| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <cstdint> |
| #include <deque> |
| #include <mutex> |
| #include <optional> |
| #include <unordered_map> |
| #include <variant> |
| |
| #include <android/hardware/graphics/composer/2.4/IComposerClient.h> |
| #include <gui/JankInfo.h> |
| #include <gui/LayerMetadata.h> |
| #include <timestatsproto/TimeStatsHelper.h> |
| #include <timestatsproto/TimeStatsProtoHeader.h> |
| #include <ui/FenceTime.h> |
| #include <utils/String16.h> |
| #include <utils/Vector.h> |
| |
| #include <scheduler/Fps.h> |
| |
| using android::gui::GameMode; |
| using android::gui::LayerMetadata; |
| using namespace android::surfaceflinger; |
| |
| namespace android { |
| |
| class TimeStats { |
| public: |
| using SetFrameRateVote = TimeStatsHelper::SetFrameRateVote; |
| |
| virtual ~TimeStats() = default; |
| |
| // Process a pull request from statsd. |
| virtual bool onPullAtom(const int atomId, std::vector<uint8_t>* pulledData) = 0; |
| |
| virtual void parseArgs(bool asProto, const Vector<String16>& args, std::string& result) = 0; |
| virtual bool isEnabled() = 0; |
| virtual std::string miniDump() = 0; |
| |
| virtual void incrementTotalFrames() = 0; |
| virtual void incrementMissedFrames() = 0; |
| // Increments the number of times the display refresh rate changed. |
| virtual void incrementRefreshRateSwitches() = 0; |
| |
| // Records the start and end times for a frame. |
| // The start time is the same as the beginning of a SurfaceFlinger |
| // invalidate message. |
| // The end time corresponds to when SurfaceFlinger finishes submitting the |
| // request to HWC to present a frame. |
| virtual void recordFrameDuration(nsecs_t startTime, nsecs_t endTime) = 0; |
| // Records the start time and end times for when RenderEngine begins work. |
| // The start time corresponds to the beginning of RenderEngine::drawLayers. |
| // The end time corresponds to when RenderEngine finishes rendering. |
| virtual void recordRenderEngineDuration(nsecs_t startTime, nsecs_t endTime) = 0; |
| // Same as above, but passes in a fence representing the end time. |
| virtual void recordRenderEngineDuration(nsecs_t startTime, |
| const std::shared_ptr<FenceTime>& readyFence) = 0; |
| |
| virtual void setPostTime(int32_t layerId, uint64_t frameNumber, const std::string& layerName, |
| uid_t uid, nsecs_t postTime, GameMode) = 0; |
| virtual void setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) = 0; |
| // Reasons why latching a particular buffer may be skipped |
| enum class LatchSkipReason { |
| // If the acquire fence did not fire on some devices we skip latching |
| // the buffer until the fence fires. |
| LateAcquire, |
| }; |
| // Increments the counter of skipped latch buffers. |
| virtual void incrementLatchSkipped(int32_t layerId, LatchSkipReason reason) = 0; |
| // Increments the counter of bad desired present times for this layer. |
| // Bad desired present times are "implausible" and cause SurfaceFlinger to |
| // latch a buffer immediately to avoid stalling. |
| virtual void incrementBadDesiredPresent(int32_t layerId) = 0; |
| virtual void setDesiredTime(int32_t layerId, uint64_t frameNumber, nsecs_t desiredTime) = 0; |
| virtual void setAcquireTime(int32_t layerId, uint64_t frameNumber, nsecs_t acquireTime) = 0; |
| virtual void setAcquireFence(int32_t layerId, uint64_t frameNumber, |
| const std::shared_ptr<FenceTime>& acquireFence) = 0; |
| // SetPresent{Time, Fence} are not expected to be called in the critical |
| // rendering path, as they flush prior fences if those fences have fired. |
| virtual void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime, |
| Fps displayRefreshRate, std::optional<Fps> renderRate, |
| SetFrameRateVote frameRateVote, GameMode) = 0; |
| virtual void setPresentFence(int32_t layerId, uint64_t frameNumber, |
| const std::shared_ptr<FenceTime>& presentFence, |
| Fps displayRefreshRate, std::optional<Fps> renderRate, |
| SetFrameRateVote frameRateVote, GameMode) = 0; |
| |
| // Increments janky frames, blamed to the provided {refreshRate, renderRate, uid, layerName} |
| // key, with JankMetadata as supplementary reasons for the jank. Because FrameTimeline is the |
| // infrastructure responsible for computing jank in the system, this is expected to be called |
| // from FrameTimeline, rather than directly from SurfaceFlinger or individual layers. If there |
| // are no jank reasons, then total frames are incremented but jank is not, for accurate |
| // accounting of janky frames. |
| // displayDeadlineDelta, displayPresentJitter, and appDeadlineDelta are also provided in order |
| // to provide contextual information about a janky frame. These values may only be uploaded if |
| // there was an associated valid jank reason, and they must be positive. When these frame counts |
| // are incremented, these are also aggregated into a global reporting packet to help with data |
| // validation and assessing of overall device health. |
| struct JankyFramesInfo { |
| Fps refreshRate; |
| std::optional<Fps> renderRate; |
| uid_t uid = 0; |
| std::string layerName; |
| GameMode gameMode = GameMode::Unsupported; |
| int32_t reasons = 0; |
| nsecs_t displayDeadlineDelta = 0; |
| nsecs_t displayPresentJitter = 0; |
| nsecs_t appDeadlineDelta = 0; |
| |
| static bool isOptApproxEqual(std::optional<Fps> lhs, std::optional<Fps> rhs) { |
| return (!lhs && !rhs) || (lhs && rhs && isApproxEqual(*lhs, *rhs)); |
| } |
| |
| bool operator==(const JankyFramesInfo& o) const { |
| return isApproxEqual(refreshRate, o.refreshRate) && |
| isOptApproxEqual(renderRate, o.renderRate) && uid == o.uid && |
| layerName == o.layerName && gameMode == o.gameMode && reasons == o.reasons && |
| displayDeadlineDelta == o.displayDeadlineDelta && |
| displayPresentJitter == o.displayPresentJitter && |
| appDeadlineDelta == o.appDeadlineDelta; |
| } |
| |
| friend std::ostream& operator<<(std::ostream& os, const JankyFramesInfo& info) { |
| os << "JankyFramesInfo {"; |
| os << "\n .refreshRate = " << info.refreshRate; |
| os << "\n .renderRate = " |
| << (info.renderRate ? to_string(*info.renderRate) : "nullopt"); |
| os << "\n .uid = " << info.uid; |
| os << "\n .layerName = " << info.layerName; |
| os << "\n .reasons = " << info.reasons; |
| os << "\n .displayDeadlineDelta = " << info.displayDeadlineDelta; |
| os << "\n .displayPresentJitter = " << info.displayPresentJitter; |
| os << "\n .appDeadlineDelta = " << info.appDeadlineDelta; |
| return os << "\n}"; |
| } |
| }; |
| |
| struct ClientCompositionRecord { |
| // Frame had client composition or mixed composition |
| bool hadClientComposition = false; |
| // Composition changed between hw composition and mixed/client composition |
| bool changed = false; |
| // Frame reused the client composition result from a previous frame |
| bool reused = false; |
| // Composition strategy predicted for frame |
| bool predicted = false; |
| // Composition strategy prediction succeeded |
| bool predictionSucceeded = false; |
| |
| // Whether there is data we want to record. |
| bool hasInterestingData() const { |
| return hadClientComposition || changed || reused || predicted; |
| } |
| }; |
| |
| virtual void incrementJankyFrames(const JankyFramesInfo& info) = 0; |
| // Clean up the layer record |
| virtual void onDestroy(int32_t layerId) = 0; |
| // If SF skips or rejects a buffer, remove the corresponding TimeRecord. |
| virtual void removeTimeRecord(int32_t layerId, uint64_t frameNumber) = 0; |
| |
| virtual void setPowerMode( |
| hardware::graphics::composer::V2_4::IComposerClient::PowerMode powerMode) = 0; |
| // Source of truth is RefrehRateStats. |
| virtual void recordRefreshRate(uint32_t fps, nsecs_t duration) = 0; |
| virtual void setPresentFenceGlobal(const std::shared_ptr<FenceTime>& presentFence) = 0; |
| virtual void pushCompositionStrategyState(const ClientCompositionRecord&) = 0; |
| }; |
| |
| namespace impl { |
| |
| class TimeStats : public android::TimeStats { |
| using PowerMode = android::hardware::graphics::composer::V2_4::IComposerClient::PowerMode; |
| |
| struct FrameTime { |
| uint64_t frameNumber = 0; |
| nsecs_t postTime = 0; |
| nsecs_t latchTime = 0; |
| nsecs_t acquireTime = 0; |
| nsecs_t desiredTime = 0; |
| nsecs_t presentTime = 0; |
| }; |
| |
| struct TimeRecord { |
| bool ready = false; |
| FrameTime frameTime; |
| std::shared_ptr<FenceTime> acquireFence; |
| std::shared_ptr<FenceTime> presentFence; |
| }; |
| |
| struct LayerRecord { |
| uid_t uid; |
| std::string layerName; |
| GameMode gameMode = GameMode::Unsupported; |
| // This is the index in timeRecords, at which the timestamps for that |
| // specific frame are still not fully received. This is not waiting for |
| // fences to signal, but rather waiting to receive those fences/timestamps. |
| int32_t waitData = -1; |
| uint32_t droppedFrames = 0; |
| uint32_t lateAcquireFrames = 0; |
| uint32_t badDesiredPresentFrames = 0; |
| TimeRecord prevTimeRecord; |
| std::optional<int32_t> prevPresentToPresentMs; |
| std::deque<TimeRecord> timeRecords; |
| }; |
| |
| struct PowerTime { |
| PowerMode powerMode = PowerMode::OFF; |
| nsecs_t prevTime = 0; |
| }; |
| |
| struct RenderEngineDuration { |
| nsecs_t startTime; |
| std::variant<nsecs_t, std::shared_ptr<FenceTime>> endTime; |
| }; |
| |
| struct GlobalRecord { |
| nsecs_t prevPresentTime = 0; |
| std::deque<std::shared_ptr<FenceTime>> presentFences; |
| std::deque<RenderEngineDuration> renderEngineDurations; |
| }; |
| |
| public: |
| TimeStats(); |
| // For testing only for injecting custom dependencies. |
| TimeStats(std::optional<size_t> maxPulledLayers, |
| std::optional<size_t> maxPulledHistogramBuckets); |
| |
| bool onPullAtom(const int atomId, std::vector<uint8_t>* pulledData) override; |
| void parseArgs(bool asProto, const Vector<String16>& args, std::string& result) override; |
| bool isEnabled() override; |
| std::string miniDump() override; |
| |
| void incrementTotalFrames() override; |
| void incrementMissedFrames() override; |
| void incrementRefreshRateSwitches() override; |
| |
| void recordFrameDuration(nsecs_t startTime, nsecs_t endTime) override; |
| void recordRenderEngineDuration(nsecs_t startTime, nsecs_t endTime) override; |
| void recordRenderEngineDuration(nsecs_t startTime, |
| const std::shared_ptr<FenceTime>& readyFence) override; |
| |
| void setPostTime(int32_t layerId, uint64_t frameNumber, const std::string& layerName, uid_t uid, |
| nsecs_t postTime, GameMode) override; |
| void setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) override; |
| void incrementLatchSkipped(int32_t layerId, LatchSkipReason reason) override; |
| void incrementBadDesiredPresent(int32_t layerId) override; |
| void setDesiredTime(int32_t layerId, uint64_t frameNumber, nsecs_t desiredTime) override; |
| void setAcquireTime(int32_t layerId, uint64_t frameNumber, nsecs_t acquireTime) override; |
| void setAcquireFence(int32_t layerId, uint64_t frameNumber, |
| const std::shared_ptr<FenceTime>& acquireFence) override; |
| void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime, |
| Fps displayRefreshRate, std::optional<Fps> renderRate, SetFrameRateVote, |
| GameMode) override; |
| void setPresentFence(int32_t layerId, uint64_t frameNumber, |
| const std::shared_ptr<FenceTime>& presentFence, Fps displayRefreshRate, |
| std::optional<Fps> renderRate, SetFrameRateVote, GameMode) override; |
| |
| void incrementJankyFrames(const JankyFramesInfo& info) override; |
| // Clean up the layer record |
| void onDestroy(int32_t layerId) override; |
| // If SF skips or rejects a buffer, remove the corresponding TimeRecord. |
| void removeTimeRecord(int32_t layerId, uint64_t frameNumber) override; |
| |
| void setPowerMode( |
| hardware::graphics::composer::V2_4::IComposerClient::PowerMode powerMode) override; |
| // Source of truth is RefrehRateStats. |
| void recordRefreshRate(uint32_t fps, nsecs_t duration) override; |
| void setPresentFenceGlobal(const std::shared_ptr<FenceTime>& presentFence) override; |
| |
| void pushCompositionStrategyState(const ClientCompositionRecord&) override; |
| |
| static const size_t MAX_NUM_TIME_RECORDS = 64; |
| |
| private: |
| bool populateGlobalAtom(std::vector<uint8_t>* pulledData); |
| bool populateLayerAtom(std::vector<uint8_t>* pulledData); |
| bool recordReadyLocked(int32_t layerId, TimeRecord* timeRecord); |
| void flushAvailableRecordsToStatsLocked(int32_t layerId, Fps displayRefreshRate, |
| std::optional<Fps> renderRate, SetFrameRateVote, |
| GameMode); |
| void flushPowerTimeLocked(); |
| void flushAvailableGlobalRecordsToStatsLocked(); |
| bool canAddNewAggregatedStats(uid_t uid, const std::string& layerName, GameMode); |
| |
| void enable(); |
| void disable(); |
| void clearAll(); |
| void clearGlobalLocked(); |
| void clearLayersLocked(); |
| void dump(bool asProto, std::optional<uint32_t> maxLayers, std::string& result); |
| |
| std::atomic<bool> mEnabled = false; |
| std::mutex mMutex; |
| TimeStatsHelper::TimeStatsGlobal mTimeStats; |
| // Hashmap for LayerRecord with layerId as the hash key |
| std::unordered_map<int32_t, LayerRecord> mTimeStatsTracker; |
| PowerTime mPowerTime; |
| GlobalRecord mGlobalRecord; |
| |
| static const size_t MAX_NUM_LAYER_RECORDS = 200; |
| |
| static const size_t REFRESH_RATE_BUCKET_WIDTH = 30; |
| static const size_t RENDER_RATE_BUCKET_WIDTH = REFRESH_RATE_BUCKET_WIDTH; |
| static const size_t MAX_NUM_LAYER_STATS = 200; |
| static const size_t MAX_NUM_PULLED_LAYERS = MAX_NUM_LAYER_STATS; |
| size_t mMaxPulledLayers = MAX_NUM_PULLED_LAYERS; |
| size_t mMaxPulledHistogramBuckets = 6; |
| }; |
| |
| } // namespace impl |
| |
| } // namespace android |