primary_display_orientation" |
| } |
| |
| # useColorManagement indicates whether SurfaceFlinger should manage color |
| # by switching to appropriate color mode automatically depending on the |
| # Dataspace of the surfaces on screen. |
| # DEPRECATED: SurfaceFlinger is always color managed. |
| prop { |
| api_name: "use_color_management" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.use_color_management" |
| } |
| |
| # The following four properties define: |
| # Returns the default data space and pixel format that SurfaceFlinger |
| # expects to receive and output as well as the wide color gamut data space |
| # and pixel format for wide color gamut surfaces. |
| # To determine the data space and pixel format, there are a few things |
| # we recommend to consider: |
| # |
| # 1. Hardware composer's capability to composite contents with the chosen |
| # data space and pixel format efficiently; |
| # 2. Hardware composer's ability to composite contents when sRGB contents |
| # and the chosen wide color gamut data space contents coexist; |
| # 3. For better blending, consider using pixel format where the alpha |
| # channel has as many bits as the RGB color channel. |
| # 4. Memory consumption and efficient buffer compression when considering |
| # more bits in pixel format. |
| |
| # dataspace is the default data space that SurfaceFlinger expects. |
| # The data space must not be Dataspace::UNKNOWN, if unspecified, |
| # the default data space is Dataspace::V0_SRGB; |
| prop { |
| api_name: "default_composition_dataspace" |
| type: Long |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.default_composition_dataspace" |
| } |
| |
| # pixelFormat is the default pixel format that SurfaceFlinger |
| # expects. If unspecified, the default pixel format is |
| # PixelFormat::RGBA_8888. |
| prop { |
| api_name: "default_composition_pixel_format" |
| type: Integer |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.default_composition_pixel_format" |
| } |
| |
| # wcgDataspace is the data space that SurfaceFlinger expects for |
| # wide color gamut surfaces. |
| # When hasWideColorDisplay returns true, this API must return a |
| # valid wide color gamut data space. |
| # The data space must not be UNKNOWN, if unspecified, the data space |
| # is V0_SRGB by default, which essentially indicates there's no wide |
| # color gamut, meaning hasWideColorDisplay returns false. |
| prop { |
| api_name: "wcg_composition_dataspace" |
| type: Long |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.wcg_composition_dataspace" |
| } |
| |
| # wcgPixelFormat is the pixel format that SurfaceFlinger expects for |
| # wide color gamut surfaces. If unspecified, the pixel format is |
| # PixelFormat::RGBA_8888 by default. |
| prop { |
| api_name: "wcg_composition_pixel_format" |
| type: Integer |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.wcg_composition_pixel_format" |
| } |
| |
| # colorSpaceAgnosticDataspace specifies the data space that |
| # SurfaceFlinger expects for surfaces which are color space agnostic. |
| # The variable works only when useColorManagement is specified. If |
| # unspecified, the data space follows what SurfaceFlinger expects for |
| # surfaces when useColorManagement is specified. |
| # DEPRECATED: do not use |
| prop { |
| api_name: "color_space_agnostic_dataspace" |
| type: Long |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.color_space_agnostic_dataspace" |
| } |
| |
| # Return the native panel primary data. The data includes red, green, |
| # blue and white. The primary format is CIE 1931 XYZ color space. |
| # If unspecified, the primaries is sRGB gamut by default. |
| |
| prop { |
| api_name: "display_primary_red" |
| type: DoubleList |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.display_primary_red" |
| } |
| |
| prop { |
| api_name: "display_primary_green" |
| type: DoubleList |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.display_primary_green" |
| } |
| |
| prop { |
| api_name: "display_primary_blue" |
| type: DoubleList |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.display_primary_blue" |
| } |
| |
| prop { |
| api_name: "display_primary_white" |
| type: DoubleList |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.display_primary_white" |
| } |
| |
| # refreshRateSwitching indicates whether SurfaceFlinger should use refresh rate |
| # switching on the device, e.g. to switch between 60 and 90 Hz. The settings |
| # below that are related to refresh rate switching will only have an effect if |
| # refresh_rate_switching is enabled. |
| prop { |
| api_name: "refresh_rate_switching" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.refresh_rate_switching" |
| deprecated: true |
| } |
| |
| prop { |
| api_name: "set_idle_timer_ms" |
| type: Integer |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.set_idle_timer_ms" |
| } |
| |
| # setTouchTimerMs indicates what is considered a timeout in milliseconds for Scheduler. |
| # This value is used by the Scheduler to trigger touch inactivity callbacks that will switch the |
| # display to a lower refresh rate. Setting this property to 0 means there is no timer. |
| prop { |
| api_name: "set_touch_timer_ms" |
| type: Integer |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.set_touch_timer_ms" |
| } |
| |
| # setDisplayPowerTimerMs indicates what is considered a timeout in milliseconds for Scheduler. |
| # This value is used by the Scheduler to trigger display power inactivity callbacks that will |
| # keep the display in peak refresh rate as long as display power is not in normal mode. |
| # Setting this property to 0 means there is no timer. |
| prop { |
| api_name: "set_display_power_timer_ms" |
| type: Integer |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.set_display_power_timer_ms" |
| } |
| |
| # useContentDetectionForRefreshRate indicates whether Scheduler should detect content FPS, and try |
| # to adjust the screen refresh rate based on that. |
| prop { |
| api_name: "use_content_detection_for_refresh_rate" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.use_content_detection_for_refresh_rate" |
| } |
| |
| # useSmart90ForVideo indicates whether Scheduler should detect content FPS, and try to adjust the |
| # screen refresh rate based on that. |
| # Replaced by useContentDetectionForRefreshRate |
| prop { |
| api_name: "use_smart_90_for_video" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.use_smart_90_for_video" |
| deprecated: true |
| } |
| |
| prop { |
| api_name: "enable_protected_contents" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.protected_contents" |
| } |
| |
| # Indicates whether Scheduler's idle timer should support a display driver timeout in the kernel. |
| # The value of set_idle_timer_ms should be shorter in time than the timeout duration in the kernel. |
| prop { |
| api_name: "support_kernel_idle_timer" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.support_kernel_idle_timer" |
| } |
| |
| # Indicates whether background blurs are supported. |
| prop { |
| api_name: "supports_background_blur" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.supports_background_blur" |
| } |
| |
| # Sets the timeout used to rate limit DISPLAY_UPDATE_IMMINENT Power HAL notifications. |
| # SurfaceFlinger wakeups will trigger this boost whenever they are separated by more than this |
| # duration (specified in milliseconds). A value of 0 disables the rate limit, and will result in |
| # Power HAL notifications every time SF wakes up. |
| prop { |
| api_name: "display_update_imminent_timeout_ms" |
| type: Integer |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.display_update_imminent_timeout_ms" |
| } |
| |
| |
| # Updates the DeviceProductInfo when a hoplug reconnect event is processed |
| prop { |
| api_name: "update_device_product_info_on_hotplug_reconnect" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.update_device_product_info_on_hotplug_reconnect" |
| } |
| |
| # Enables the frame rate override feature |
| prop { |
| api_name: "enable_frame_rate_override" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.enable_frame_rate_override" |
| } |
| |
| # Enables Layer Caching |
| prop { |
| api_name: "enable_layer_caching" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.enable_layer_caching" |
| } |
| |
| # Enables SDR layer dimming |
| prop { |
| api_name: "enable_sdr_dimming" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.enable_sdr_dimming" |
| } |
| |
| # Ignores Camera layers when calculating HDR coverage information |
| prop { |
| api_name: "ignore_hdr_camera_layers" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.ignore_hdr_camera_layers" |
| } |
| |
| # Controls the minimum acquired buffers SurfaceFlinger will suggest via |
| # ISurfaceComposer.getMaxAcquiredBufferCount(). |
| prop { |
| api_name: "min_acquired_buffers" |
| type: Long |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.min_acquired_buffers" |
| } |
| |
| # When enabled, SurfaceFlinger will attempt to clear the per-layer HAL buffer cache slots for |
| # buffers when they are evicted from the app cache by using additional setLayerBuffer commands. |
| # Ideally, this behavior would always be enabled to reduce graphics memory consumption. However, |
| # Some HAL implementations may not support the additional setLayerBuffer commands used to clear |
| # the cache slots. |
| prop { |
| api_name: "clear_slots_with_set_layer_buffer" |
| type: Boolean |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.clear_slots_with_set_layer_buffer" |
| } |
| |
| # Controls the default frame rate override of game applications. Ideally, game applications set |
| # desired frame rate via setFrameRate() API. However, to cover the scenario when the game didn't |
| # have a set frame rate, we introduce the default frame rate. The priority of this override is the |
| # lowest among setFrameRate() and game intervention override. |
| prop { |
| api_name: "game_default_frame_rate_override" |
| type: Integer |
| scope: Public |
| access: Readonly |
| prop_name: "ro.surface_flinger.game_default_frame_rate_override" |
| } |